Player Matchup

Anubis
Anubis
HeyItzNova
Anubis
Level 101
God Stats
3W - 1L
1,576 SR
Queue Stats
138W - 95L
1,568 Elo+
Party 1
Khepri
Khepri
InkyToxic
Khepri
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 11L
1,512 Elo+
Party 3
Chernobog
Chernobog
Sanity0899
Chernobog
Level 148
God Stats
5W - 2L
1,935 SR
Queue Stats
364W - 259L
1,602 Elo+
Party 1
Nike
Nike
SpecificFaun141
Nike
Level 129
God Stats
2W - 0L
1,661 SR
Queue Stats
100W - 98L
1,516 Elo+
Party 3
Artio
Artio
lilpedrito
Artio
Level 152
God Stats
2W - 0L
1,748 SR
Queue Stats
371W - 402L
1,441 Elo+
Solo
Team Averages
Level 127
1,684 SR
1,528 Elo+

VS

Team Averages
Level 145
1,508 SR
1,497 Elo+
Skadi
Skadi
Budazinc
Skadi
Level 153
God Stats
6W - 5L
1,599 SR
Queue Stats
167W - 186L
1,510 Elo+
Solo
Cabrakan
Cabrakan
MsFoxxiCleopatra
Cabrakan
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
798W - 823L
1,485 Elo+
Party 2
Baron Samedi
Baron Samedi
Pachow714
Baron Samedi
Level 137
God Stats
10W - 18L
1,452 SR
Queue Stats
899W - 919L
1,472 Elo+
Party 2
Thor
Thor
dennis_xeneise
Thor
Level 187
God Stats
14W - 20L
1,417 SR
Queue Stats
992W - 1,015L
1,490 Elo+
Solo
King Arthur
King Arthur
xKillSwitchx808
King Arthur
Level 121
God Stats
3W - 3L
1,573 SR
Queue Stats
140W - 126L
1,528 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
HeyItzNova
Anubis
17
2 / 2 / 12
9,850
758
11,043
8,074
4,847
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Khepri
InkyToxic
Khepri
14
1 / 6 / 9
9,396
723
4,899
16,766
18,643
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chernobog
Sanity0899
Chernobog
19
7 / 1 / 8
11,569
890
21,296
10,138
5,826
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

15
2 / 5 / 11
9,459
728
10,329
18,836
19,804
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Artio
16
4 / 4 / 9
9,962
766
8,140
15,142
21,871
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Skadi
Budazinc
Skadi
13
3 / 1 / 6
8,070
621
7,094
4,884
1,803
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

14
2 / 6 / 12
8,746
673
8,779
16,907
20,589
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Baron Samedi
Pachow714
Baron Samedi
18
2 / 1 / 12
9,659
743
17,521
6,082
4,457
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

16
7 / 5 / 5
9,286
714
8,341
14,611
8,739
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
xKillSwitchx808
King Arthur
16
4 / 4 / 14
9,223
709
8,598
18,880
15,140
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
67
16
Kills
18
18
Deaths
17
49
Assists
49
Player
Kills
Deaths
Assists
KDA
L
Skadi
Budazinc
Skadi
3
1
6
6
W
Anubis
HeyItzNova
Anubis
2
2
12
4
W
Khepri
InkyToxic
Khepri
1
6
9
0.92
L
2
6
12
1.33
L
Baron Samedi
Pachow714
Baron Samedi
2
1
12
8
W
Chernobog
Sanity0899
Chernobog
7
1
8
11
W
2
5
11
1.5
L
7
5
5
1.9
W
Artio
4
4
9
2.13
L
King Arthur
xKillSwitchx808
King Arthur
4
4
14
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,707
Damage
50,333
68,956
Taken
61,364
70,991
Mitigated
50,728
18,141
Healing
18,824
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Skadi
Budazinc
Skadi
7,094
3,028
145
348
4,884
1,803
0
2,396
2,488
0
13,156
W
Anubis
HeyItzNova
Anubis
11,043
802
432
2,653
8,074
4,847
550
3,033
5,041
26,771
0
W
Khepri
InkyToxic
Khepri
4,899
500
1,337
1,806
16,766
18,643
0
8,509
8,257
9,532
0
L
8,779
549
1,182
2,843
16,907
20,589
0
7,710
9,197
15,504
0
L
Baron Samedi
Pachow714
Baron Samedi
17,521
996
4,335
2,310
6,082
4,457
541
2,788
3,294
47,485
0
W
Chernobog
Sanity0899
Chernobog
21,296
14,322
756
2,933
10,138
5,826
3,905
3,696
6,442
0
50,979
W
10,329
541
2,198
1,710
18,836
19,804
163
5,897
12,939
0
19,393
L
8,341
837
1,344
2,081
14,611
8,739
470
4,463
10,148
0
16,643
W
Artio
8,140
654
2,382
1,934
15,142
21,871
60
5,165
9,977
15,973
346
L
King Arthur
xKillSwitchx808
King Arthur
8,598
362
581
3,655
18,880
15,140
0
6,379
12,501
0
12,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,236
Gold Earned
44,984
159
Minions Killed
126
0
Camps Cleared
0
1,153,399
Distance Traveled
956,773
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
8,070
621
20
2
0
138,633
0
W
Anubis
9,850
758
44
3
0
219,029
0
W
Khepri
9,396
723
15
1
0
233,814
0
L
Cabrakan
8,746
673
15
1
0
185,842
0
L
Baron Samedi
9,659
743
67
5
0
223,664
0
W
Chernobog
11,569
890
60
5
0
236,680
0
W
Nike
9,459
728
28
2
0
231,798
0
L
Thor
9,286
714
15
1
0
164,208
0
W
Artio
9,962
766
12
1
0
232,078
0
L
King Arthur
9,223
709
9
1
0
244,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role