Player Matchup

Sylvanus
Sylvanus
BanDcoT
Sylvanus
Level 12
God Stats
3W - 6L
1,280 SR
Queue Stats
7W - 16L
1,173 Elo+
Party 2
Nu Wa
Nu Wa
ComfywolfUwU
Nu Wa
Level 40
God Stats
32W - 25L
1,519 SR
Queue Stats
35W - 52L
1,281 Elo+
Party 2
Anubis
Anubis
morte_ao_PORTO
Anubis
Level 37
God Stats
30W - 35L
1,433 SR
Queue Stats
33W - 49L
1,288 Elo+
Party 2
Team Averages
Level 30
1,411 SR
1,247 Elo+

VS

Team Averages
Level 48
1,374 SR
1,293 Elo+
Discordia
Discordia
FairladyZX91
Discordia
Level 29
God Stats
7W - 5L
1,290 SR
Queue Stats
45W - 60L
1,164 Elo+
Party 1
Mercury
Mercury
NimbleDragoon66
Mercury
Level 43
God Stats
4W - 11L
1,309 SR
Queue Stats
56W - 79L
1,255 Elo+
Party 1
Erlang Shen
Erlang Shen
ThewhytWilSmith
Erlang Shen
Level 73
God Stats
4W - 6L
1,523 SR
Queue Stats
110W - 105L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BanDcoT
Sylvanus
13
2 / 6 / 5
11,657
729
2,988
17,808
8,717
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Reverent Pridwen

Reverent Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you gain a Shield equal to 225% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

15
7 / 6 / 6
12,802
800
18,829
15,509
5,499
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
8 / 10 / 7
12,742
796
19,323
22,491
11,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
FairladyZX91
Discordia
17
6 / 4 / 12
14,032
877
22,706
12,498
3,791
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

16
6 / 7 / 9
13,975
873
13,529
16,241
4,728
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Erlang Shen
ThewhytWilSmith
Erlang Shen
17
10 / 6 / 7
14,617
914
15,859
28,926
18,624
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
50
17
Kills
22
22
Deaths
17
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
BanDcoT
Sylvanus
2
6
5
0.75
L
7
6
6
1.67
W
Discordia
FairladyZX91
Discordia
6
4
12
3
W
6
7
9
1.5
W
Erlang Shen
ThewhytWilSmith
Erlang Shen
10
6
7
2.25
L
8
10
7
1.15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,140
Damage
52,094
55,808
Taken
57,665
25,844
Mitigated
27,143
13,996
Healing
14,387
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
BanDcoT
Sylvanus
2,988
944
1,341
1,634
17,808
8,717
90
10,217
7,591
6,617
268
L
18,829
6,100
575
3,055
15,509
5,499
467
4,428
11,081
53,913
0
W
Discordia
FairladyZX91
Discordia
22,706
1,162
0
4,059
12,498
3,791
966
9,219
3,279
68,046
0
W
13,529
7,125
0
1,918
16,241
4,728
0
11,325
4,728
0
52,935
W
Erlang Shen
ThewhytWilSmith
Erlang Shen
15,859
7,950
0
8,410
28,926
18,624
2,076
21,185
7,741
0
54,989
L
19,323
391
678
6,713
22,491
11,628
0
8,105
14,386
42,181
798

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,201
Gold Earned
42,624
96
Minions Killed
173
0
Camps Cleared
0
577,577
Distance Traveled
893,689
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
11,657
729
2
0
0
118,749
0
L
Nu Wa
12,802
800
62
4
0
243,140
0
W
Discordia
14,032
877
70
4
0
283,001
0
W
Mercury
13,975
873
55
3
0
309,605
2
W
Erlang Shen
14,617
914
48
3
0
301,083
0
L
Anubis
12,742
796
32
2
0
215,688
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role