Player Matchup

Ah Puch
Ah Puch
CrimsonHarpy
Ah Puch
Level 29
God Stats
24W - 25L
1,507 SR
Queue Stats
52W - 67L
1,351 Elo+
Party 1
Chernobog
Chernobog
MM missslacker
Chernobog
Level 60
God Stats
14W - 8L
1,621 SR
Queue Stats
137W - 138L
1,359 Elo+
Solo
Hercules
Hercules
SupernovaCB
Hercules
Level 97
God Stats
2W - 5L
1,413 SR
Queue Stats
232W - 225L
1,412 Elo+
Party 1
Fenrir
Fenrir
n0tkilla
Fenrir
Level 50
God Stats
14W - 16L
1,512 SR
Queue Stats
227W - 234L
1,356 Elo+
Party 1
Ganesha
Ganesha
pinto543210
Ganesha
Level 99
God Stats
6W - 10L
1,325 SR
Queue Stats
198W - 188L
1,428 Elo+
Solo
Team Averages
Level 67
1,476 SR
1,381 Elo+

VS

Team Averages
Level 83
1,537 SR
1,367 Elo+
Osiris
Osiris
BuggyJee
Osiris
Level 121
God Stats
12W - 15L
1,454 SR
Queue Stats
415W - 410L
1,452 Elo+
Solo
Baron Samedi
Baron Samedi
GeTT x PoWNeD
Baron Samedi
Level 97
God Stats
9W - 8L
1,565 SR
Queue Stats
68W - 75L
1,337 Elo+
Solo
Hel
Hel
OiSynn
Hel
Level 66
God Stats
2W - 4L
1,453 SR
Queue Stats
95W - 104L
1,344 Elo+
Party 2
Jing Wei
Jing Wei
ginnyasif
Jing Wei
Level 84
God Stats
5W - 7L
1,458 SR
Queue Stats
26W - 32L
1,465 Elo+
Solo
Da Ji
Da Ji
malea092
Da Ji
Level 45
God Stats
1W - 2L
1,752 SR
Queue Stats
15W - 18L
1,236 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
CrimsonHarpy
Ah Puch
16
5 / 3 / 3
9,794
576
14,328
14,132
6,434
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Chernobog
MM missslacker
Chernobog
15
1 / 2 / 4
8,540
502
5,789
10,927
4,598
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hercules
SupernovaCB
Hercules
16
1 / 0 / 3
10,055
591
10,575
15,836
17,993
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Fenrir
n0tkilla
Fenrir
14
5 / 0 / 5
8,877
522
7,975
10,016
5,241
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Ganesha
pinto543210
Ganesha
13
0 / 0 / 6
8,141
479
4,731
13,486
13,531
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BuggyJee
Osiris
15
0 / 3 / 0
9,180
540
9,620
19,441
21,378
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Baron Samedi
GeTT x PoWNeD
Baron Samedi
14
1 / 4 / 1
8,173
481
9,309
12,217
7,128
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hel
OiSynn
Hel
12
1 / 2 / 3
8,082
475
7,014
14,971
13,294
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Jing Wei
ginnyasif
Jing Wei
12
0 / 0 / 4
7,467
439
6,400
8,303
3,512
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Da Ji
malea092
Da Ji
14
3 / 3 / 1
8,188
482
10,851
14,752
6,825
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
14
12
Kills
5
5
Deaths
12
21
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Osiris
BuggyJee
Osiris
0
3
0
0
W
Ah Puch
CrimsonHarpy
Ah Puch
5
3
3
2.17
L
Baron Samedi
GeTT x PoWNeD
Baron Samedi
1
4
1
0.38
W
Chernobog
MM missslacker
Chernobog
1
2
4
1.5
L
Hel
OiSynn
Hel
1
2
3
1.25
W
Hercules
SupernovaCB
Hercules
1
0
3
2.5
L
Jing Wei
ginnyasif
Jing Wei
0
0
4
2
L
Da Ji
malea092
Da Ji
3
3
1
1.17
W
Fenrir
n0tkilla
Fenrir
5
0
5
7.5
W
Ganesha
pinto543210
Ganesha
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,398
Damage
43,194
64,397
Taken
69,684
47,797
Mitigated
52,137
22,144
Healing
22,071
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
BuggyJee
Osiris
9,620
3,905
0
7,025
19,441
21,378
0
2,174
17,231
0
75,820
W
Ah Puch
CrimsonHarpy
Ah Puch
14,328
609
180
4,624
14,132
6,434
470
5,719
8,157
82,180
0
L
Baron Samedi
GeTT x PoWNeD
Baron Samedi
9,309
309
1,029
2,090
12,217
7,128
0
6,657
5,234
58,995
0
W
Chernobog
MM missslacker
Chernobog
5,789
3,514
0
3,549
10,927
4,598
48
4,219
6,613
0
66,596
L
Hel
OiSynn
Hel
7,014
896
4,325
5,019
14,971
13,294
390
3,825
11,013
39,161
0
W
Hercules
SupernovaCB
Hercules
10,575
5,214
0
6,508
15,836
17,993
0
988
14,804
0
66,528
L
Jing Wei
ginnyasif
Jing Wei
6,400
4,467
0
1,981
8,303
3,512
689
2,200
6,021
0
49,202
L
Da Ji
malea092
Da Ji
10,851
3,343
0
602
14,752
6,825
0
3,496
11,126
0
60,733
W
Fenrir
n0tkilla
Fenrir
7,975
572
0
3,107
10,016
5,241
0
1,324
8,644
0
65,200
W
Ganesha
pinto543210
Ganesha
4,731
522
0
4,176
13,486
13,531
0
3,556
9,856
23,918
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,407
Gold Earned
41,090
467
Minions Killed
459
0
Camps Cleared
0
1,634,962
Distance Traveled
1,667,882
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,180
540
142
8
0
332,442
0
W
Ah Puch
9,794
576
148
9
0
306,001
0
L
Baron Samedi
8,173
481
100
6
0
296,256
6
W
Chernobog
8,540
502
107
6
0
317,492
0
L
Hel
8,082
475
34
2
0
334,619
0
W
Hercules
10,055
591
113
7
0
305,233
0
L
Jing Wei
7,467
439
102
6
0
341,071
0
L
Da Ji
8,188
482
81
5
0
363,494
0
W
Fenrir
8,877
522
95
6
0
360,305
0
W
Ganesha
8,141
479
4
0
0
345,931
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role