Player Matchup

Artemis
Artemis
 
Artemis
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
LéoLeRationné
Anubis
Level 89
God Stats
3W - 5L
1,544 SR
Queue Stats
92W - 89L
1,429 Elo+
Party 1
Sol
Sol
OGSplinterX
Sol
Level 61
God Stats
1W - 1L
1,500 SR
Queue Stats
160W - 173L
1,453 Elo+
Solo
Cu Chulainn
Cu Chulainn
SirMagetron
Cu Chulainn
Level 96
God Stats
0W - 1L
1,500 SR
Queue Stats
81W - 82L
1,375 Elo+
Party 1
Nu Wa
Nu Wa
Wrex__Vakarian
Nu Wa
Level 147
God Stats
1W - 3L
1,368 SR
Queue Stats
14W - 24L
1,386 Elo+
Solo
Team Averages
Level 104
1,482 SR
1,429 Elo+

VS

Team Averages
Level 112
1,501 SR
1,395 Elo+
Odin
Odin
ElChicharrn
Odin
Level 122
God Stats
2W - 0L
1,500 SR
Queue Stats
7W - 10L
1,380 Elo+
Solo
Medusa
Medusa
HMANCIPE
Medusa
Level 68
God Stats
13W - 13L
1,479 SR
Queue Stats
201W - 218L
1,381 Elo+
Solo
Maui
Maui
TheLostOne 118
Maui
Level 62
God Stats
8W - 2L
1,710 SR
Queue Stats
34W - 33L
1,361 Elo+
Solo
Vulcan
Vulcan
a0975130664
Vulcan
Level 176
God Stats
217W - 110L
1,719 SR
Queue Stats
773W - 826L
1,464 Elo+
Solo
Bellona
Bellona
vyosa
Bellona
Level 134
God Stats
2W - 2L
1,096 SR
Queue Stats
41W - 50L
1,388 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
 
Artemis
12
0 / 0 / 0
6,965
995
9,026
4,597
1,742
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
0 / 0 / 0
6,274
896
0
0
0
13
0 / 4 / 0
7,142
1,020
6,628
6,796
2,875
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cu Chulainn
SirMagetron
Cu Chulainn
12
0 / 5 / 0
7,154
1,022
10,789
14,260
14,187
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

12
0 / 2 / 0
6,900
986
5,648
4,024
1,379
Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Team 1 Tickets

311

VS

Team 2 Tickets

354

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
7,275
1,039
3,499
7,533
6,537
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Medusa
HMANCIPE
Medusa
13
2 / 0 / 6
7,601
1,086
5,742
7,260
3,396
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

13
2 / 0 / 7
8,160
1,166
3,615
8,584
8,493
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Vulcan
14
3 / 0 / 7
8,352
1,193
9,535
2,099
874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bellona
vyosa
Bellona
13
3 / 0 / 8
7,991
1,142
5,287
9,570
11,394
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
46
0
Kills
11
11
Deaths
0
0
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Artemis
 
Artemis
0
0
0
0
W
1
0
7
4.5
W
Medusa
HMANCIPE
Medusa
2
0
6
5
L
0
0
0
0
L
0
4
0
0
L
Cu Chulainn
SirMagetron
Cu Chulainn
0
5
0
0
W
2
0
7
5.5
L
0
2
0
0
W
Vulcan
3
0
7
6.5
W
Bellona
vyosa
Bellona
3
0
8
7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,091
Damage
27,678
29,677
Taken
35,046
20,183
Mitigated
30,694
2,508
Healing
3,729
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artemis
 
Artemis
9,026
2,479
0
945
4,597
1,742
0
2,285
2,225
0
26,909
W
3,499
866
0
0
7,533
6,537
0
2,709
4,568
0
6,753
W
Medusa
HMANCIPE
Medusa
5,742
3,018
0
608
7,260
3,396
0
1,905
5,225
0
21,822
L
0
0
0
0
0
0
0
0
0
0
0
L
6,628
2,064
0
818
6,796
2,875
0
3,304
3,330
17,822
1,497
L
Cu Chulainn
SirMagetron
Cu Chulainn
10,789
2,074
0
715
14,260
14,187
0
5,419
8,566
0
25,311
W
3,615
2,044
75
1,498
8,584
8,493
0
2,172
6,195
9,376
0
L
5,648
1,902
0
30
4,024
1,379
0
2,142
1,846
20,222
0
W
Vulcan
9,535
4,441
0
0
2,099
874
0
941
1,158
37,172
0
W
Bellona
vyosa
Bellona
5,287
2,103
0
1,548
9,570
11,394
0
4,196
5,201
0
14,045

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,435
Gold Earned
39,379
139
Minions Killed
131
6
Camps Cleared
4
504,072
Distance Traveled
691,797
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
6,965
995
51
7
1
133,471
0
W
Odin
7,275
1,039
6
1
1
135,957
0
W
Medusa
7,601
1,086
44
6
1
132,317
0
L
Anubis
6,274
896
0
0
0
0
0
L
Sol
7,142
1,020
24
3
3
128,728
0
L
Cu Chulainn
7,154
1,022
33
5
2
114,037
0
W
Maui
8,160
1,166
14
2
1
120,464
0
L
Nu Wa
6,900
986
31
4
0
127,836
0
W
Vulcan
8,352
1,193
60
9
0
156,592
0
W
Bellona
7,991
1,142
7
1
1
146,467
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role