Player Matchup

Fenrir
Fenrir
Arkem X
Fenrir
Level 55
God Stats
0W - 3L
1,285 SR
Queue Stats
99W - 129L
1,441 Elo+
Party 1
Set
Set
FIRELORD945
Set
Level 86
God Stats
0W - 5L
1,236 SR
Queue Stats
198W - 221L
1,418 Elo+
Party 1
Neith
Neith
H0tP0tat0Z
Neith
Level 56
God Stats
34W - 27L
1,605 SR
Queue Stats
75W - 98L
1,385 Elo+
Party 1
Fafnir
Fafnir
JLBMCPICE2
Fafnir
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 32L
1,524 Elo+
Party 1
Zeus
Zeus
Palin113
Zeus
Level 13
God Stats
5W - 10L
1,235 SR
Queue Stats
19W - 32L
1,334 Elo+
Party 1
Team Averages
Level 43
1,372 SR
1,420 Elo+

VS

Team Averages
Level 80
1,549 SR
1,498 Elo+
Ra
Ra
 
Ra
Level 105
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Lancelot
Lancelot
 
Lancelot
Level 83
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Raijin
Raijin
AttiExo
Raijin
Level 35
God Stats
9W - 9L
1,297 SR
Queue Stats
119W - 112L
1,428 Elo+
Solo
Arachne
Arachne
SmokedSoap
Arachne
Level 79
God Stats
29W - 13L
1,622 SR
Queue Stats
268W - 199L
1,549 Elo+
Solo
Cupid
Cupid
ruthlessrob87
Cupid
Level 99
God Stats
9W - 2L
1,828 SR
Queue Stats
192W - 190L
1,513 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Arkem X
Fenrir
13
5 / 6 / 2
8,629
539
7,572
17,514
7,485
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

17
3 / 1 / 1
10,441
653
12,770
13,548
9,364
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Neith
13
0 / 3 / 3
7,891
493
4,029
10,585
3,721
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Mace

Mace

+10
Physical Power

Fafnir
JLBMCPICE2
Fafnir
11
2 / 5 / 5
8,211
513
4,735
17,254
21,159
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Zeus
12
1 / 5 / 0
7,515
470
4,173
9,848
3,870
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ra
 
Ra
16
4 / 3 / 10
10,069
629
15,753
8,188
3,537
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
 
Lancelot
15
5 / 2 / 8
9,688
606
8,650
15,092
14,653
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Raijin
AttiExo
Raijin
15
3 / 1 / 3
9,251
578
6,386
11,935
6,344
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Arachne
SmokedSoap
Arachne
15
5 / 4 / 6
9,719
607
9,202
16,330
8,063
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

16
3 / 1 / 0
9,868
617
8,690
7,475
3,028
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
47
11
Kills
20
20
Deaths
11
11
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Ra
 
Ra
4
3
10
3
W
Lancelot
 
Lancelot
5
2
8
4.5
L
Fenrir
Arkem X
Fenrir
5
6
2
1
W
Raijin
AttiExo
Raijin
3
1
3
4.5
L
3
1
1
3.5
L
Neith
0
3
3
0.5
L
Fafnir
JLBMCPICE2
Fafnir
2
5
5
0.9
L
Zeus
1
5
0
0.2
W
Arachne
SmokedSoap
Arachne
5
4
6
2
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,279
Damage
48,681
68,749
Taken
59,020
45,599
Mitigated
35,625
15,211
Healing
22,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ra
 
Ra
15,753
1,281
2,156
2,759
8,188
3,537
1,595
3,979
4,209
92,924
0
W
Lancelot
 
Lancelot
8,650
1,953
0
4,185
15,092
14,653
278
2,645
12,447
0
36,665
L
Fenrir
Arkem X
Fenrir
7,572
1,986
0
4,100
17,514
7,485
0
1,826
15,584
0
59,517
W
Raijin
AttiExo
Raijin
6,386
419
0
3,492
11,935
6,344
0
749
11,186
72,964
0
L
12,770
5,239
0
4,090
13,548
9,364
428
5,956
7,514
0
98,599
L
Neith
4,029
1,104
0
1,450
10,585
3,721
0
0
10,585
0
53,767
L
Fafnir
JLBMCPICE2
Fafnir
4,735
1,636
0
3,384
17,254
21,159
0
8,050
8,813
16,713
0
L
Zeus
4,173
556
0
2,187
9,848
3,870
102
5,606
4,114
55,069
0
W
Arachne
SmokedSoap
Arachne
9,202
6,627
0
6,372
16,330
8,063
167
1,461
14,869
0
85,502
W
8,690
4,797
203
3,624
7,475
3,028
2,662
506
6,969
0
76,679

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,687
Gold Earned
48,595
478
Minions Killed
536
0
Camps Cleared
0
1,472,042
Distance Traveled
1,666,802
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ra
10,069
629
157
10
0
349,349
0
W
Lancelot
9,688
606
27
2
0
364,075
0
L
Fenrir
8,629
539
72
5
0
311,099
5
W
Raijin
9,251
578
115
7
0
318,520
2
L
Set
10,441
653
166
10
0
328,828
4
L
Neith
7,891
493
103
6
0
276,957
2
L
Fafnir
8,211
513
22
1
0
305,796
1
L
Zeus
7,515
470
115
7
0
249,362
2
W
Arachne
9,719
607
104
7
0
361,206
0
W
Cupid
9,868
617
133
8
0
273,652
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role