Player Matchup

Merlin
Merlin
 
Merlin
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
Aet1123
Khepri
Level 31
God Stats
2W - 2L
1,304 SR
Queue Stats
42W - 35L
1,517 Elo+
Solo
Ra
Ra
ZillaOwnsPaint
Ra
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 58L
1,575 Elo+
Party 1
Sun Wukong
Sun Wukong
bdrillien08
Sun Wukong
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
100W - 101L
1,499 Elo+
Party 1
Achilles
Achilles
cellred
Achilles
Level 143
God Stats
10W - 12L
1,424 SR
Queue Stats
424W - 415L
1,511 Elo+
Solo
Team Averages
Level 109
1,446 SR
1,520 Elo+

VS

Team Averages
Level 136
1,581 SR
1,509 Elo+
Raijin
Raijin
 
Raijin
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Kumbhakarna
Kumbhakarna
Behemoth0111
Kumbhakarna
Level 149
God Stats
3W - 4L
1,586 SR
Queue Stats
300W - 296L
1,503 Elo+
Solo
Geb
Geb
HEAN27
Geb
Level 156
God Stats
20W - 18L
1,567 SR
Queue Stats
730W - 704L
1,533 Elo+
Solo
Sylvanus
Sylvanus
ShepJordan
Sylvanus
Level 109
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 2
Ishtar
Ishtar
Squiick
Ishtar
Level 142
God Stats
1W - 1L
1,755 SR
Queue Stats
62W - 57L
1,507 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
15
2 / 2 / 4
8,533
711
5,808
9,576
6,827
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Khepri
Aet1123
Khepri
14
0 / 1 / 8
8,377
698
7,038
20,300
24,109
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

16
5 / 1 / 5
9,384
782
17,150
9,509
7,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sun Wukong
bdrillien08
Sun Wukong
15
3 / 3 / 7
8,166
681
14,566
19,385
19,465
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Achilles
cellred
Achilles
14
1 / 1 / 8
8,106
676
6,616
11,555
16,414
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
 
Raijin
14
0 / 5 / 3
7,474
623
17,247
11,559
7,141
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Kumbhakarna
Behemoth0111
Kumbhakarna
16
3 / 2 / 4
9,296
775
7,584
16,120
20,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Geb
HEAN27
Geb
16
2 / 1 / 6
8,681
723
17,967
14,399
10,051
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Sylvanus
ShepJordan
Sylvanus
14
1 / 3 / 6
8,408
701
5,717
13,296
14,601
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ishtar
Squiick
Ishtar
13
2 / 0 / 4
7,910
659
9,239
4,113
2,111
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
31
11
Kills
8
8
Deaths
11
32
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Merlin
 
Merlin
2
2
4
2
L
Raijin
 
Raijin
0
5
3
0.3
W
Khepri
Aet1123
Khepri
0
1
8
4
L
Kumbhakarna
Behemoth0111
Kumbhakarna
3
2
4
2.5
L
Geb
HEAN27
Geb
2
1
6
5
L
Sylvanus
ShepJordan
Sylvanus
1
3
6
1.33
L
Ishtar
Squiick
Ishtar
2
0
4
4
W
5
1
5
7.5
W
Sun Wukong
bdrillien08
Sun Wukong
3
3
7
2.17
W
Achilles
cellred
Achilles
1
1
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,178
Damage
57,754
70,325
Taken
59,487
74,610
Mitigated
54,089
42,729
Healing
26,283
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
 
Merlin
5,808
314
335
116
9,576
6,827
184
6,883
2,507
17,975
0
L
Raijin
 
Raijin
17,247
1,066
1,090
2,866
11,559
7,141
0
6,445
4,877
29,351
0
W
Khepri
Aet1123
Khepri
7,038
1,189
3,179
3,291
20,300
24,109
0
12,526
7,140
12,860
0
L
Kumbhakarna
Behemoth0111
Kumbhakarna
7,584
157
2,823
4,527
16,120
20,185
0
6,790
8,671
15,913
0
L
Geb
HEAN27
Geb
17,967
355
73
6,716
14,399
10,051
0
7,137
6,815
36,895
0
L
Sylvanus
ShepJordan
Sylvanus
5,717
1,987
2,877
3,388
13,296
14,601
0
6,417
6,271
10,261
0
L
Ishtar
Squiick
Ishtar
9,239
6,219
1,078
845
4,113
2,111
0
2,524
1,536
0
20,508
W
17,150
1,562
19,736
6,150
9,509
7,795
149
8,132
1,216
37,099
0
W
Sun Wukong
bdrillien08
Sun Wukong
14,566
2,391
1,973
3,133
19,385
19,465
32
13,575
5,549
0
25,198
W
Achilles
cellred
Achilles
6,616
1,153
2,222
2,594
11,555
16,414
0
5,940
5,398
0
8,448

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,566
Gold Earned
41,769
140
Minions Killed
124
0
Camps Cleared
0
1,004,331
Distance Traveled
969,356
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
8,533
711
27
2
0
137,034
0
L
Raijin
7,474
623
24
2
0
184,726
0
W
Khepri
8,377
698
9
1
0
220,907
0
L
Kumbhakarna
9,296
775
21
2
0
232,399
0
L
Geb
8,681
723
36
3
0
226,252
0
L
Sylvanus
8,408
701
12
1
0
159,668
0
L
Ishtar
7,910
659
31
3
0
166,311
0
W
Ra
9,384
782
83
7
0
212,162
0
W
Sun Wukong
8,166
681
10
1
0
219,377
0
W
Achilles
8,106
676
11
1
0
214,851
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role