Player Matchup

Neith
Neith
Artemis-CGTH
Neith
Level 126
God Stats
3W - 4L
1,462 SR
Queue Stats
120W - 109L
1,461 Elo+
Party 2
Xbalanque
Xbalanque
BeardedBeauty3
Xbalanque
Level 139
God Stats
1W - 2L
1,563 SR
Queue Stats
256W - 244L
1,584 Elo+
Party 1
Hades
Hades
CaptainMcStabbn
Hades
Level 155
God Stats
2W - 5L
1,419 SR
Queue Stats
259W - 251L
1,584 Elo+
Party 1
Guan Yu
Guan Yu
Cosmic_Neith
Guan Yu
Level 143
God Stats
2W - 1L
1,878 SR
Queue Stats
113W - 105L
1,461 Elo+
Party 2
Merlin
Merlin
Deucelly
Merlin
Level 129
God Stats
1W - 9L
1,207 SR
Queue Stats
355W - 390L
1,506 Elo+
Solo
Team Averages
Level 138
1,506 SR
1,519 Elo+

VS

Team Averages
Level 119
1,611 SR
1,501 Elo+
Sobek
Sobek
 
Sobek
Level 122
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Shiva
Shiva
DrLightSkin
Shiva
Level 113
God Stats
20W - 9L
1,652 SR
Queue Stats
754W - 755L
1,477 Elo+
Solo
Ra
Ra
Superior Master
Ra
Level 109
God Stats
4W - 1L
1,815 SR
Queue Stats
97W - 101L
1,453 Elo+
Solo
Jormungandr
Jormungandr
wiildcat96
Jormungandr
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
68W - 60L
1,561 Elo+
Party 3
Achilles
Achilles
xcrabcakesx
Achilles
Level 146
God Stats
6W - 3L
1,587 SR
Queue Stats
286W - 296L
1,515 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
2 / 1 / 7
9,134
703
10,058
9,049
4,180
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Xbalanque
BeardedBeauty3
Xbalanque
15
2 / 3 / 4
8,711
670
14,216
12,711
4,941
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
2 / 4 / 6
8,469
651
12,741
13,165
8,027
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Guan Yu
Cosmic_Neith
Guan Yu
13
2 / 4 / 8
7,904
608
7,164
15,129
17,053
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Merlin
Deucelly
Merlin
17
3 / 2 / 5
9,418
724
17,581
7,570
2,993
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
 
Sobek
13
0 / 4 / 8
8,508
654
5,461
18,732
21,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
4 / 1 / 10
9,414
724
17,281
18,237
15,451
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

16
2 / 2 / 5
9,257
712
7,935
7,624
3,916
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Jormungandr
wiildcat96
Jormungandr
15
1 / 2 / 9
8,323
640
6,968
15,537
16,937
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Achilles
xcrabcakesx
Achilles
17
7 / 2 / 6
9,890
761
14,478
18,407
29,069
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
52
11
Kills
14
14
Deaths
11
30
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Sobek
 
Sobek
0
4
8
1
L
2
1
7
5.5
L
Xbalanque
BeardedBeauty3
Xbalanque
2
3
4
1.33
L
2
4
6
1.25
L
Guan Yu
Cosmic_Neith
Guan Yu
2
4
8
1.5
L
Merlin
Deucelly
Merlin
3
2
5
2.75
W
4
1
10
9
W
2
2
5
2.25
W
Jormungandr
wiildcat96
Jormungandr
1
2
9
2.75
W
Achilles
xcrabcakesx
Achilles
7
2
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

61,760
Damage
52,123
57,624
Taken
78,537
37,194
Mitigated
86,384
29,633
Healing
41,485
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Sobek
 
Sobek
5,461
164
679
4,436
18,732
21,011
154
6,508
12,224
7,964
0
L
10,058
1,753
1,214
3,411
9,049
4,180
0
2,976
5,554
0
26,855
L
Xbalanque
BeardedBeauty3
Xbalanque
14,216
7,584
0
2,495
12,711
4,941
0
4,327
8,108
0
22,427
L
12,741
1,312
1,252
3,724
13,165
8,027
0
5,350
7,505
24,222
0
L
Guan Yu
Cosmic_Neith
Guan Yu
7,164
481
8,222
5,632
15,129
17,053
0
5,152
9,210
2,295
6,934
L
Merlin
Deucelly
Merlin
17,581
688
2,344
1,339
7,570
2,993
0
2,042
5,125
39,948
0
W
17,281
3,668
4,432
5,426
18,237
15,451
63
6,985
11,252
0
26,671
W
7,935
0
12,532
2,659
7,624
3,916
531
3,223
4,401
33,085
0
W
Jormungandr
wiildcat96
Jormungandr
6,968
906
2,889
2,962
15,537
16,937
292
7,953
7,584
21,090
0
W
Achilles
xcrabcakesx
Achilles
14,478
1,279
1,434
4,036
18,407
29,069
190
7,224
11,183
409
22,427

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,636
Gold Earned
45,392
141
Minions Killed
136
0
Camps Cleared
0
1,123,763
Distance Traveled
1,233,486
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,508
654
6
0
0
223,588
0
L
Neith
9,134
703
38
3
0
245,716
0
L
Xbalanque
8,711
670
17
1
0
202,116
0
L
Hades
8,469
651
28
2
0
185,312
0
L
Guan Yu
7,904
608
2
0
0
251,842
0
L
Merlin
9,418
724
56
4
0
238,777
0
W
Shiva
9,414
724
28
2
0
283,731
0
W
Ra
9,257
712
61
5
0
240,200
0
W
Jormungandr
8,323
640
23
2
0
243,019
0
W
Achilles
9,890
761
18
1
0
242,948
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role