Player Matchup

Bellona
Bellona
AU-DlO7
Bellona
Level 44
God Stats
8W - 11L
1,411 SR
Queue Stats
114W - 151L
1,348 Elo+
Party 1
Cthulhu
Cthulhu
A_C_BREEZIE
Cthulhu
Level 10
God Stats
8W - 10L
1,250 SR
Queue Stats
14W - 20L
1,254 Elo+
Party 1
Bastet
Bastet
CHbball20
Bastet
Level 106
God Stats
15W - 7L
1,653 SR
Queue Stats
197W - 205L
1,416 Elo+
Party 1
Poseidon
Poseidon
WennieMagic
Poseidon
Level 77
God Stats
9W - 9L
1,684 SR
Queue Stats
270W - 265L
1,415 Elo+
Party 1
Anhur
Anhur
Young_Hiker
Anhur
Level 109
God Stats
8W - 9L
1,272 SR
Queue Stats
332W - 315L
1,419 Elo+
Solo
Team Averages
Level 69
1,454 SR
1,370 Elo+

VS

Team Averages
Level 67
1,597 SR
1,438 Elo+
Ah Muzen Cab
Ah Muzen Cab
BlowsChunks_
Ah Muzen Cab
Level 23
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 50L
1,391 Elo+
Party 2
Surtr
Surtr
JOYSTlllCK
Surtr
Level 64
God Stats
24W - 15L
1,624 SR
Queue Stats
145W - 163L
1,454 Elo+
Solo
Cerberus
Cerberus
Taxman6494
Cerberus
Level 82
God Stats
1W - 1L
1,320 SR
Queue Stats
12W - 16L
1,431 Elo+
Party 2
Kukulkan
Kukulkan
brooxe
Kukulkan
Level 97
God Stats
14W - 3L
1,820 SR
Queue Stats
327W - 323L
1,451 Elo+
Solo
Sun Wukong
Sun Wukong
tr1stman
Sun Wukong
Level 68
God Stats
5W - 2L
1,720 SR
Queue Stats
21W - 17L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AU-DlO7
Bellona
11
0 / 4 / 0
7,064
416
8,135
14,110
10,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
A_C_BREEZIE
Cthulhu
11
0 / 5 / 0
7,184
423
4,338
14,964
10,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
CHbball20
Bastet
14
1 / 2 / 3
7,967
469
10,643
13,913
5,356
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Poseidon
WennieMagic
Poseidon
15
4 / 2 / 1
9,146
538
9,304
7,997
3,525
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 6 / 0
7,783
458
6,190
12,347
4,260
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BlowsChunks_
Ah Muzen Cab
14
9 / 1 / 3
9,389
552
17,214
11,043
3,611
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
15
3 / 3 / 2
9,195
541
5,704
15,459
10,209
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cerberus
Taxman6494
Cerberus
12
1 / 1 / 9
8,367
492
4,879
11,969
9,454
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Kukulkan
brooxe
Kukulkan
14
3 / 2 / 1
8,831
519
5,383
8,782
3,560
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
tr1stman
Sun Wukong
15
3 / 0 / 3
9,785
576
8,081
15,166
13,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
37
6
Kills
19
19
Deaths
7
4
Assists
18
Player
Kills
Deaths
Assists
KDA
L
Bellona
AU-DlO7
Bellona
0
4
0
0
L
Cthulhu
A_C_BREEZIE
Cthulhu
0
5
0
0
W
Ah Muzen Cab
BlowsChunks_
Ah Muzen Cab
9
1
3
10.5
L
Bastet
CHbball20
Bastet
1
2
3
1.25
W
Surtr
3
3
2
1.33
W
Cerberus
Taxman6494
Cerberus
1
1
9
5.5
L
Poseidon
WennieMagic
Poseidon
4
2
1
2.25
L
1
6
0
0.17
W
Kukulkan
brooxe
Kukulkan
3
2
1
1.75
W
Sun Wukong
tr1stman
Sun Wukong
3
0
3
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,610
Damage
41,261
63,331
Taken
62,419
34,637
Mitigated
40,203
9,793
Healing
12,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AU-DlO7
Bellona
8,135
3,040
0
1,955
14,110
10,603
0
2,492
11,618
0
43,878
L
Cthulhu
A_C_BREEZIE
Cthulhu
4,338
511
1,273
774
14,964
10,893
160
1,382
13,582
24,656
0
W
Ah Muzen Cab
BlowsChunks_
Ah Muzen Cab
17,214
8,083
0
1,309
11,043
3,611
464
2,468
8,575
0
67,913
L
Bastet
CHbball20
Bastet
10,643
3,073
0
3,745
13,913
5,356
0
3,163
10,750
0
66,467
W
Surtr
5,704
1,439
0
2,468
15,459
10,209
8
3,517
11,942
4,135
73,814
W
Cerberus
Taxman6494
Cerberus
4,879
370
165
3,486
11,969
9,454
134
3,033
8,795
22,086
0
L
Poseidon
WennieMagic
Poseidon
9,304
907
0
375
7,997
3,525
0
2,013
5,984
73,606
0
L
6,190
3,126
0
1,671
12,347
4,260
1,092
1,858
10,489
0
50,609
W
Kukulkan
brooxe
Kukulkan
5,383
531
0
625
8,782
3,560
511
3,994
4,741
60,322
0
W
Sun Wukong
tr1stman
Sun Wukong
8,081
2,024
0
4,015
15,166
13,369
347
630
13,816
0
73,959

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,144
Gold Earned
45,567
450
Minions Killed
509
0
Camps Cleared
0
1,641,787
Distance Traveled
1,655,964
4
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
7,064
416
83
5
0
301,333
0
L
Cthulhu
7,184
423
43
3
0
320,820
0
W
Ah Muzen Cab
9,389
552
99
6
0
328,048
1
L
Bastet
7,967
469
100
6
0
385,840
0
W
Surtr
9,195
541
122
7
0
362,241
3
W
Cerberus
8,367
492
58
3
0
333,663
0
L
Poseidon
9,146
538
116
7
0
342,646
4
L
Anhur
7,783
458
108
6
0
291,148
0
W
Kukulkan
8,831
519
107
6
0
317,400
6
W
Sun Wukong
9,785
576
123
7
0
314,612
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role