Player Matchup

Neith
Neith
Scythe421
Neith
Level 59
God Stats
1W - 3L
1,430 SR
Queue Stats
277W - 296L
1,386 Elo+
Solo
Merlin
Merlin
ii_Titan_
Merlin
Level 76
God Stats
7W - 9L
1,433 SR
Queue Stats
78W - 97L
1,328 Elo+
Solo
Chaac
Chaac
tougou555
Chaac
Level 106
God Stats
6W - 10L
1,486 SR
Queue Stats
166W - 206L
1,332 Elo+
Solo
Team Averages
Level 80
1,450 SR
1,349 Elo+

VS

Team Averages
Level 63
1,555 SR
1,285 Elo+
Hades
Hades
DC_Rivr
Hades
Level 48
God Stats
2W - 1L
1,729 SR
Queue Stats
23W - 34L
1,220 Elo+
Party 1
Da Ji
Da Ji
MaSeRaTi-h0tti
Da Ji
Level 111
God Stats
104W - 93L
1,595 SR
Queue Stats
1,043W - 1,036L
1,421 Elo+
Solo
Bacchus
Bacchus
jarjarluvr
Bacchus
Level 29
God Stats
12W - 19L
1,339 SR
Queue Stats
22W - 33L
1,215 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Scythe421
Neith
10
2 / 3 / 2
8,192
745
7,829
10,202
2,927
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Merlin
ii_Titan_
Merlin
12
3 / 5 / 2
8,860
805
6,417
7,876
2,148
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chaac
tougou555
Chaac
11
0 / 1 / 4
7,688
699
4,127
10,977
8,267
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hades
DC_Rivr
Hades
11
1 / 2 / 6
8,326
757
7,223
9,011
5,769
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
8 / 0 / 1
9,943
904
12,956
7,981
4,405
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Bacchus
jarjarluvr
Bacchus
11
0 / 3 / 9
8,360
760
5,674
11,253
8,050
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
25
5
Kills
9
9
Deaths
5
8
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Hades
DC_Rivr
Hades
1
2
6
2
W
8
0
1
8.5
L
Neith
Scythe421
Neith
2
3
2
1
L
Merlin
ii_Titan_
Merlin
3
5
2
0.8
W
Bacchus
jarjarluvr
Bacchus
0
3
9
1.5
L
Chaac
tougou555
Chaac
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,373
Damage
25,853
29,055
Taken
28,245
13,342
Mitigated
18,224
9,571
Healing
5,819
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hades
DC_Rivr
Hades
7,223
508
842
3,441
9,011
5,769
311
2,789
6,222
37,658
0
W
12,956
4,240
0
398
7,981
4,405
1,404
1,644
6,337
0
35,192
L
Neith
Scythe421
Neith
7,829
3,581
0
3,991
10,202
2,927
0
3,244
6,958
0
28,564
L
Merlin
ii_Titan_
Merlin
6,417
593
0
32
7,876
2,148
0
2,558
5,318
32,019
0
W
Bacchus
jarjarluvr
Bacchus
5,674
45
0
1,138
11,253
8,050
0
2,406
8,847
20,646
0
L
Chaac
tougou555
Chaac
4,127
624
253
5,295
10,977
8,267
0
7,314
3,663
0
18,386

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,740
Gold Earned
26,629
113
Minions Killed
122
0
Camps Cleared
0
547,270
Distance Traveled
626,177
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hades
8,326
757
59
5
0
185,541
0
W
Da Ji
9,943
904
42
4
0
232,700
0
L
Neith
8,192
745
39
4
0
174,648
0
L
Merlin
8,860
805
48
4
0
163,436
3
W
Bacchus
8,360
760
21
2
0
207,936
0
L
Chaac
7,688
699
26
2
0
209,186
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role