Player Matchup

Chronos
Chronos
DuckRubber5E
Chronos
Level 156
God Stats
6W - 3L
1,712 SR
Queue Stats
201W - 128L
1,641 Elo+
Party 1
Kukulkan
Kukulkan
Grongard
Kukulkan
Level 129
God Stats
6W - 4L
1,542 SR
Queue Stats
359W - 370L
1,486 Elo+
Solo
Khepri
Khepri
I Le J I
Khepri
Level 154
God Stats
6W - 2L
1,611 SR
Queue Stats
569W - 575L
1,509 Elo+
Party 2
Xbalanque
Xbalanque
Lolopaye
Xbalanque
Level 143
God Stats
1W - 3L
1,151 SR
Queue Stats
78W - 100L
1,444 Elo+
Party 2
Merlin
Merlin
MeMeBigBoy
Merlin
Level 178
God Stats
3W - 2L
1,369 SR
Queue Stats
345W - 231L
1,640 Elo+
Party 1
Team Averages
Level 152
1,477 SR
1,544 Elo+

VS

Team Averages
Level 127
1,483 SR
1,530 Elo+
Achilles
Achilles
D4rklyss
Achilles
Level 122
God Stats
1W - 1L
1,512 SR
Queue Stats
11W - 16L
1,501 Elo+
Party 3
Nox
Nox
DevaJR
Nox
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 8L
1,580 Elo+
Solo
Fafnir
Fafnir
DrUnexceptional
Fafnir
Level 140
God Stats
2W - 1L
1,500 SR
Queue Stats
101W - 94L
1,537 Elo+
Solo
Vamana
Vamana
Rakepeda
Vamana
Level 179
God Stats
1W - 5L
1,329 SR
Queue Stats
95W - 86L
1,531 Elo+
Party 3
Tsukuyomi
Tsukuyomi
VulgarRed
Tsukuyomi
Level 129
God Stats
0W - 3L
1,575 SR
Queue Stats
104W - 95L
1,502 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
DuckRubber5E
Chronos
17
3 / 1 / 14
9,911
826
11,942
11,528
6,622
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Kukulkan
Grongard
Kukulkan
15
3 / 2 / 12
9,233
769
10,679
7,577
4,382
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
I Le J I
Khepri
15
0 / 2 / 16
9,683
807
3,729
15,209
17,017
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Xbalanque
Lolopaye
Xbalanque
17
8 / 4 / 11
10,437
870
18,175
12,670
6,971
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Merlin
MeMeBigBoy
Merlin
17
7 / 2 / 8
10,426
869
15,899
8,720
5,308
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
D4rklyss
Achilles
15
4 / 3 / 2
8,749
729
11,217
14,561
21,519
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Nox
DevaJR
Nox
14
1 / 4 / 6
7,964
664
9,684
9,801
4,630
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

13
0 / 5 / 6
7,652
638
5,645
14,952
19,083
Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Vamana
Rakepeda
Vamana
15
1 / 4 / 5
8,791
733
7,585
13,759
16,278
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Tsukuyomi
VulgarRed
Tsukuyomi
14
2 / 5 / 5
8,092
674
10,178
13,011
10,498
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

82
Kill Participation
32
21
Kills
8
11
Deaths
21
61
Assists
24
Player
Kills
Deaths
Assists
KDA
L
Achilles
D4rklyss
Achilles
4
3
2
1.67
L
Nox
DevaJR
Nox
1
4
6
1
L
0
5
6
0.6
W
Chronos
DuckRubber5E
Chronos
3
1
14
10
W
Kukulkan
Grongard
Kukulkan
3
2
12
4.5
W
Khepri
I Le J I
Khepri
0
2
16
4
W
Xbalanque
Lolopaye
Xbalanque
8
4
11
3.38
W
Merlin
MeMeBigBoy
Merlin
7
2
8
5.5
L
Vamana
Rakepeda
Vamana
1
4
5
0.88
L
Tsukuyomi
VulgarRed
Tsukuyomi
2
5
5
0.9

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,424
Damage
44,309
55,704
Taken
66,084
40,300
Mitigated
72,008
12,454
Healing
19,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
D4rklyss
Achilles
11,217
420
1,422
3,765
14,561
21,519
0
8,065
6,448
231
19,155
L
Nox
DevaJR
Nox
9,684
580
1,211
2,270
9,801
4,630
0
7,748
2,014
18,475
0
L
5,645
1,403
1,008
2,222
14,952
19,083
0
9,541
5,347
11,842
29
W
Chronos
DuckRubber5E
Chronos
11,942
3,411
2,514
2,442
11,528
6,622
4,331
2,560
8,487
32,054
0
W
Kukulkan
Grongard
Kukulkan
10,679
1,335
810
582
7,577
4,382
642
3,883
3,555
23,830
0
W
Khepri
I Le J I
Khepri
3,729
184
227
2,289
15,209
17,017
280
4,205
10,715
7,975
0
W
Xbalanque
Lolopaye
Xbalanque
18,175
7,197
402
1,690
12,670
6,971
1,832
3,096
9,259
0
30,867
W
Merlin
MeMeBigBoy
Merlin
15,899
974
859
639
8,720
5,308
666
1,787
6,740
32,813
0
L
Vamana
Rakepeda
Vamana
7,585
3,086
1,840
2,168
13,759
16,278
0
7,956
5,743
0
19,230
L
Tsukuyomi
VulgarRed
Tsukuyomi
10,178
1,753
1,609
2,274
13,011
10,498
0
8,627
4,283
0
19,727

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,690
Gold Earned
41,248
146
Minions Killed
100
0
Camps Cleared
0
1,074,162
Distance Traveled
1,124,382
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
8,749
729
24
2
0
229,919
0
L
Nox
7,964
664
28
2
0
224,428
0
L
Fafnir
7,652
638
13
1
0
196,235
0
W
Chronos
9,911
826
38
3
0
218,783
0
W
Kukulkan
9,233
769
22
2
0
203,926
0
W
Khepri
9,683
807
11
1
0
227,796
0
W
Xbalanque
10,437
870
35
3
0
202,351
0
W
Merlin
10,426
869
40
3
0
221,306
0
L
Vamana
8,791
733
16
1
0
238,498
0
L
Tsukuyomi
8,092
674
19
2
0
235,302
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role