Player Matchup

Danzaburou
Danzaburou
JUHART
Danzaburou
Level 155
God Stats
6W - 14L
1,200 SR
Queue Stats
384W - 452L
1,321 Elo+
Solo
Gilgamesh
Gilgamesh
SkydenStorm
Gilgamesh
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
17W - 19L
1,254 Elo+
Party 1
Nu Wa
Nu Wa
SycoTaurus
Nu Wa
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 44L
1,189 Elo+
Party 1
Team Averages
Level 135
1,400 SR
1,255 Elo+

VS

Team Averages
Level 123
1,525 SR
1,386 Elo+
Mercury
Mercury
Beboz_22
Mercury
Level 165
God Stats
8W - 10L
1,629 SR
Queue Stats
748W - 793L
1,417 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
OGWanShin0bi
Morgan Le Fay
Level 79
God Stats
54W - 44L
1,558 SR
Queue Stats
328W - 312L
1,427 Elo+
Solo
Bacchus
Bacchus
Tigeru777
Bacchus
Level 125
God Stats
44W - 53L
1,387 SR
Queue Stats
791W - 822L
1,314 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
JUHART
Danzaburou
10
1 / 0 / 3
7,426
743
2,925
5,872
2,774
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Gilgamesh
SkydenStorm
Gilgamesh
10
4 / 0 / 2
7,740
774
5,762
10,287
6,878
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nu Wa
9
1 / 2 / 3
7,146
715
6,055
5,614
2,169
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Beboz_22
Mercury
9
0 / 3 / 0
6,695
670
1,075
5,876
2,455
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Morgan Le Fay
OGWanShin0bi
Morgan Le Fay
11
1 / 0 / 1
7,437
744
8,028
5,013
2,030
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
Tigeru777
Bacchus
9
1 / 3 / 0
6,756
676
6,784
9,539
8,086
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
3
6
Kills
2
2
Deaths
6
8
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Mercury
Beboz_22
Mercury
0
3
0
0
W
Danzaburou
JUHART
Danzaburou
1
0
3
2.5
L
Morgan Le Fay
OGWanShin0bi
Morgan Le Fay
1
0
1
1.5
W
Gilgamesh
SkydenStorm
Gilgamesh
4
0
2
5
W
Nu Wa
1
2
3
1.25
L
Bacchus
Tigeru777
Bacchus
1
3
0
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,742
Damage
15,887
21,773
Taken
20,428
11,821
Mitigated
12,571
3,372
Healing
2,147
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Beboz_22
Mercury
1,075
485
0
103
5,876
2,455
0
1,117
4,623
0
17,357
W
Danzaburou
JUHART
Danzaburou
2,925
493
102
1,720
5,872
2,774
468
4,759
1,113
0
20,289
L
Morgan Le Fay
OGWanShin0bi
Morgan Le Fay
8,028
404
0
1,397
5,013
2,030
0
1,569
3,254
41,368
0
W
Gilgamesh
SkydenStorm
Gilgamesh
5,762
1,330
0
1,476
10,287
6,878
100
5,404
4,883
0
17,290
W
Nu Wa
6,055
1,531
0
74
5,614
2,169
0
4,519
1,095
20,556
0
L
Bacchus
Tigeru777
Bacchus
6,784
924
0
647
9,539
8,086
0
3,348
5,902
24,054
442

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

22,312
Gold Earned
20,888
90
Minions Killed
121
0
Camps Cleared
0
534,712
Distance Traveled
550,570
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
6,695
670
30
3
0
192,831
0
W
Danzaburou
7,426
743
49
5
0
164,100
2
L
Morgan Le Fay
7,437
744
64
6
0
192,535
0
W
Gilgamesh
7,740
774
11
1
0
189,535
0
W
Nu Wa
7,146
715
30
3
0
181,077
1
L
Bacchus
6,756
676
27
3
0
165,204
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role