Player Matchup

Erlang Shen
Erlang Shen
AdaptableGolem4
Erlang Shen
Level 67
God Stats
3W - 1L
1,471 SR
Queue Stats
212W - 191L
1,517 Elo+
Party 1
Cerberus
Cerberus
LibRez
Cerberus
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
51W - 30L
1,638 Elo+
Party 1
Charybdis
Charybdis
Philz4Life6
Charybdis
Level 148
God Stats
2W - 3L
1,344 SR
Queue Stats
169W - 174L
1,518 Elo+
Party 1
Tyr
Tyr
funkybeardman459
Tyr
Level 144
God Stats
5W - 3L
1,396 SR
Queue Stats
465W - 442L
1,525 Elo+
Party 2
Terra
Terra
funkybeardmannn
Terra
Level 30
God Stats
1W - 1L
1,288 SR
Queue Stats
130W - 115L
1,528 Elo+
Party 2
Team Averages
Level 83
1,400 SR
1,545 Elo+

VS

Team Averages
Level 96
1,515 SR
1,561 Elo+
Nu Wa
Nu Wa
StepBurger
Nu Wa
Level 28
God Stats
7W - 3L
1,803 SR
Queue Stats
64W - 34L
1,661 Elo+
Party 3
Bellona
Bellona
Tobibh
Bellona
Level 107
God Stats
8W - 7L
1,616 SR
Queue Stats
158W - 152L
1,520 Elo+
Solo
Awilix
Awilix
Trican
Awilix
Level 127
God Stats
9W - 7L
1,249 SR
Queue Stats
146W - 132L
1,488 Elo+
Solo
Aphrodite
Aphrodite
gotoj
Aphrodite
Level 108
God Stats
0W - 2L
1,500 SR
Queue Stats
101W - 102L
1,533 Elo+
Party 3
Ullr
Ullr
iBeesttt_TTV
Ullr
Level 108
God Stats
0W - 2L
1,409 SR
Queue Stats
37W - 25L
1,604 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
AdaptableGolem4
Erlang Shen
14
3 / 0 / 5
8,532
502
9,714
20,284
15,320
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cerberus
LibRez
Cerberus
15
3 / 6 / 3
8,955
527
12,333
18,550
8,460
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charybdis
Philz4Life6
Charybdis
14
2 / 2 / 1
8,784
517
6,411
11,764
4,292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

15
1 / 1 / 2
9,341
549
8,664
17,867
20,181
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

12
1 / 0 / 4
7,901
465
6,005
14,564
13,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
16
4 / 3 / 4
9,722
572
21,606
11,765
5,151
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bellona
Tobibh
Bellona
16
1 / 1 / 1
10,408
612
12,260
17,456
18,749
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Awilix
Trican
Awilix
17
4 / 2 / 2
10,375
610
11,482
14,164
6,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Aphrodite
gotoj
Aphrodite
13
0 / 2 / 3
8,231
484
6,591
10,670
11,962
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
0 / 2 / 0
6,899
406
3,244
7,723
2,957
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
19
10
Kills
9
9
Deaths
10
15
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
AdaptableGolem4
Erlang Shen
3
0
5
5.5
W
Cerberus
LibRez
Cerberus
3
6
3
0.75
W
Charybdis
Philz4Life6
Charybdis
2
2
1
1.25
L
Nu Wa
4
3
4
2
L
Bellona
Tobibh
Bellona
1
1
1
1.5
L
Awilix
Trican
Awilix
4
2
2
2.5
W
1
1
2
2
W
1
0
4
3
L
Aphrodite
gotoj
Aphrodite
0
2
3
0.75
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,127
Damage
55,183
83,029
Taken
61,778
62,030
Mitigated
45,748
24,304
Healing
19,584
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
AdaptableGolem4
Erlang Shen
9,714
5,721
0
4,668
20,284
15,320
0
7,068
12,786
0
71,315
W
Cerberus
LibRez
Cerberus
12,333
442
0
2,968
18,550
8,460
0
9,084
9,055
83,218
300
W
Charybdis
Philz4Life6
Charybdis
6,411
2,819
0
3,114
11,764
4,292
872
2,996
8,648
0
70,648
L
Nu Wa
21,606
4,320
0
1,149
11,765
5,151
2,193
7,047
4,619
81,625
0
L
Bellona
Tobibh
Bellona
12,260
6,402
0
7,625
17,456
18,749
682
2,528
13,844
0
85,762
L
Awilix
Trican
Awilix
11,482
4,821
0
1,594
14,164
6,929
791
2,561
11,603
0
111,213
W
8,664
1,042
0
7,981
17,867
20,181
0
2,431
15,275
1,163
65,740
W
6,005
984
1,192
4,381
14,564
13,777
0
5,234
9,068
23,004
0
L
Aphrodite
gotoj
Aphrodite
6,591
2,058
3,654
4,195
10,670
11,962
476
5,024
5,549
27,792
0
L
3,244
759
0
1,367
7,723
2,957
0
1,564
6,159
0
33,822

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,513
Gold Earned
45,635
526
Minions Killed
537
0
Camps Cleared
0
1,788,309
Distance Traveled
1,608,999
5
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,532
502
98
6
0
397,578
0
W
Cerberus
8,955
527
145
9
0
357,522
0
W
Charybdis
8,784
517
117
7
0
303,996
1
L
Nu Wa
9,722
572
154
9
0
342,727
0
L
Bellona
10,408
612
150
9
0
339,612
2
L
Awilix
10,375
610
145
9
0
419,942
0
W
Tyr
9,341
549
133
8
0
340,467
0
W
Terra
7,901
465
33
2
0
388,746
4
L
Aphrodite
8,231
484
41
2
0
317,378
6
L
Ullr
6,899
406
47
3
0
189,340
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role