Player Matchup

Jormungandr
Jormungandr
A_Frosty_Lynx
Jormungandr
Level 147
God Stats
5W - 1L
1,833 SR
Queue Stats
152W - 143L
1,538 Elo+
Party 1
Amaterasu
Amaterasu
CRC741
Amaterasu
Level 69
God Stats
1W - 1L
1,262 SR
Queue Stats
55W - 54L
1,467 Elo+
Solo
Neith
Neith
Meowizers
Neith
Level 109
God Stats
1W - 0L
1,414 SR
Queue Stats
24W - 20L
1,515 Elo+
Party 1
Loki
Loki
Tayray44
Loki
Level 125
God Stats
6W - 4L
1,586 SR
Queue Stats
520W - 537L
1,484 Elo+
Solo
Eset
Eset
colorcarton
Eset
Level 108
God Stats
17W - 13L
1,595 SR
Queue Stats
676W - 709L
1,495 Elo+
Solo
Team Averages
Level 112
1,538 SR
1,500 Elo+

VS

Team Averages
Level 128
1,618 SR
1,513 Elo+
Eset
Eset
Cookieman1224
Eset
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
352W - 364L
1,561 Elo+
Solo
Cthulhu
Cthulhu
HD609
Cthulhu
Level 61
God Stats
0W - 1L
1,722 SR
Queue Stats
108W - 97L
1,542 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
The Wandit
Ah Muzen Cab
Level 149
God Stats
3W - 2L
1,741 SR
Queue Stats
243W - 243L
1,410 Elo+
Solo
Anhur
Anhur
Topphead
Anhur
Level 145
God Stats
2W - 2L
1,628 SR
Queue Stats
81W - 64L
1,551 Elo+
Solo
Izanami
Izanami
urallcabbage
Izanami
Level 157
God Stats
3W - 5L
1,497 SR
Queue Stats
965W - 993L
1,499 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
A_Frosty_Lynx
Jormungandr
15
3 / 3 / 12
9,916
901
10,092
14,243
18,946
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Amaterasu
CRC741
Amaterasu
14
4 / 3 / 7
8,565
779
6,717
18,934
13,731
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
Meowizers
Neith
18
6 / 0 / 11
10,407
946
15,130
13,290
7,256
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Loki
15
4 / 1 / 9
8,882
807
7,650
6,447
3,407
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

15
4 / 2 / 9
9,349
850
17,121
7,956
3,871
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 5 / 3
8,043
731
6,793
9,868
4,761
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
HD609
Cthulhu
14
1 / 3 / 6
8,344
759
9,266
17,007
15,934
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ah Muzen Cab
The Wandit
Ah Muzen Cab
17
3 / 2 / 4
8,409
764
13,347
11,254
6,260
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Anhur
Topphead
Anhur
12
1 / 7 / 3
7,217
656
8,393
12,108
5,503
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Izanami
urallcabbage
Izanami
11
0 / 4 / 5
7,015
638
6,592
10,315
4,904
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

69
Kill Participation
28
21
Kills
7
9
Deaths
21
48
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Jormungandr
A_Frosty_Lynx
Jormungandr
3
3
12
3
W
Amaterasu
CRC741
Amaterasu
4
3
7
2.5
L
2
5
3
0.7
L
Cthulhu
HD609
Cthulhu
1
3
6
1.33
W
Neith
Meowizers
Neith
6
0
11
11.5
W
Loki
4
1
9
8.5
L
Ah Muzen Cab
The Wandit
Ah Muzen Cab
3
2
4
2.5
L
Anhur
Topphead
Anhur
1
7
3
0.36
W
4
2
9
4.25
L
Izanami
urallcabbage
Izanami
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,710
Damage
44,391
60,870
Taken
60,552
47,211
Mitigated
37,362
23,958
Healing
14,464
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Jormungandr
A_Frosty_Lynx
Jormungandr
10,092
822
1,134
1,616
14,243
18,946
98
3,445
10,798
20,875
744
W
Amaterasu
CRC741
Amaterasu
6,717
1,432
675
6,109
18,934
13,731
1,697
4,276
14,658
0
9,181
L
6,793
112
856
779
9,868
4,761
0
4,034
5,834
14,627
0
L
Cthulhu
HD609
Cthulhu
9,266
284
812
5,527
17,007
15,934
0
7,991
8,703
21,974
0
W
Neith
Meowizers
Neith
15,130
3,124
1,543
4,895
13,290
7,256
1,739
4,562
8,728
0
33,116
W
Loki
7,650
505
964
1,033
6,447
3,407
106
1,515
4,932
0
18,065
L
Ah Muzen Cab
The Wandit
Ah Muzen Cab
13,347
2,461
398
1,513
11,254
6,260
48
4,568
6,542
0
27,343
L
Anhur
Topphead
Anhur
8,393
5,746
1,603
860
12,108
5,503
0
5,126
6,856
0
14,678
W
17,121
619
4,427
1,562
7,956
3,871
816
2,261
5,695
29,193
0
L
Izanami
urallcabbage
Izanami
6,592
3,646
313
1,803
10,315
4,904
0
4,750
5,486
0
12,979

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,119
Gold Earned
39,028
145
Minions Killed
103
0
Camps Cleared
0
1,207,100
Distance Traveled
1,050,921
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Jormungandr
9,916
901
17
2
0
213,512
0
W
Amaterasu
8,565
779
7
1
0
266,017
0
L
Eset
8,043
731
17
2
0
212,955
0
L
Cthulhu
8,344
759
21
2
0
245,813
0
W
Neith
10,407
946
62
6
0
238,683
0
W
Loki
8,882
807
7
1
0
241,021
0
L
Ah Muzen Cab
8,409
764
33
3
0
253,017
0
L
Anhur
7,217
656
12
1
0
170,451
0
W
Eset
9,349
850
52
5
0
247,867
0
L
Izanami
7,015
638
20
2
0
168,685
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role