Player Matchup

Bakasura
Bakasura
Gahace
Bakasura
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,149 Elo+
Party 3
Bellona
Bellona
Linkyz
Bellona
Level 28
God Stats
0W - 4L
1,164 SR
Queue Stats
0W - 6L
1,149 Elo+
Party 3
Anubis
Anubis
WatchMeMilkYou
Anubis
Level 107
God Stats
0W - 2L
1,741 SR
Queue Stats
144W - 130L
1,576 Elo+
Solo
Neith
Neith
leshhh
Neith
Level 23
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Party 3
He Bo
He Bo
ri4ijs123
He Bo
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 6L
1,149 Elo+
Party 3
Team Averages
Level 44
1,481 SR
1,304 Elo+

VS

Team Averages
Level 113
1,587 SR
1,546 Elo+
Artemis
Artemis
OmerKed
Artemis
Level 77
God Stats
10W - 15L
1,735 SR
Queue Stats
211W - 191L
1,559 Elo+
Party 2
Achilles
Achilles
Preboo
Achilles
Level 165
God Stats
3W - 2L
1,539 SR
Queue Stats
155W - 109L
1,622 Elo+
Party 1
Loki
Loki
Raiku17
Loki
Level 159
God Stats
3W - 2L
1,538 SR
Queue Stats
155W - 144L
1,577 Elo+
Party 1
Horus
Horus
Z3LinK
Horus
Level 96
God Stats
12W - 6L
1,302 SR
Queue Stats
229W - 218L
1,484 Elo+
Solo
Ra
Ra
iiVoltzz
Ra
Level 70
God Stats
5W - 3L
1,821 SR
Queue Stats
178W - 169L
1,486 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
Gahace
Bakasura
10
0 / 2 / 0
5,550
505
2,922
8,672
3,103
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bellona
Linkyz
Bellona
9
0 / 6 / 0
5,237
476
3,252
11,470
9,445
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

10
4 / 3 / 1
6,969
634
7,928
8,352
5,140
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Neith
leshhh
Neith
11
2 / 2 / 2
6,627
602
5,693
7,044
2,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

He Bo
ri4ijs123
He Bo
10
1 / 4 / 0
5,715
520
3,947
7,838
2,542
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
OmerKed
Artemis
10
1 / 3 / 0
5,940
540
2,853
6,769
2,174
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Achilles
Preboo
Achilles
13
5 / 0 / 2
7,722
702
7,502
9,020
7,286
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Loki
Raiku17
Loki
13
7 / 1 / 5
7,573
688
8,195
8,280
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
Z3LinK
Horus
8
1 / 2 / 6
5,720
520
3,304
9,379
5,705
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

11
3 / 1 / 2
6,422
584
6,829
6,672
2,323
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
7
Kills
17
17
Deaths
7
3
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Bakasura
Gahace
Bakasura
0
2
0
0
L
Bellona
Linkyz
Bellona
0
6
0
0
W
Artemis
OmerKed
Artemis
1
3
0
0.33
W
Achilles
Preboo
Achilles
5
0
2
6
W
Loki
Raiku17
Loki
7
1
5
9.5
L
4
3
1
1.5
W
Horus
Z3LinK
Horus
1
2
6
2
W
3
1
2
4
L
Neith
leshhh
Neith
2
2
2
1.5
L
He Bo
ri4ijs123
He Bo
1
4
0
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,742
Damage
28,683
43,376
Taken
40,120
22,553
Mitigated
20,424
8,821
Healing
16,442
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bakasura
Gahace
Bakasura
2,922
1,880
0
3,005
8,672
3,103
0
668
7,888
0
29,959
L
Bellona
Linkyz
Bellona
3,252
1,038
0
1,298
11,470
9,445
0
0
10,626
0
24,914
W
Artemis
OmerKed
Artemis
2,853
1,029
0
928
6,769
2,174
0
2,114
4,655
0
35,875
W
Achilles
Preboo
Achilles
7,502
1,685
0
4,417
9,020
7,286
0
0
8,806
0
46,586
W
Loki
Raiku17
Loki
8,195
2,763
0
4,554
8,280
2,936
0
2,452
5,828
0
55,599
L
7,928
740
0
2,582
8,352
5,140
0
1,082
7,187
53,779
0
W
Horus
Z3LinK
Horus
3,304
1,619
443
2,893
9,379
5,705
0
3,436
5,717
0
11,825
W
6,829
598
780
2,427
6,672
2,323
0
3,873
2,634
44,116
0
L
Neith
leshhh
Neith
5,693
2,916
0
1,391
7,044
2,323
441
412
6,592
0
47,041
L
He Bo
ri4ijs123
He Bo
3,947
281
0
545
7,838
2,542
0
4,055
3,366
37,734
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,098
Gold Earned
33,377
344
Minions Killed
311
0
Camps Cleared
0
1,158,474
Distance Traveled
1,142,517
0
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bakasura
5,550
505
75
7
0
270,356
0
L
Bellona
5,237
476
48
4
0
238,251
0
W
Artemis
5,940
540
62
6
0
190,719
0
W
Achilles
7,722
702
65
6
0
211,068
3
W
Loki
7,573
688
84
8
0
260,457
3
L
Anubis
6,969
634
62
6
0
198,568
0
W
Horus
5,720
520
16
1
0
236,105
4
W
Ra
6,422
584
84
8
0
244,168
0
L
Neith
6,627
602
89
8
0
205,670
0
L
He Bo
5,715
520
70
6
0
245,629
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role