Player Matchup

Cu Chulainn
Cu Chulainn
 
Cu Chulainn
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
LuvKafaa-
Arachne
Level 85
God Stats
24W - 22L
1,516 SR
Queue Stats
173W - 171L
1,470 Elo+
Solo
Janus
Janus
The_R_Joker
Janus
Level 141
God Stats
11W - 13L
1,558 SR
Queue Stats
343W - 330L
1,480 Elo+
Party 2
Ullr
Ullr
berniesmitsie
Ullr
Level 89
God Stats
3W - 5L
1,283 SR
Queue Stats
276W - 268L
1,469 Elo+
Party 2
Sylvanus
Sylvanus
snopppz
Sylvanus
Level 118
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 5L
1,436 Elo+
Solo
Team Averages
Level 116
1,471 SR
1,471 Elo+

VS

Team Averages
Level 98
1,582 SR
1,588 Elo+
Artio
Artio
Craiker4
Artio
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 6L
1,796 Elo+
Party 1
Nu Wa
Nu Wa
Eternal Liar
Nu Wa
Level 93
God Stats
1W - 3L
1,511 SR
Queue Stats
122W - 103L
1,503 Elo+
Party 3
Loki
Loki
Globeargent2042
Loki
Level 121
God Stats
1W - 3L
1,732 SR
Queue Stats
180W - 158L
1,541 Elo+
Party 3
Rama
Rama
Rhoot
Rama
Level 142
God Stats
0W - 1L
1,532 SR
Queue Stats
9W - 13L
1,524 Elo+
Party 1
Bake Kujira
Bake Kujira
lrman
Bake Kujira
Level 105
God Stats
11W - 10L
1,634 SR
Queue Stats
155W - 119L
1,576 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
 
Cu Chulainn
15
6 / 1 / 1
9,430
674
16,532
15,202
14,419
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Arachne
LuvKafaa-
Arachne
13
4 / 3 / 5
7,820
559
9,241
12,966
5,503
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

15
7 / 0 / 2
8,994
642
9,480
6,040
2,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 0 / 6
6,802
486
6,294
8,436
3,280
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sylvanus
snopppz
Sylvanus
12
4 / 0 / 4
7,841
560
5,173
10,498
8,334
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
Craiker4
Artio
7
0 / 4 / 1
6,115
437
2,802
13,026
9,351
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

13
1 / 4 / 2
7,370
526
5,288
10,331
3,828
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
1 / 4 / 1
7,442
532
8,488
12,047
4,291
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
Rhoot
Rama
10
1 / 5 / 0
6,517
466
7,626
11,879
4,891
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bake Kujira
lrman
Bake Kujira
12
1 / 5 / 0
7,416
530
6,636
17,570
11,682
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
8
22
Kills
4
4
Deaths
22
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cu Chulainn
 
Cu Chulainn
6
1
1
6.5
L
Artio
Craiker4
Artio
0
4
1
0.13
L
1
4
2
0.5
L
1
4
1
0.38
W
Arachne
LuvKafaa-
Arachne
4
3
5
2.17
L
Rama
Rhoot
Rama
1
5
0
0.2
W
7
0
2
8
W
1
0
6
4
L
Bake Kujira
lrman
Bake Kujira
1
5
0
0.2
W
Sylvanus
snopppz
Sylvanus
4
0
4
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

46,720
Damage
30,840
53,142
Taken
64,853
33,795
Mitigated
34,043
16,378
Healing
13,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cu Chulainn
 
Cu Chulainn
16,532
3,803
0
5,488
15,202
14,419
39
6,735
8,389
0
80,992
L
Artio
Craiker4
Artio
2,802
533
1,362
1,859
13,026
9,351
0
3,629
9,231
10,385
0
L
5,288
1,446
0
1,298
10,331
3,828
0
3,858
6,295
54,425
0
L
8,488
2,843
0
3,650
12,047
4,291
0
4,185
7,636
0
67,826
W
Arachne
LuvKafaa-
Arachne
9,241
5,915
0
3,858
12,966
5,503
0
2,402
10,446
0
70,123
L
Rama
Rhoot
Rama
7,626
6,792
0
2,165
11,879
4,891
1
2,961
8,862
0
55,985
W
9,480
446
0
580
6,040
2,259
280
1,803
4,099
72,400
0
W
6,294
1,928
0
740
8,436
3,280
644
1,522
6,836
0
39,279
L
Bake Kujira
lrman
Bake Kujira
6,636
2,670
0
3,413
17,570
11,682
0
0
16,452
58,192
0
W
Sylvanus
snopppz
Sylvanus
5,173
1,651
1,439
4,273
10,498
8,334
56
1,734
8,646
26,129
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,887
Gold Earned
34,860
439
Minions Killed
432
0
Camps Cleared
0
1,484,688
Distance Traveled
1,386,514
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cu Chulainn
9,430
674
109
8
0
279,326
2
L
Artio
6,115
437
11
1
0
311,720
0
L
Nu Wa
7,370
526
111
8
0
241,735
0
L
Loki
7,442
532
114
8
0
332,195
0
W
Arachne
7,820
559
95
7
0
350,759
0
L
Rama
6,517
466
93
7
0
229,352
2
W
Janus
8,994
642
128
9
0
329,907
0
W
Ullr
6,802
486
69
5
0
262,722
0
L
Bake Kujira
7,416
530
103
7
0
271,512
7
W
Sylvanus
7,841
560
38
3
0
261,974
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role