Player Matchup

Arachne
Arachne
 
Arachne
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
 
Anubis
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
Impellus
Neith
Level 163
God Stats
6W - 9L
1,476 SR
Queue Stats
563W - 561L
1,537 Elo+
Solo
Terra
Terra
Kirkmanator2
Terra
Level 149
God Stats
10W - 15L
1,490 SR
Queue Stats
774W - 750L
1,534 Elo+
Solo
Sun Wukong
Sun Wukong
wolffang72696
Sun Wukong
Level 67
God Stats
0W - 2L
1,264 SR
Queue Stats
21W - 37L
1,307 Elo+
Solo
Team Averages
Level 135
1,446 SR
1,476 Elo+

VS

Team Averages
Level 141
1,597 SR
1,508 Elo+
King Arthur
King Arthur
JordandOne
King Arthur
Level 157
God Stats
18W - 21L
1,617 SR
Queue Stats
121W - 121L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
Kraniel Desent
Danzaburou
Level 148
God Stats
4W - 0L
1,680 SR
Queue Stats
94W - 116L
1,529 Elo+
Party 1
Loki
Loki
Luigi127
Loki
Level 170
God Stats
8W - 4L
1,704 SR
Queue Stats
293W - 317L
1,532 Elo+
Party 1
Anubis
Anubis
Micreaux
Anubis
Level 147
God Stats
26W - 29L
1,566 SR
Queue Stats
148W - 150L
1,557 Elo+
Party 1
Apollo
Apollo
ZayIsBlessed
Apollo
Level 82
God Stats
1W - 4L
1,420 SR
Queue Stats
47W - 53L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
12
0 / 3 / 2
7,085
443
5,172
13,519
5,643
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Anubis
 
Anubis
11
2 / 6 / 0
6,904
432
7,096
12,846
6,385
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Magic Focus

Magic Focus

+20
Magical Power

Neith
Impellus
Neith
15
4 / 1 / 0
9,260
579
8,369
6,666
3,220
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Mace

Mace

+10
Physical Power

11
0 / 4 / 2
6,806
425
5,638
17,774
16,202
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Sun Wukong
wolffang72696
Sun Wukong
10
0 / 4 / 0
6,517
407
2,373
10,374
6,651
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
JordandOne
King Arthur
15
4 / 0 / 3
10,104
632
9,399
10,586
11,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Danzaburou
Kraniel Desent
Danzaburou
15
2 / 0 / 9
8,903
556
7,093
10,014
4,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Loki
11
1 / 2 / 8
7,087
443
7,921
11,796
5,565
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Micreaux
Anubis
15
11 / 1 / 3
9,921
620
15,822
9,734
4,351
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Apollo
12
0 / 3 / 2
7,391
462
3,438
11,524
4,560
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
43
6
Kills
18
18
Deaths
6
4
Assists
25
Player
Kills
Deaths
Assists
KDA
L
Arachne
 
Arachne
0
3
2
0.33
L
Anubis
 
Anubis
2
6
0
0.33
L
Neith
Impellus
Neith
4
1
0
4
W
King Arthur
JordandOne
King Arthur
4
0
3
5.5
L
0
4
2
0.25
W
Danzaburou
Kraniel Desent
Danzaburou
2
0
9
6.5
W
Loki
1
2
8
2.5
W
Anubis
Micreaux
Anubis
11
1
3
12.5
W
Apollo
0
3
2
0.33
L
Sun Wukong
wolffang72696
Sun Wukong
0
4
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,648
Damage
43,673
61,179
Taken
53,654
38,101
Mitigated
29,891
16,735
Healing
15,947
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
 
Arachne
5,172
4,290
76
4,694
13,519
5,643
0
2,691
10,828
0
56,473
L
Anubis
 
Anubis
7,096
46
0
3,004
12,846
6,385
0
5,877
6,969
53,339
0
L
Neith
Impellus
Neith
8,369
2,266
0
2,492
6,666
3,220
0
80
6,586
0
81,086
W
King Arthur
JordandOne
King Arthur
9,399
1,101
0
1,613
10,586
11,082
124
526
9,707
360
80,837
L
5,638
530
662
3,050
17,774
16,202
0
5,388
12,386
20,005
0
W
Danzaburou
Kraniel Desent
Danzaburou
7,093
2,386
0
2,515
10,014
4,333
0
2,197
7,817
0
85,684
W
Loki
7,921
1,294
0
792
11,796
5,565
0
4,067
7,685
0
27,508
W
Anubis
Micreaux
Anubis
15,822
379
0
7,110
9,734
4,351
473
5,530
4,204
83,664
0
W
Apollo
3,438
1,118
0
3,917
11,524
4,560
0
414
11,110
0
49,811
L
Sun Wukong
wolffang72696
Sun Wukong
2,373
533
0
2,757
10,374
6,651
0
1,979
8,395
0
38,022

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,572
Gold Earned
43,406
426
Minions Killed
485
0
Camps Cleared
0
1,407,880
Distance Traveled
1,610,335
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
7,085
443
95
6
0
318,037
0
L
Anubis
6,904
432
85
5
0
278,904
0
L
Neith
9,260
579
157
10
0
293,539
4
W
King Arthur
10,104
632
129
8
0
308,642
0
L
Terra
6,806
425
24
2
0
315,601
3
W
Danzaburou
8,903
556
120
8
0
344,945
0
W
Loki
7,087
443
26
2
0
334,927
7
W
Anubis
9,921
620
135
8
0
304,673
0
W
Apollo
7,391
462
75
5
0
317,148
2
L
Sun Wukong
6,517
407
65
4
0
201,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role