Player Matchup

Odin
Odin
BigBongo4209
Odin
Level 145
God Stats
0W - 1L
1,829 SR
Queue Stats
1W - 2L
1,268 Elo+
Solo
Sylvanus
Sylvanus
Datguyinthe
Sylvanus
Level 81
God Stats
0W - 4L
1,333 SR
Queue Stats
91W - 107L
1,429 Elo+
Solo
Vamana
Vamana
blackbootybumps
Vamana
Level 132
God Stats
0W - 2L
1,207 SR
Queue Stats
121W - 122L
1,458 Elo+
Party 2
Nox
Nox
dammitbobby69
Nox
Level 62
God Stats
1W - 1L
1,734 SR
Queue Stats
66W - 51L
1,496 Elo+
Party 2
Ishtar
Ishtar
Ðistrøyer
Ishtar
Level 158
God Stats
4W - 4L
1,559 SR
Queue Stats
422W - 422L
1,595 Elo+
Solo
Team Averages
Level 116
1,532 SR
1,449 Elo+

VS

Team Averages
Level 136
1,538 SR
1,493 Elo+
Sylvanus
Sylvanus
JoWayyy
Sylvanus
Level 171
God Stats
4W - 3L
1,541 SR
Queue Stats
338W - 342L
1,517 Elo+
Party 1
Scylla
Scylla
Oct
Scylla
Level 109
God Stats
2W - 2L
1,386 SR
Queue Stats
76W - 63L
1,437 Elo+
Solo
Chaac
Chaac
ShaneMane92
Chaac
Level 121
God Stats
5W - 4L
1,295 SR
Queue Stats
208W - 195L
1,498 Elo+
Party 1
Hera
Hera
ThatCaptainAce2
Hera
Level 128
God Stats
9W - 2L
1,754 SR
Queue Stats
450W - 449L
1,477 Elo+
Party 1
Shiva
Shiva
TomClancys101
Shiva
Level 150
God Stats
5W - 0L
1,715 SR
Queue Stats
148W - 103L
1,535 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 6 / 4
7,365
670
4,460
9,684
4,368
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
Datguyinthe
Sylvanus
15
1 / 5 / 9
9,283
844
7,613
18,746
18,763
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

14
1 / 7 / 8
8,653
787
8,654
16,715
18,046
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

14
3 / 8 / 4
8,516
774
8,404
12,606
5,975
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ishtar
18
10 / 5 / 5
10,879
989
24,626
14,025
8,407
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
JoWayyy
Sylvanus
17
4 / 3 / 22
10,831
985
9,464
17,886
23,708
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Scylla
Oct
Scylla
15
6 / 5 / 11
9,420
856
9,346
9,914
4,533
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

17
4 / 3 / 25
10,273
934
14,194
19,554
25,010
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

17
9 / 5 / 12
10,562
960
15,117
9,491
4,987
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

18
8 / 3 / 19
10,706
973
14,432
14,662
17,580
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
120
17
Kills
31
31
Deaths
19
30
Assists
89
Player
Kills
Deaths
Assists
KDA
L
2
6
4
0.67
L
Sylvanus
Datguyinthe
Sylvanus
1
5
9
1.1
W
Sylvanus
JoWayyy
Sylvanus
4
3
22
5
W
Scylla
Oct
Scylla
6
5
11
2.3
W
4
3
25
5.5
W
9
5
12
3
W
8
3
19
5.83
L
1
7
8
0.71
L
3
8
4
0.63
L
Ishtar
10
5
5
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

53,757
Damage
62,553
71,776
Taken
71,507
55,559
Mitigated
75,818
15,074
Healing
28,244
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
4,460
984
0
0
9,684
4,368
0
4,827
4,770
0
7,212
L
Sylvanus
Datguyinthe
Sylvanus
7,613
1,750
1,924
3,340
18,746
18,763
352
8,321
10,144
12,172
0
W
Sylvanus
JoWayyy
Sylvanus
9,464
1,815
8,227
6,881
17,886
23,708
1,758
4,532
12,946
13,307
0
W
Scylla
Oct
Scylla
9,346
1,493
496
556
9,914
4,533
944
2,476
7,267
16,563
0
W
14,194
1,123
1,292
6,117
19,554
25,010
1,255
4,056
15,091
0
21,987
W
15,117
3,072
0
0
9,491
4,987
2,757
1,319
7,909
34,825
0
W
14,432
1,750
2,397
2,278
14,662
17,580
1,465
3,634
10,628
1,003
32,315
L
8,654
2,898
666
2,263
16,715
18,046
384
6,923
9,307
0
18,386
L
8,404
410
94
1,836
12,606
5,975
152
8,593
3,703
18,165
0
L
Ishtar
24,626
10,988
1,401
3,550
14,025
8,407
560
6,266
7,419
0
42,820

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,696
Gold Earned
51,792
97
Minions Killed
136
0
Camps Cleared
0
796,282
Distance Traveled
979,864
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
7,365
670
6
1
0
122,204
0
L
Sylvanus
9,283
844
13
1
0
165,471
0
W
Sylvanus
10,831
985
17
2
0
180,531
0
W
Scylla
9,420
856
16
1
0
172,157
0
W
Chaac
10,273
934
18
2
0
232,051
0
W
Hera
10,562
960
43
4
0
177,013
0
W
Shiva
10,706
973
42
4
0
218,112
0
L
Vamana
8,653
787
18
2
0
188,761
0
L
Nox
8,516
774
24
2
0
158,262
0
L
Ishtar
10,879
989
36
3
0
161,584
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role