Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Diamonikon
Ah Muzen Cab
Level 68
God Stats
5W - 1L
1,674 SR
Queue Stats
33W - 34L
1,401 Elo+
Party 1
Ymir
Ymir
Karnoth
Ymir
Level 67
God Stats
12W - 15L
1,507 SR
Queue Stats
95W - 99L
1,376 Elo+
Party 1
Ra
Ra
Lynny97
Ra
Level 29
God Stats
33W - 27L
1,592 SR
Queue Stats
63W - 60L
1,379 Elo+
Party 1
Team Averages
Level 55
1,591 SR
1,385 Elo+

VS

Team Averages
Level 49
1,464 SR
1,378 Elo+
Mulan
Mulan
MrLafogata
Mulan
Level 69
God Stats
9W - 12L
1,527 SR
Queue Stats
81W - 86L
1,405 Elo+
Party 2
Nox
Nox
PioneerSpider53
Nox
Level 48
God Stats
1W - 3L
1,347 SR
Queue Stats
76W - 87L
1,341 Elo+
Solo
Bastet
Bastet
ShoeMaster9667
Bastet
Level 29
God Stats
5W - 11L
1,518 SR
Queue Stats
42W - 47L
1,386 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Diamonikon
Ah Muzen Cab
12
6 / 1 / 4
8,897
890
10,961
7,817
3,105
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Mace

Mace

+10
Physical Power

Ymir
Karnoth
Ymir
12
3 / 1 / 7
8,517
852
7,877
11,872
9,941
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

9
1 / 3 / 4
7,414
741
4,233
7,040
2,214
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
10
3 / 4 / 1
7,443
744
8,969
12,708
8,327
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

10
1 / 2 / 3
7,203
720
6,152
6,366
3,008
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

9
1 / 4 / 3
7,103
710
5,440
8,885
3,416
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
10
Kills
5
5
Deaths
10
15
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
Diamonikon
Ah Muzen Cab
6
1
4
8
W
Ymir
Karnoth
Ymir
3
1
7
6.5
W
1
3
4
1
L
Mulan
3
4
1
0.88
L
1
2
3
1.25
L
1
4
3
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,071
Damage
20,561
26,729
Taken
27,959
15,260
Mitigated
14,751
8,109
Healing
2,104
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
Diamonikon
Ah Muzen Cab
10,961
5,378
0
1,614
7,817
3,105
1,160
1,119
6,698
0
38,681
W
Ymir
Karnoth
Ymir
7,877
2,746
354
3,271
11,872
9,941
397
3,703
8,169
17,451
0
W
4,233
384
1,342
1,528
7,040
2,214
0
1,429
5,611
21,444
0
L
Mulan
8,969
1,019
0
1,278
12,708
8,327
0
5,804
6,904
0
26,279
L
6,152
311
0
250
6,366
3,008
0
1,597
4,712
33,288
0
L
5,440
1,167
0
576
8,885
3,416
0
4,792
4,026
0
11,601

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,828
Gold Earned
21,749
113
Minions Killed
97
0
Camps Cleared
0
534,695
Distance Traveled
524,961
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
8,897
890
50
5
0
189,685
0
W
Ymir
8,517
852
16
2
0
167,623
0
W
Ra
7,414
741
47
5
0
177,387
0
L
Mulan
7,443
744
40
4
0
167,084
0
L
Nox
7,203
720
47
5
0
186,752
0
L
Bastet
7,103
710
10
1
0
171,125
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role