Player Matchup

Charon
Charon
DON MA GLASS831
Charon
Level 128
God Stats
6W - 4L
1,566 SR
Queue Stats
100W - 128L
1,453 Elo+
Party 3
Medusa
Medusa
FluidicRocket38
Medusa
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 39L
1,501 Elo+
Party 3
Da Ji
Da Ji
LeStormtrooper33
Da Ji
Level 108
God Stats
4W - 3L
1,650 SR
Queue Stats
333W - 348L
1,390 Elo+
Party 1
Zeus
Zeus
SF_Satochi350
Zeus
Level 104
God Stats
12W - 9L
1,663 SR
Queue Stats
298W - 319L
1,412 Elo+
Party 1
Fenrir
Fenrir
SF_tittto33
Fenrir
Level 49
God Stats
6W - 13L
1,401 SR
Queue Stats
74W - 82L
1,363 Elo+
Party 1
Team Averages
Level 91
1,556 SR
1,424 Elo+

VS

Team Averages
Level 119
1,522 SR
1,474 Elo+
Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Fenrir
Fenrir
Sinchon776
Fenrir
Level 60
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 11L
1,513 Elo+
Party 2
Hachiman
Hachiman
ean40nae04
Hachiman
Level 72
God Stats
8W - 3L
1,593 SR
Queue Stats
70W - 72L
1,434 Elo+
Party 2
Surtr
Surtr
killerBee74
Surtr
Level 177
God Stats
2W - 3L
1,117 SR
Queue Stats
227W - 213L
1,485 Elo+
Solo
Zhong Kui
Zhong Kui
xxTARASBULBAxx
Zhong Kui
Level 129
God Stats
1W - 0L
1,900 SR
Queue Stats
54W - 52L
1,438 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 2 / 5
6,406
493
4,915
11,275
7,776
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

12
5 / 1 / 1
7,264
559
5,470
6,642
2,395
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

10
0 / 3 / 1
5,637
434
5,082
10,213
7,084
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

10
0 / 6 / 0
6,044
465
3,340
7,917
2,333
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
10
1 / 4 / 0
5,861
451
3,683
11,146
4,227
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
14
4 / 0 / 5
8,153
627
7,227
5,137
1,671
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Fenrir
Sinchon776
Fenrir
14
7 / 1 / 2
8,479
652
7,605
11,195
5,165
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hachiman
ean40nae04
Hachiman
10
1 / 3 / 1
6,530
502
4,866
7,419
2,479
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

13
2 / 1 / 4
7,843
603
8,012
13,293
13,142
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Zhong Kui
xxTARASBULBAxx
Zhong Kui
9
0 / 2 / 4
6,185
476
2,086
4,699
3,970
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
30
7
Kills
14
16
Deaths
7
7
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
4
0
5
6.5
L
1
2
5
1.75
L
5
1
1
5.5
L
0
3
1
0.17
L
0
6
0
0
L
Fenrir
1
4
0
0.25
W
Fenrir
Sinchon776
Fenrir
7
1
2
8
W
Hachiman
ean40nae04
Hachiman
1
3
1
0.5
W
2
1
4
4
W
Zhong Kui
xxTARASBULBAxx
Zhong Kui
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,490
Damage
29,796
47,193
Taken
41,743
23,815
Mitigated
26,427
9,469
Healing
12,417
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
7,227
308
0
1,470
5,137
1,671
0
3,491
1,646
62,205
0
L
4,915
1,224
76
3,540
11,275
7,776
0
3,173
7,960
28,129
0
L
5,470
1,980
0
2,923
6,642
2,395
0
967
5,675
0
47,801
L
5,082
723
0
2,604
10,213
7,084
0
1,222
8,070
0
28,117
L
3,340
57
0
240
7,917
2,333
0
3,181
4,397
38,159
0
L
Fenrir
3,683
286
0
86
11,146
4,227
0
1,040
9,995
0
37,554
W
Fenrir
Sinchon776
Fenrir
7,605
1,739
0
922
11,195
5,165
0
1,166
10,029
0
78,897
W
Hachiman
ean40nae04
Hachiman
4,866
2,509
0
1,937
7,419
2,479
240
2,015
5,404
0
39,109
W
8,012
1,915
0
5,368
13,293
13,142
0
360
12,197
1,261
50,933
W
Zhong Kui
xxTARASBULBAxx
Zhong Kui
2,086
161
1,000
1,720
4,699
3,970
0
1,223
3,476
14,926
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,212
Gold Earned
37,190
280
Minions Killed
387
0
Camps Cleared
0
1,225,844
Distance Traveled
1,305,442
3
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
8,153
627
107
8
0
263,130
5
L
Charon
6,406
493
24
2
0
259,755
3
L
Medusa
7,264
559
70
5
0
246,399
0
L
Da Ji
5,637
434
54
4
0
238,565
0
L
Zeus
6,044
465
77
6
0
208,908
0
L
Fenrir
5,861
451
55
4
0
272,217
0
W
Fenrir
8,479
652
111
9
0
291,641
0
W
Hachiman
6,530
502
77
6
0
258,479
0
W
Surtr
7,843
603
72
6
0
278,528
2
W
Zhong Kui
6,185
476
20
2
0
213,664
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role