Player Matchup

Bacchus
Bacchus
Aspect_Niclay
Bacchus
Level 107
God Stats
0W - 2L
1,198 SR
Queue Stats
2W - 6L
1,260 Elo+
Party 1
Sun Wukong
Sun Wukong
Cabeo
Sun Wukong
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,638 Elo+
Party 1
Izanami
Izanami
niclay14
Izanami
Level 21
God Stats
0W - 1L
1,443 SR
Queue Stats
1W - 7L
1,154 Elo+
Party 1
Team Averages
Level 48
1,380 SR
1,351 Elo+

VS

Team Averages
Level 80
1,566 SR
1,398 Elo+
Izanami
Izanami
ReputedSpy41765
Izanami
Level 66
God Stats
2W - 2L
1,580 SR
Queue Stats
16W - 23L
1,339 Elo+
Solo
Ra
Ra
TwixUK
Ra
Level 65
God Stats
4W - 9L
1,565 SR
Queue Stats
127W - 126L
1,469 Elo+
Solo
Cthulhu
Cthulhu
giza64
Cthulhu
Level 109
God Stats
13W - 9L
1,553 SR
Queue Stats
92W - 95L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
11
0 / 1 / 1
8,017
668
7,016
11,510
14,633
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Sun Wukong
Cabeo
Sun Wukong
10
1 / 5 / 0
8,158
680
5,582
13,992
13,837
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Izanami
niclay14
Izanami
11
0 / 3 / 1
8,295
691
6,708
11,270
4,054
Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 1
7,378
615
997
1,487
457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ra
15
7 / 1 / 2
10,835
903
16,304
9,130
5,145
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
giza64
Cthulhu
14
2 / 0 / 6
9,962
830
10,938
14,657
16,584
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
18
1
Kills
9
9
Deaths
1
2
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Bacchus
0
1
1
0.5
L
Sun Wukong
Cabeo
Sun Wukong
1
5
0
0.2
W
0
0
1
0.5
W
Ra
7
1
2
8
W
Cthulhu
giza64
Cthulhu
2
0
6
5
L
Izanami
niclay14
Izanami
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,306
Damage
28,239
36,772
Taken
25,274
32,524
Mitigated
22,186
4,465
Healing
10,256
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
7,016
299
300
1,100
11,510
14,633
56
7,974
3,300
22,985
0
L
Sun Wukong
Cabeo
Sun Wukong
5,582
1,092
0
361
13,992
13,837
0
10,250
3,536
0
26,883
W
997
792
0
884
1,487
457
0
589
898
0
6,389
W
Ra
16,304
1,407
3,776
5,002
9,130
5,145
1,117
3,031
6,099
62,066
0
W
Cthulhu
giza64
Cthulhu
10,938
661
295
299
14,657
16,584
144
3,480
11,177
23,907
546
L
Izanami
niclay14
Izanami
6,708
4,907
130
2,574
11,270
4,054
0
8,819
2,383
0
45,856

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,470
Gold Earned
28,175
113
Minions Killed
136
0
Camps Cleared
0
680,296
Distance Traveled
494,335
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,017
668
15
1
0
251,128
0
L
Sun Wukong
8,158
680
41
3
0
226,264
0
W
Izanami
7,378
615
9
1
0
43,252
0
W
Ra
10,835
903
85
7
0
215,640
0
W
Cthulhu
9,962
830
42
4
0
235,443
0
L
Izanami
8,295
691
57
5
0
202,904
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role