Player Matchup

Sobek
Sobek
BobWiz
Sobek
Level 95
God Stats
4W - 8L
1,256 SR
Queue Stats
936W - 931L
1,576 Elo+
Solo
Janus
Janus
Gene-Supreme-
Janus
Level 136
God Stats
3W - 2L
1,572 SR
Queue Stats
85W - 68L
1,554 Elo+
Party 1
Ix Chel
Ix Chel
Marsarini
Ix Chel
Level 148
God Stats
0W - 3L
1,173 SR
Queue Stats
383W - 389L
1,481 Elo+
Solo
He Bo
He Bo
SFOniklas_99
He Bo
Level 87
God Stats
3W - 4L
1,604 SR
Queue Stats
229W - 218L
1,480 Elo+
Party 1
Merlin
Merlin
SkebbaReal
Merlin
Level 58
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 15L
1,261 Elo+
Solo
Team Averages
Level 105
1,421 SR
1,470 Elo+

VS

Team Averages
Level 132
1,479 SR
1,462 Elo+
Neith
Neith
 
Neith
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
Ghost Dan19
Amaterasu
Level 156
God Stats
8W - 4L
1,510 SR
Queue Stats
791W - 813L
1,476 Elo+
Solo
Scylla
Scylla
Mrئgod
Scylla
Level 143
God Stats
3W - 2L
1,238 SR
Queue Stats
210W - 214L
1,437 Elo+
Solo
Lancelot
Lancelot
Shadow20
Lancelot
Level 118
God Stats
4W - 2L
1,651 SR
Queue Stats
212W - 225L
1,442 Elo+
Solo
Sylvanus
Sylvanus
xwolfman4x
Sylvanus
Level 97
God Stats
1W - 1L
1,498 SR
Queue Stats
126W - 110L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
BobWiz
Sobek
16
1 / 4 / 4
9,323
848
4,783
19,883
20,157
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

16
2 / 6 / 3
9,129
830
18,559
10,822
4,259
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ix Chel
Marsarini
Ix Chel
14
4 / 3 / 1
8,022
729
9,854
9,417
4,124
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

14
2 / 7 / 4
8,544
777
8,606
11,605
4,329
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Merlin
SkebbaReal
Merlin
8
0 / 3 / 1
6,359
578
2,132
4,434
1,357
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
17
8 / 2 / 11
10,062
915
18,937
16,087
7,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
Ghost Dan19
Amaterasu
15
4 / 1 / 15
9,107
828
10,118
15,274
14,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Scylla
Mrئgod
Scylla
17
6 / 1 / 13
9,756
887
11,253
9,202
6,565
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lancelot
Shadow20
Lancelot
15
3 / 4 / 11
8,802
800
8,374
12,122
6,225
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Sylvanus
xwolfman4x
Sylvanus
16
2 / 1 / 13
9,665
879
3,085
18,167
16,409
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Amulet of Silence

Amulet of Silence

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - Gain a stack each time an enemy within 55 units casts an ability. At 3 stacks, your next basic attack against an enemy god will silence them for 1.5s. This effect can only occur every 8s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
86
9
Kills
23
23
Deaths
9
13
Assists
63
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
8
2
11
6.75
L
Sobek
BobWiz
Sobek
1
4
4
0.75
L
2
6
3
0.58
W
Amaterasu
Ghost Dan19
Amaterasu
4
1
15
11.5
L
Ix Chel
Marsarini
Ix Chel
4
3
1
1.5
W
Scylla
Mrئgod
Scylla
6
1
13
12.5
L
2
7
4
0.57
W
Lancelot
Shadow20
Lancelot
3
4
11
2.13
L
Merlin
SkebbaReal
Merlin
0
3
1
0.17
W
Sylvanus
xwolfman4x
Sylvanus
2
1
13
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,934
Damage
51,767
56,161
Taken
70,852
34,226
Mitigated
51,444
17,606
Healing
41,431
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
18,937
3,277
1,275
6,084
16,087
7,555
1,967
9,842
4,958
0
43,668
L
Sobek
BobWiz
Sobek
4,783
454
389
2,721
19,883
20,157
0
6,488
13,073
10,612
0
L
18,559
237
463
363
10,822
4,259
0
2,342
8,346
40,128
0
W
Amaterasu
Ghost Dan19
Amaterasu
10,118
2,313
2,279
5,806
15,274
14,690
2,705
9,313
5,778
0
16,460
L
Ix Chel
Marsarini
Ix Chel
9,854
1,021
8,526
3,572
9,417
4,124
0
2,651
6,715
16,289
0
W
Scylla
Mrئgod
Scylla
11,253
577
1,461
1,149
9,202
6,565
1,440
3,712
5,348
28,318
0
L
8,606
252
248
352
11,605
4,329
0
2,560
8,849
15,498
0
W
Lancelot
Shadow20
Lancelot
8,374
774
844
1,406
12,122
6,225
1,189
9,847
1,979
0
13,568
L
Merlin
SkebbaReal
Merlin
2,132
358
710
262
4,434
1,357
0
297
3,974
4,153
0
W
Sylvanus
xwolfman4x
Sylvanus
3,085
880
12,349
8,778
18,167
16,409
1,324
10,053
7,774
8,844
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,377
Gold Earned
47,392
115
Minions Killed
105
0
Camps Cleared
0
876,695
Distance Traveled
1,150,621
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,062
915
32
3
0
213,323
0
L
Sobek
9,323
848
13
1
0
189,266
0
L
Janus
9,129
830
72
7
0
191,892
0
W
Amaterasu
9,107
828
9
1
0
261,941
0
L
Ix Chel
8,022
729
11
1
0
227,185
2
W
Scylla
9,756
887
39
4
0
222,596
0
L
He Bo
8,544
777
17
2
0
185,173
0
W
Lancelot
8,802
800
12
1
0
233,325
0
L
Merlin
6,359
578
2
0
0
83,179
0
W
Sylvanus
9,665
879
13
1
0
219,436
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role