Player Matchup

Ix Chel
Ix Chel
ItzaAngelJay
Ix Chel
Level 101
God Stats
17W - 17L
1,531 SR
Queue Stats
156W - 153L
1,439 Elo+
Solo
Kukulkan
Kukulkan
NGT Solutions
Kukulkan
Level 88
God Stats
19W - 17L
1,604 SR
Queue Stats
239W - 308L
1,458 Elo+
Party 1
Izanami
Izanami
TexasBeard
Izanami
Level 26
God Stats
10W - 12L
1,533 SR
Queue Stats
33W - 42L
1,453 Elo+
Party 1
Serqet
Serqet
XxakamexX5821
Serqet
Level 114
God Stats
3W - 5L
1,502 SR
Queue Stats
293W - 339L
1,446 Elo+
Party 1
Tyr
Tyr
ayeyocory
Tyr
Level 115
God Stats
8W - 3L
1,711 SR
Queue Stats
190W - 244L
1,441 Elo+
Party 1
Team Averages
Level 89
1,576 SR
1,447 Elo+

VS

Team Averages
Level 122
1,574 SR
1,476 Elo+
Zeus
Zeus
Akillez713
Zeus
Level 103
God Stats
33W - 21L
1,555 SR
Queue Stats
71W - 51L
1,561 Elo+
Solo
Skadi
Skadi
CampioPuro
Skadi
Level 115
God Stats
35W - 27L
1,549 SR
Queue Stats
227W - 221L
1,497 Elo+
Solo
Poseidon
Poseidon
IKILLYOU8844
Poseidon
Level 124
God Stats
2W - 0L
1,593 SR
Queue Stats
127W - 122L
1,465 Elo+
Solo
Cu Chulainn
Cu Chulainn
TAT3R19
Cu Chulainn
Level 176
God Stats
29W - 15L
1,641 SR
Queue Stats
780W - 748L
1,438 Elo+
Solo
Nike
Nike
koiful-Darling
Nike
Level 91
God Stats
11W - 7L
1,532 SR
Queue Stats
260W - 240L
1,419 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
ItzaAngelJay
Ix Chel
10
0 / 5 / 2
5,948
458
3,180
12,820
5,806
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Kukulkan
NGT Solutions
Kukulkan
13
2 / 1 / 0
7,492
576
5,120
7,595
3,417
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Izanami
TexasBeard
Izanami
1
0 / 0 / 0
4,066
313
0
0
0
Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

10
2 / 5 / 2
6,618
509
5,890
12,144
4,717
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
2 / 2 / 1
6,994
538
5,441
13,731
11,853
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 1 / 2
7,660
589
5,319
5,460
1,837
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Skadi
13
4 / 1 / 1
8,253
635
9,659
7,813
3,183
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Poseidon
IKILLYOU8844
Poseidon
11
3 / 2 / 2
6,936
534
8,494
8,858
2,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cu Chulainn
TAT3R19
Cu Chulainn
13
5 / 1 / 0
8,584
660
7,829
14,930
9,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

11
1 / 1 / 5
7,461
574
3,315
8,123
5,463
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
23
6
Kills
13
13
Deaths
6
5
Assists
10
Player
Kills
Deaths
Assists
KDA
W
0
1
2
1
W
Skadi
4
1
1
4.5
W
Poseidon
IKILLYOU8844
Poseidon
3
2
2
2
L
Ix Chel
ItzaAngelJay
Ix Chel
0
5
2
0.2
L
Kukulkan
NGT Solutions
Kukulkan
2
1
0
2
W
Cu Chulainn
TAT3R19
Cu Chulainn
5
1
0
5
L
Izanami
TexasBeard
Izanami
0
0
0
0
L
2
5
2
0.6
L
2
2
1
1.25
W
1
1
5
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,631
Damage
34,616
46,290
Taken
45,184
25,793
Mitigated
22,440
6,946
Healing
10,771
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,319
463
0
440
5,460
1,837
725
672
4,788
63,679
0
W
Skadi
9,659
4,324
0
662
7,813
3,183
1,084
2,793
4,780
0
65,406
W
Poseidon
IKILLYOU8844
Poseidon
8,494
1,780
0
2,973
8,858
2,224
588
1,556
7,050
46,422
912
L
Ix Chel
ItzaAngelJay
Ix Chel
3,180
533
254
976
12,820
5,806
0
1,569
11,251
31,350
0
L
Kukulkan
NGT Solutions
Kukulkan
5,120
1,079
0
1,044
7,595
3,417
0
2,616
4,979
62,100
0
W
Cu Chulainn
TAT3R19
Cu Chulainn
7,829
1,322
0
5,085
14,930
9,733
0
1,390
13,288
751
59,203
L
Izanami
TexasBeard
Izanami
0
0
0
0
0
0
0
0
0
0
0
L
5,890
1,281
0
440
12,144
4,717
0
5,873
6,271
0
32,093
L
5,441
789
0
4,232
13,731
11,853
0
4,006
9,725
0
43,310
W
3,315
208
0
1,611
8,123
5,463
328
1,889
6,092
0
33,778

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,118
Gold Earned
38,894
293
Minions Killed
435
0
Camps Cleared
0
1,045,853
Distance Traveled
1,355,859
6
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
7,660
589
110
8
0
249,507
7
W
Skadi
8,253
635
124
10
0
258,778
0
W
Poseidon
6,936
534
62
5
0
284,120
0
L
Ix Chel
5,948
458
40
3
0
202,403
6
L
Kukulkan
7,492
576
123
9
0
272,149
0
W
Cu Chulainn
8,584
660
96
7
0
270,249
1
L
Izanami
4,066
313
0
0
0
0
0
L
Serqet
6,618
509
45
3
0
297,640
0
L
Tyr
6,994
538
85
7
0
273,661
0
W
Nike
7,461
574
43
3
0
293,205
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role