Player Matchup

Neith
Neith
 
Neith
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Medusa
Medusa
 
Medusa
Level 111
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Mercury
Mercury
LightningSurge15
Mercury
Level 126
God Stats
45W - 36L
1,599 SR
Queue Stats
190W - 171L
1,525 Elo+
Party 2
Anubis
Anubis
spawnofdingo666
Anubis
Level 106
God Stats
88W - 33L
1,699 SR
Queue Stats
298W - 253L
1,521 Elo+
Solo
Team Averages
Level 115
1,560 SR
1,509 Elo+

VS

Team Averages
Level 98
1,488 SR
1,417 Elo+
Arachne
Arachne
Aploex
Arachne
Level 59
God Stats
7W - 5L
1,475 SR
Queue Stats
67W - 67L
1,389 Elo+
Party 3
Jing Wei
Jing Wei
Diistruct
Jing Wei
Level 122
God Stats
16W - 13L
1,416 SR
Queue Stats
56W - 51L
1,483 Elo+
Solo
Charon
Charon
FasttJuli
Charon
Level 120
God Stats
5W - 2L
1,505 SR
Queue Stats
37W - 35L
1,443 Elo+
Solo
Nike
Nike
Rs general3194
Nike
Level 52
God Stats
1W - 0L
1,500 SR
Queue Stats
39W - 46L
1,429 Elo+
Solo
Chang'e
Chang'e
THSISMYREALACCT
Chang'e
Level 137
God Stats
8W - 6L
1,545 SR
Queue Stats
59W - 93L
1,342 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
11
0 / 2 / 0
6,357
578
5,959
7,871
2,570
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Medusa
 
Medusa
11
1 / 1 / 0
6,110
555
3,640
6,433
2,459
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bake Kujira
 
Bake Kujira
8
0 / 5 / 0
5,407
492
4,714
11,933
10,020
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
2 / 1 / 1
6,483
589
5,511
8,769
3,380
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

1
0 / 0 / 0
2,182
198
0
166
50

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Aploex
Arachne
12
3 / 1 / 1
7,227
657
3,718
8,528
3,267
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Jing Wei
Diistruct
Jing Wei
11
3 / 0 / 1
6,479
589
4,486
6,344
2,216
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
FasttJuli
Charon
10
2 / 0 / 1
6,119
556
4,296
7,865
5,777
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

12
0 / 0 / 2
6,881
626
3,829
8,446
7,702
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 2 / 3
6,518
593
3,536
7,683
2,698
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
17
3
Kills
9
9
Deaths
3
1
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Neith
 
Neith
0
2
0
0
L
Medusa
 
Medusa
1
1
0
1
L
Bake Kujira
 
Bake Kujira
0
5
0
0
W
Arachne
Aploex
Arachne
3
1
1
3.5
W
Jing Wei
Diistruct
Jing Wei
3
0
1
3.5
W
Charon
FasttJuli
Charon
2
0
1
2.5
L
2
1
1
2.5
W
0
0
2
1
W
1
2
3
1.25
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,824
Damage
19,865
35,172
Taken
38,866
18,479
Mitigated
21,660
8,090
Healing
14,942
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
 
Neith
5,959
1,901
0
2,966
7,871
2,570
0
558
7,313
0
49,035
L
Medusa
 
Medusa
3,640
913
0
1,536
6,433
2,459
0
823
5,610
0
45,098
L
Bake Kujira
 
Bake Kujira
4,714
3,075
70
2,245
11,933
10,020
0
3,990
7,943
30,934
0
W
Arachne
Aploex
Arachne
3,718
2,867
0
1,785
8,528
3,267
873
0
8,528
0
48,762
W
Jing Wei
Diistruct
Jing Wei
4,486
3,143
0
3,225
6,344
2,216
429
2,070
4,274
0
45,433
W
Charon
FasttJuli
Charon
4,296
1,176
0
3,065
7,865
5,777
0
1,723
6,142
24,251
0
L
5,511
2,031
0
1,273
8,769
3,380
0
2,853
5,916
0
51,977
W
3,829
158
0
2,313
8,446
7,702
0
0
8,446
1,295
48,625
W
3,536
162
943
3,611
7,683
2,698
494
921
6,762
47,321
0
L
0
0
0
0
166
50
0
166
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,539
Gold Earned
33,224
294
Minions Killed
343
0
Camps Cleared
0
911,932
Distance Traveled
1,067,320
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
6,357
578
94
9
0
198,989
2
L
Medusa
6,110
555
74
7
0
213,251
0
L
Bake Kujira
5,407
492
42
4
0
219,326
2
W
Arachne
7,227
657
76
7
0
223,761
0
W
Jing Wei
6,479
589
88
8
0
214,601
5
W
Charon
6,119
556
18
2
0
212,955
2
L
Mercury
6,483
589
84
8
0
280,277
2
W
Nike
6,881
626
80
7
0
217,330
0
W
Chang'e
6,518
593
81
7
0
198,673
0
L
Anubis
2,182
198
0
0
0
89
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role