Player Matchup

Arachne
Arachne
ItsjustZP1-TTV
Arachne
Level 117
God Stats
13W - 12L
1,644 SR
Queue Stats
47W - 42L
1,530 Elo+
Party 1
Anubis
Anubis
Rokogo1
Anubis
Level 70
God Stats
43W - 33L
1,549 SR
Queue Stats
155W - 151L
1,562 Elo+
Party 2
Hou Yi
Hou Yi
TheeReallCausee
Hou Yi
Level 39
God Stats
1W - 0L
1,333 SR
Queue Stats
56W - 62L
1,446 Elo+
Party 1
Thanatos
Thanatos
acardend
Thanatos
Level 68
God Stats
36W - 31L
1,502 SR
Queue Stats
154W - 152L
1,559 Elo+
Party 2
Hades
Hades
xXGuga19Xx
Hades
Level 107
God Stats
4W - 6L
1,333 SR
Queue Stats
695W - 691L
1,431 Elo+
Solo
Team Averages
Level 80
1,472 SR
1,505 Elo+

VS

Team Averages
Level 83
1,410 SR
1,418 Elo+
Medusa
Medusa
MysticBillzz
Medusa
Level 89
God Stats
2W - 4L
1,304 SR
Queue Stats
97W - 81L
1,506 Elo+
Solo
Bacchus
Bacchus
Sm0keyJ0e03
Bacchus
Level 106
God Stats
0W - 1L
1,174 SR
Queue Stats
0W - 4L
1,181 Elo+
Solo
Jormungandr
Jormungandr
SwegosaurusRex5
Jormungandr
Level 85
God Stats
13W - 11L
1,563 SR
Queue Stats
108W - 114L
1,518 Elo+
Solo
Ra
Ra
theHumanPyramid
Ra
Level 79
God Stats
47W - 35L
1,518 SR
Queue Stats
273W - 249L
1,491 Elo+
Solo
Fenrir
Fenrir
v586drking586
Fenrir
Level 57
God Stats
14W - 10L
1,492 SR
Queue Stats
95W - 106L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
2 / 1 / 2
6,360
530
3,707
12,089
9,102
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Anubis
Rokogo1
Anubis
14
7 / 1 / 4
8,657
721
10,158
8,923
4,542
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 1 / 0
5,201
433
4,027
7,007
2,391
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thanatos
acardend
Thanatos
12
6 / 1 / 2
6,986
582
5,734
8,388
3,151
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Hades
11
0 / 1 / 3
6,662
555
3,445
6,685
3,600
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
10
3 / 3 / 0
6,015
501
8,413
7,886
2,460
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
Sm0keyJ0e03
Bacchus
9
0 / 3 / 3
5,830
486
3,653
8,007
7,902
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Jormungandr
SwegosaurusRex5
Jormungandr
9
1 / 7 / 0
5,787
482
2,294
11,867
4,702
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

12
1 / 1 / 0
6,850
571
6,528
5,412
1,777
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
0 / 1 / 1
6,210
518
1,910
9,627
3,510
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
9
15
Kills
5
5
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
L
Medusa
3
3
0
1
W
Anubis
Rokogo1
Anubis
7
1
4
9
L
Bacchus
Sm0keyJ0e03
Bacchus
0
3
3
0.5
L
Jormungandr
SwegosaurusRex5
Jormungandr
1
7
0
0.14
W
0
1
0
0
W
Thanatos
acardend
Thanatos
6
1
2
7
L
1
1
0
1
L
0
1
1
0.5
W
Hades
0
1
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,071
Damage
22,798
43,092
Taken
42,799
22,786
Mitigated
20,351
19,846
Healing
10,384
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,707
2,899
257
4,411
12,089
9,102
521
2,899
8,941
0
19,751
L
Medusa
8,413
4,076
0
2,211
7,886
2,460
0
825
7,061
0
45,353
W
Anubis
Rokogo1
Anubis
10,158
351
285
4,692
8,923
4,542
928
3,274
5,559
71,373
0
L
Bacchus
Sm0keyJ0e03
Bacchus
3,653
520
258
1,828
8,007
7,902
0
1,467
6,540
15,955
0
L
Jormungandr
SwegosaurusRex5
Jormungandr
2,294
180
0
1,350
11,867
4,702
0
7,243
4,624
26,612
0
W
4,027
2,213
147
305
7,007
2,391
0
1,174
5,827
0
32,738
W
Thanatos
acardend
Thanatos
5,734
1,516
0
5,813
8,388
3,151
781
2,450
5,850
0
35,691
L
6,528
355
156
1,550
5,412
1,777
0
2,780
2,632
56,229
0
L
1,910
316
0
3,031
9,627
3,510
0
1,288
8,339
0
44,301
W
Hades
3,445
38
240
3,696
6,685
3,600
0
2,039
4,440
49,456
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,866
Gold Earned
30,692
345
Minions Killed
333
0
Camps Cleared
0
1,151,008
Distance Traveled
1,131,551
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
6,360
530
33
3
0
222,070
0
L
Medusa
6,015
501
73
6
0
221,937
0
W
Anubis
8,657
721
108
9
0
224,861
2
L
Bacchus
5,830
486
26
2
0
231,502
0
L
Jormungandr
5,787
482
51
4
0
174,247
0
W
Hou Yi
5,201
433
48
4
0
204,958
0
W
Thanatos
6,986
582
54
5
0
267,887
0
L
Ra
6,850
571
108
9
0
254,845
2
L
Fenrir
6,210
518
75
6
0
249,020
0
W
Hades
6,662
555
102
9
0
231,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role