Player Matchup

Rama
Rama
MRWILSON931
Rama
Level 158
God Stats
14W - 13L
1,485 SR
Queue Stats
77W - 70L
1,476 Elo+
Solo
Yemoja
Yemoja
Momojii
Yemoja
Level 171
God Stats
117W - 104L
1,536 SR
Queue Stats
492W - 463L
1,484 Elo+
Solo
Lancelot
Lancelot
NoNegotiate-
Lancelot
Level 156
God Stats
13W - 5L
1,792 SR
Queue Stats
718W - 675L
1,599 Elo+
Solo
Eset
Eset
OKKT13
Eset
Level 77
God Stats
0W - 4L
1,715 SR
Queue Stats
10W - 10L
1,487 Elo+
Solo
Scylla
Scylla
Sashii
Scylla
Level 159
God Stats
0W - 1L
1,676 SR
Queue Stats
41W - 21L
1,624 Elo+
Solo
Team Averages
Level 144
1,641 SR
1,534 Elo+

VS

Team Averages
Level 71
1,582 SR
1,465 Elo+
Ao Kuang
Ao Kuang
Archturon
Ao Kuang
Level 97
God Stats
2W - 2L
1,669 SR
Queue Stats
40W - 31L
1,583 Elo+
Solo
Cabrakan
Cabrakan
DineBlackHawk
Cabrakan
Level 26
God Stats
1W - 1L
1,500 SR
Queue Stats
14W - 29L
1,296 Elo+
Solo
Baron Samedi
Baron Samedi
Merevar
Baron Samedi
Level 117
God Stats
1W - 0L
1,715 SR
Queue Stats
12W - 11L
1,486 Elo+
Solo
Set
Set
MoneyMakinJay7
Set
Level 108
God Stats
152W - 150L
1,526 SR
Queue Stats
190W - 195L
1,461 Elo+
Solo
Danzaburou
Danzaburou
beige_tea4
Danzaburou
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 3L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 4
8,662
787
6,193
12,316
5,728
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Yemoja
Momojii
Yemoja
12
0 / 5 / 2
7,835
712
2,433
11,569
6,167
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Lancelot
NoNegotiate-
Lancelot
17
2 / 3 / 4
9,569
870
9,073
12,027
8,080
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Eset
OKKT13
Eset
15
1 / 4 / 4
8,960
815
7,496
8,594
3,297
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
Sashii
Scylla
17
7 / 2 / 0
10,446
950
16,175
7,743
3,262
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ao Kuang
Archturon
Ao Kuang
18
10 / 1 / 4
10,940
995
17,007
17,500
14,840
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cabrakan
DineBlackHawk
Cabrakan
15
2 / 0 / 4
9,157
832
4,183
10,509
8,466
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Baron Samedi
Merevar
Baron Samedi
17
4 / 3 / 6
10,366
942
11,299
10,155
5,654
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 3 / 4
10,238
931
6,119
12,272
7,990
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Danzaburou
beige_tea4
Danzaburou
15
0 / 3 / 8
8,902
809
6,391
9,485
5,064
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
45
10
Kills
19
19
Deaths
10
14
Assists
26
Player
Kills
Deaths
Assists
KDA
W
Ao Kuang
Archturon
Ao Kuang
10
1
4
12
W
Cabrakan
DineBlackHawk
Cabrakan
2
0
4
4
L
0
5
4
0.4
W
Baron Samedi
Merevar
Baron Samedi
4
3
6
2.33
L
Yemoja
Momojii
Yemoja
0
5
2
0.2
W
3
3
4
1.67
L
Lancelot
NoNegotiate-
Lancelot
2
3
4
1.33
L
Eset
OKKT13
Eset
1
4
4
0.75
L
Scylla
Sashii
Scylla
7
2
0
3.5
W
Danzaburou
beige_tea4
Danzaburou
0
3
8
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,370
Damage
44,999
52,249
Taken
59,921
26,534
Mitigated
42,014
7,641
Healing
14,058
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ao Kuang
Archturon
Ao Kuang
17,007
3,656
0
5,544
17,500
14,840
501
5,560
11,797
42,831
0
W
Cabrakan
DineBlackHawk
Cabrakan
4,183
225
0
930
10,509
8,466
252
5,268
5,066
14,117
0
L
6,193
5,084
0
1,939
12,316
5,728
0
6,254
5,600
0
28,159
W
Baron Samedi
Merevar
Baron Samedi
11,299
883
1,424
2,507
10,155
5,654
299
3,963
6,095
33,586
0
L
Yemoja
Momojii
Yemoja
2,433
587
1,234
514
11,569
6,167
0
5,512
5,719
5,831
0
W
6,119
1,695
0
1,987
12,272
7,990
950
5,189
6,939
0
34,818
L
Lancelot
NoNegotiate-
Lancelot
9,073
2,396
0
1,809
12,027
8,080
0
7,588
3,778
0
30,969
L
Eset
OKKT13
Eset
7,496
233
720
1,005
8,594
3,297
0
7,291
1,151
19,507
0
L
Scylla
Sashii
Scylla
16,175
1,516
0
420
7,743
3,262
0
4,802
2,666
47,049
0
W
Danzaburou
beige_tea4
Danzaburou
6,391
1,469
130
1,536
9,485
5,064
2,787
5,384
3,920
0
25,637

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,472
Gold Earned
49,603
221
Minions Killed
244
0
Camps Cleared
0
948,118
Distance Traveled
1,134,997
2
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ao Kuang
10,940
995
52
5
0
259,720
0
W
Cabrakan
9,157
832
25
2
0
219,845
0
L
Rama
8,662
787
47
4
0
200,968
2
W
Baron Samedi
10,366
942
54
5
0
217,596
0
L
Yemoja
7,835
712
7
1
0
102,742
0
W
Set
10,238
931
65
6
0
228,751
1
L
Lancelot
9,569
870
52
5
0
232,908
0
L
Eset
8,960
815
34
3
0
196,059
0
L
Scylla
10,446
950
81
7
0
215,441
0
W
Danzaburou
8,902
809
48
4
0
209,085
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role