Player Matchup

Medusa
Medusa
Miamifins_22
Medusa
Level 17
God Stats
10W - 8L
1,525 SR
Queue Stats
37W - 59L
1,269 Elo+
Party 2
Atlas
Atlas
Paradox_Void69
Atlas
Level 9
God Stats
3W - 3L
1,783 SR
Queue Stats
10W - 28L
1,092 Elo+
Party 2
Zhong Kui
Zhong Kui
WaveEonora
Zhong Kui
Level 39
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 4L
1,546 Elo+
Solo
Sun Wukong
Sun Wukong
tommyjessica10
Sun Wukong
Level 17
God Stats
5W - 4L
1,557 SR
Queue Stats
58W - 71L
1,334 Elo+
Party 2
Surtr
Surtr
wheresthepercs
Surtr
Level 66
God Stats
15W - 10L
1,717 SR
Queue Stats
87W - 100L
1,354 Elo+
Party 2
Team Averages
Level 30
1,616 SR
1,319 Elo+

VS

Team Averages
Level 34
1,529 SR
1,365 Elo+
Chernobog
Chernobog
ChilledSonic
Chernobog
Level 13
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 20L
1,446 Elo+
Party 1
Zeus
Zeus
SimplyyMari
Zeus
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 16L
1,446 Elo+
Party 1
Thor
Thor
SunSunn
Thor
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 33L
1,241 Elo+
Party 1
Achilles
Achilles
fighter920
Achilles
Level 57
God Stats
12W - 14L
1,643 SR
Queue Stats
21W - 35L
1,395 Elo+
Party 1
Cthulhu
Cthulhu
xAceZapper
Cthulhu
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
19W - 34L
1,298 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
7
1 / 5 / 1
5,071
461
3,197
9,966
2,603
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
1 / 3 / 2
6,019
547
4,601
14,229
10,100
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Zhong Kui
WaveEonora
Zhong Kui
9
1 / 6 / 1
5,493
499
5,174
11,199
6,810
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Sorcerer's Staff

Sorcerer's Staff

+45
Magical Power
+100
Health
+100
Mana

PASSIVE - On leveling up, heal 15% of your Maximum Health and Mana over 3s.

Sun Wukong
tommyjessica10
Sun Wukong
9
2 / 4 / 0
5,624
511
4,223
8,261
4,706
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
1 / 4 / 2
6,054
550
6,602
11,661
5,113
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
ChilledSonic
Chernobog
13
11 / 2 / 4
8,310
755
18,044
10,748
4,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
4 / 2 / 3
6,810
619
7,967
7,116
2,981
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Thor
SunSunn
Thor
10
3 / 0 / 2
6,102
555
3,970
6,137
2,138
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
fighter920
Achilles
11
1 / 1 / 4
6,620
602
4,534
8,579
9,145
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
xAceZapper
Cthulhu
10
2 / 1 / 10
6,823
620
4,813
10,712
7,695
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
44
6
Kills
21
22
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Chernobog
ChilledSonic
Chernobog
11
2
4
6.5
L
Medusa
1
5
1
0.3
L
1
3
2
0.67
W
4
2
3
2.75
W
Thor
SunSunn
Thor
3
0
2
4
L
Zhong Kui
WaveEonora
Zhong Kui
1
6
1
0.25
W
Achilles
fighter920
Achilles
1
1
4
3
L
Sun Wukong
tommyjessica10
Sun Wukong
2
4
0
0.5
L
1
4
2
0.5
W
Cthulhu
xAceZapper
Cthulhu
2
1
10
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,797
Damage
39,328
55,316
Taken
43,292
29,332
Mitigated
26,451
8,363
Healing
14,583
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chernobog
ChilledSonic
Chernobog
18,044
12,216
0
4,616
10,748
4,492
81
4,498
6,250
0
65,605
L
Medusa
3,197
1,699
0
1,684
9,966
2,603
0
1,883
8,053
0
21,441
L
4,601
2,413
116
1,001
14,229
10,100
0
2,919
11,236
19,263
0
W
7,967
1,634
0
1,691
7,116
2,981
437
3,743
3,373
40,470
0
W
Thor
SunSunn
Thor
3,970
1,327
0
2,287
6,137
2,138
0
287
5,850
0
31,311
L
Zhong Kui
WaveEonora
Zhong Kui
5,174
691
33
3,494
11,199
6,810
0
4,960
6,001
31,387
0
W
Achilles
fighter920
Achilles
4,534
732
0
2,414
8,579
9,145
30
64
8,515
0
34,443
L
Sun Wukong
tommyjessica10
Sun Wukong
4,223
604
0
563
8,261
4,706
0
468
7,031
0
30,260
L
6,602
2,759
0
1,472
11,661
5,113
0
2,070
9,417
1,082
44,615
W
Cthulhu
xAceZapper
Cthulhu
4,813
564
1,559
2,016
10,712
7,695
334
1,550
9,162
23,274
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,261
Gold Earned
34,665
201
Minions Killed
309
0
Camps Cleared
0
1,035,634
Distance Traveled
1,115,745
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chernobog
8,310
755
94
9
0
209,383
0
L
Medusa
5,071
461
33
3
0
203,458
0
L
Atlas
6,019
547
19
2
0
206,692
0
W
Zeus
6,810
619
72
7
0
201,706
0
W
Thor
6,102
555
55
5
0
270,483
0
L
Zhong Kui
5,493
499
33
3
0
189,166
0
W
Achilles
6,620
602
52
5
0
204,969
0
L
Sun Wukong
5,624
511
41
4
0
188,990
0
L
Surtr
6,054
550
75
7
0
247,328
0
W
Cthulhu
6,823
620
36
3
0
229,204
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role