Player Matchup

Thanatos
Thanatos
DC_Rivr
Thanatos
Level 48
God Stats
1W - 3L
1,314 SR
Queue Stats
23W - 34L
1,255 Elo+
Party 1
Bacchus
Bacchus
jarjarluvr
Bacchus
Level 29
God Stats
12W - 19L
1,395 SR
Queue Stats
22W - 33L
1,251 Elo+
Party 1
Odin
Odin
zxodiacxz
Odin
Level 153
God Stats
2W - 4L
1,502 SR
Queue Stats
255W - 304L
1,341 Elo+
Solo
Team Averages
Level 77
1,404 SR
1,282 Elo+

VS

Team Averages
Level 30
1,352 SR
1,201 Elo+
Sylvanus
Sylvanus
BanDcoT
Sylvanus
Level 12
God Stats
3W - 6L
1,142 SR
Queue Stats
7W - 16L
1,060 Elo+
Party 2
Nu Wa
Nu Wa
ComfywolfUwU
Nu Wa
Level 40
God Stats
32W - 25L
1,504 SR
Queue Stats
35W - 52L
1,267 Elo+
Party 2
Anubis
Anubis
morte_ao_PORTO
Anubis
Level 37
God Stats
30W - 35L
1,411 SR
Queue Stats
33W - 49L
1,275 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thanatos
DC_Rivr
Thanatos
13
4 / 13 / 2
11,822
739
12,104
20,699
4,720
Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Bacchus
jarjarluvr
Bacchus
13
1 / 7 / 2
10,632
665
10,375
22,785
18,434
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Odin
14
2 / 3 / 2
11,345
709
13,181
25,708
10,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
BanDcoT
Sylvanus
14
2 / 1 / 16
12,209
763
7,485
12,736
10,302
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

16
10 / 1 / 11
13,498
844
23,152
13,705
5,225
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

17
11 / 5 / 9
13,860
866
26,427
19,550
9,512
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
59
7
Kills
23
23
Deaths
7
6
Assists
36
Player
Kills
Deaths
Assists
KDA
W
Sylvanus
BanDcoT
Sylvanus
2
1
16
10
W
10
1
11
15.5
L
Thanatos
DC_Rivr
Thanatos
4
13
2
0.38
L
Bacchus
jarjarluvr
Bacchus
1
7
2
0.29
W
11
5
9
3.1
L
Odin
2
3
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,660
Damage
57,064
69,192
Taken
45,991
33,736
Mitigated
25,039
16,688
Healing
21,896
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sylvanus
BanDcoT
Sylvanus
7,485
2,749
3,793
4,047
12,736
10,302
366
5,259
7,477
15,392
716
W
23,152
10,011
357
4,354
13,705
5,225
1,631
2,345
11,295
71,413
0
L
Thanatos
DC_Rivr
Thanatos
12,104
3,746
0
5,639
20,699
4,720
0
17,639
3,033
0
25,350
L
Bacchus
jarjarluvr
Bacchus
10,375
783
0
3,883
22,785
18,434
0
17,868
4,917
41,434
0
W
26,427
2,169
733
8,612
19,550
9,512
818
3,167
16,383
64,017
0
L
Odin
13,181
1,108
260
6,906
25,708
10,582
0
21,364
4,344
1,181
49,096

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,799
Gold Earned
39,567
153
Minions Killed
143
0
Camps Cleared
0
756,544
Distance Traveled
754,277
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sylvanus
12,209
763
15
1
0
225,493
0
W
Nu Wa
13,498
844
56
4
0
274,193
0
L
Thanatos
11,822
739
27
2
0
230,111
0
L
Bacchus
10,632
665
46
3
0
262,197
0
W
Anubis
13,860
866
72
5
0
254,591
0
L
Odin
11,345
709
80
5
0
264,236
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role