Player Matchup

Ra
Ra
 
Ra
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Serqet
Serqet
Grgm4n
Serqet
Level 89
God Stats
2W - 2L
1,235 SR
Queue Stats
130W - 120L
1,486 Elo+
Solo
King Arthur
King Arthur
Ninkavbed
King Arthur
Level 128
God Stats
18W - 25L
1,395 SR
Queue Stats
601W - 582L
1,508 Elo+
Solo
Cernunnos
Cernunnos
RobertoBall12
Cernunnos
Level 148
God Stats
2W - 2L
1,358 SR
Queue Stats
32W - 39L
1,446 Elo+
Party 2
Sobek
Sobek
deivides7
Sobek
Level 29
God Stats
1W - 1L
1,246 SR
Queue Stats
24W - 22L
1,499 Elo+
Party 2
Team Averages
Level 88
1,347 SR
1,488 Elo+

VS

Team Averages
Level 84
1,371 SR
1,440 Elo+
Ra
Ra
 
Ra
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Barry Hatman
Cthulhu
Level 88
God Stats
1W - 3L
1,167 SR
Queue Stats
42W - 65L
1,389 Elo+
Party 1
Izanami
Izanami
JPC2209
Izanami
Level 125
God Stats
10W - 10L
1,569 SR
Queue Stats
359W - 392L
1,450 Elo+
Party 1
Tyr
Tyr
elliot1207
Tyr
Level 66
God Stats
3W - 4L
1,486 SR
Queue Stats
169W - 214L
1,425 Elo+
Party 1
Nemesis
Nemesis
xX SQWILLIAM Xx
Nemesis
Level 61
God Stats
1W - 5L
1,132 SR
Queue Stats
142W - 170L
1,437 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
3 / 2 / 2
7,323
523
5,672
7,907
3,280
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Serqet
Grgm4n
Serqet
13
5 / 1 / 5
7,832
559
6,407
7,990
3,239
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
Ninkavbed
King Arthur
14
3 / 0 / 4
8,577
613
12,840
12,042
13,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cernunnos
RobertoBall12
Cernunnos
14
0 / 0 / 2
8,169
584
4,522
6,681
2,561
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Sobek
deivides7
Sobek
12
3 / 0 / 3
7,048
503
5,754
11,897
10,721
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
12
2 / 5 / 1
7,503
536
9,195
8,846
3,137
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Cthulhu
Barry Hatman
Cthulhu
10
1 / 2 / 0
6,018
430
4,116
9,078
6,804
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
JPC2209
Izanami
14
0 / 1 / 0
7,804
557
3,463
6,874
2,475
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

13
0 / 4 / 0
7,724
552
4,087
15,115
9,949
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
0 / 2 / 2
6,589
471
3,994
10,644
4,155
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
6
14
Kills
3
3
Deaths
14
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
3
2
2
2
L
Ra
 
Ra
2
5
1
0.5
L
Cthulhu
Barry Hatman
Cthulhu
1
2
0
0.5
W
Serqet
Grgm4n
Serqet
5
1
5
7.5
L
Izanami
JPC2209
Izanami
0
1
0
0
W
King Arthur
Ninkavbed
King Arthur
3
0
4
5
W
Cernunnos
RobertoBall12
Cernunnos
0
0
2
1
W
Sobek
deivides7
Sobek
3
0
3
4.5
L
0
4
0
0
L
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,195
Damage
24,855
46,517
Taken
50,557
33,124
Mitigated
26,520
18,952
Healing
10,525
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
5,672
772
645
2,364
7,907
3,280
0
5,396
2,511
52,386
0
L
Ra
 
Ra
9,195
829
81
1,022
8,846
3,137
45
3,863
4,641
65,777
0
L
Cthulhu
Barry Hatman
Cthulhu
4,116
448
202
2,144
9,078
6,804
0
3,910
4,690
21,640
0
W
Serqet
Grgm4n
Serqet
6,407
1,849
0
3,067
7,990
3,239
0
2,625
5,365
0
43,031
L
Izanami
JPC2209
Izanami
3,463
2,680
0
2,124
6,874
2,475
0
1,476
5,398
0
73,589
W
King Arthur
Ninkavbed
King Arthur
12,840
1,103
0
2,750
12,042
13,323
0
479
11,563
1,451
70,989
W
Cernunnos
RobertoBall12
Cernunnos
4,522
2,288
0
4,740
6,681
2,561
434
395
6,286
0
75,909
W
Sobek
deivides7
Sobek
5,754
605
0
5,386
11,897
10,721
0
4,416
7,481
20,440
0
L
4,087
246
0
4,208
15,115
9,949
0
1,492
13,261
0
65,310
L
3,994
2,030
0
744
10,644
4,155
0
1,190
9,347
0
54,410

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,949
Gold Earned
35,638
425
Minions Killed
487
0
Camps Cleared
0
1,510,658
Distance Traveled
1,430,972
11
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
7,323
523
95
7
0
295,933
2
L
Ra
7,503
536
105
8
0
279,221
0
L
Cthulhu
6,018
430
31
2
0
270,799
0
W
Serqet
7,832
559
63
5
0
347,478
2
L
Izanami
7,804
557
152
11
0
271,646
0
W
King Arthur
8,577
613
110
8
0
292,543
4
W
Cernunnos
8,169
584
138
10
0
254,579
1
W
Sobek
7,048
503
19
1
0
320,125
2
L
Tyr
7,724
552
127
9
0
272,260
0
L
Nemesis
6,589
471
72
5
0
337,046
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role