Player Matchup

Charon
Charon
Dawnmaster916
Charon
Level 113
God Stats
47W - 49L
1,458 SR
Queue Stats
557W - 593L
1,394 Elo+
Party 1
Chernobog
Chernobog
Juradodub
Chernobog
Level 99
God Stats
2W - 2L
1,353 SR
Queue Stats
456W - 465L
1,413 Elo+
Solo
Thoth
Thoth
M_D_Ace212
Thoth
Level 154
God Stats
1W - 2L
1,181 SR
Queue Stats
557W - 588L
1,443 Elo+
Solo
Chaac
Chaac
MontelTho
Chaac
Level 144
God Stats
7W - 7L
1,490 SR
Queue Stats
286W - 301L
1,429 Elo+
Party 1
Nemesis
Nemesis
lxPurple_Rainxl
Nemesis
Level 158
God Stats
13W - 8L
1,583 SR
Queue Stats
438W - 407L
1,485 Elo+
Party 1
Team Averages
Level 134
1,413 SR
1,433 Elo+

VS

Team Averages
Level 101
1,506 SR
1,454 Elo+
Pele
Pele
 
Pele
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kukulkan
Kukulkan
BadGamer7
Kukulkan
Level 120
God Stats
16W - 8L
1,657 SR
Queue Stats
70W - 70L
1,481 Elo+
Solo
Olorun
Olorun
Naighntel
Olorun
Level 88
God Stats
4W - 6L
1,379 SR
Queue Stats
195W - 203L
1,447 Elo+
Solo
Shiva
Shiva
marcsantx2
Shiva
Level 82
God Stats
1W - 3L
1,494 SR
Queue Stats
69W - 69L
1,499 Elo+
Solo
Chaac
Chaac
sgtghost05
Chaac
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 58L
1,345 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 1 / 1
7,059
441
5,341
13,979
11,832
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chernobog
Juradodub
Chernobog
13
0 / 0 / 0
7,722
483
5,593
7,724
4,004
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thoth
17
2 / 2 / 4
10,471
654
6,208
7,464
2,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Chaac
MontelTho
Chaac
15
2 / 0 / 3
9,283
580
7,761
11,536
9,687
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Breastplate

Breastplate

+20
Physical Protection

16
7 / 0 / 2
10,285
643
8,899
13,225
5,848
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Pele
 
Pele
15
1 / 3 / 0
8,939
559
4,286
13,846
5,226
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Kukulkan
BadGamer7
Kukulkan
3
0 / 1 / 0
5,283
330
102
747
208
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Olorun
Naighntel
Olorun
12
1 / 3 / 0
7,397
462
5,499
10,239
4,196
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shiva
11
0 / 0 / 1
7,465
467
7,088
13,496
10,195
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chaac
11
0 / 5 / 1
7,104
444
7,216
15,913
16,755
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
4
12
Kills
2
3
Deaths
12
10
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Pele
 
Pele
1
3
0
0.33
L
Kukulkan
BadGamer7
Kukulkan
0
1
0
0
W
1
1
1
1.5
W
Chernobog
Juradodub
Chernobog
0
0
0
0
W
Thoth
2
2
4
2
W
Chaac
MontelTho
Chaac
2
0
3
3.5
L
Olorun
Naighntel
Olorun
1
3
0
0.33
W
7
0
2
8
L
Shiva
0
0
1
0.5
L
Chaac
0
5
1
0.1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,802
Damage
24,191
53,928
Taken
54,241
34,287
Mitigated
36,580
9,124
Healing
12,194
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Pele
 
Pele
4,286
735
0
1,787
13,846
5,226
1,658
2,626
11,119
0
73,702
L
Kukulkan
BadGamer7
Kukulkan
102
0
0
0
747
208
0
265
482
4,284
0
W
5,341
656
284
2,277
13,979
11,832
217
4,628
9,351
26,551
0
W
Chernobog
Juradodub
Chernobog
5,593
3,226
0
1,886
7,724
4,004
452
1,392
6,332
0
69,219
W
Thoth
6,208
585
0
625
7,464
2,916
0
190
7,274
94,337
0
W
Chaac
MontelTho
Chaac
7,761
1,673
0
2,557
11,536
9,687
275
229
11,307
0
62,088
L
Olorun
Naighntel
Olorun
5,499
3,962
120
2,618
10,239
4,196
260
2,163
7,753
57,695
6,906
W
8,899
4,357
0
1,495
13,225
5,848
0
644
12,581
60
105,169
L
Shiva
7,088
963
1,530
3,117
13,496
10,195
0
2,529
10,384
0
30,220
L
Chaac
7,216
1,732
0
3,022
15,913
16,755
0
2,855
12,954
1,293
36,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,820
Gold Earned
36,188
528
Minions Killed
357
0
Camps Cleared
0
1,670,416
Distance Traveled
1,288,991
9
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Pele
8,939
559
129
8
0
343,948
0
L
Kukulkan
5,283
330
10
1
0
30,362
0
W
Charon
7,059
441
25
2
0
339,410
6
W
Chernobog
7,722
483
107
7
0
310,868
3
W
Thoth
10,471
654
164
10
0
284,440
0
W
Chaac
9,283
580
94
6
0
319,102
0
L
Olorun
7,397
462
123
8
0
284,974
0
W
Nemesis
10,285
643
138
9
0
416,596
0
L
Shiva
7,465
467
41
3
0
336,052
5
L
Chaac
7,104
444
54
3
0
293,655
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role