Player Matchup

Awilix
Awilix
Akira549
Awilix
Level 132
God Stats
0W - 1L
1,500 SR
Queue Stats
36W - 44L
1,447 Elo+
Party 4
Skadi
Skadi
DecaRagnar
Skadi
Level 145
God Stats
3W - 2L
1,584 SR
Queue Stats
197W - 191L
1,544 Elo+
Party 2
Chaac
Chaac
Smiff000
Chaac
Level 128
God Stats
1W - 4L
1,326 SR
Queue Stats
100W - 99L
1,494 Elo+
Party 4
Bacchus
Bacchus
Windstrong
Bacchus
Level 108
God Stats
1W - 2L
1,484 SR
Queue Stats
108W - 95L
1,566 Elo+
Party 2
Jing Wei
Jing Wei
Zodd655321
Jing Wei
Level 120
God Stats
2W - 3L
1,552 SR
Queue Stats
182W - 179L
1,527 Elo+
Party 4
Team Averages
Level 127
1,489 SR
1,516 Elo+

VS

Team Averages
Level 97
1,598 SR
1,480 Elo+
Ares
Ares
BokuzenNakamaru
Ares
Level 99
God Stats
2W - 1L
1,679 SR
Queue Stats
58W - 52L
1,514 Elo+
Party 3
Ah Puch
Ah Puch
LegendaryIxchell
Ah Puch
Level 114
God Stats
1W - 0L
1,557 SR
Queue Stats
53W - 48L
1,521 Elo+
Party 3
Odin
Odin
SirEdited
Odin
Level 141
God Stats
3W - 1L
1,706 SR
Queue Stats
94W - 87L
1,455 Elo+
Party 1
Geb
Geb
WildAJR
Geb
Level 68
God Stats
1W - 0L
1,224 SR
Queue Stats
18W - 20L
1,433 Elo+
Solo
Artemis
Artemis
spencethegoat
Artemis
Level 63
God Stats
2W - 0L
1,824 SR
Queue Stats
63W - 57L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Akira549
Awilix
15
5 / 7 / 6
9,070
756
8,749
13,711
7,312
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Skadi
16
5 / 4 / 7
9,383
782
13,352
10,277
5,034
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Chaac
Smiff000
Chaac
15
1 / 3 / 9
8,006
667
7,300
10,008
12,263
Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bacchus
Windstrong
Bacchus
14
1 / 6 / 11
8,448
704
8,485
15,620
21,541
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jing Wei
Zodd655321
Jing Wei
15
2 / 5 / 8
8,062
672
10,255
9,956
4,845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
5 / 3 / 17
9,619
802
8,710
12,964
21,019
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

17
3 / 2 / 16
9,770
814
18,584
11,788
7,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Odin
17
5 / 2 / 17
9,985
832
10,057
12,498
17,183
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Geb
16
1 / 3 / 20
9,944
829
8,146
21,514
14,949
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Artemis
17
11 / 4 / 10
10,946
912
10,412
9,333
5,379
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
105
14
Kills
25
25
Deaths
14
41
Assists
80
Player
Kills
Deaths
Assists
KDA
L
Awilix
Akira549
Awilix
5
7
6
1.14
W
5
3
17
4.5
L
Skadi
5
4
7
2.13
W
3
2
16
5.5
W
Odin
5
2
17
6.75
L
Chaac
Smiff000
Chaac
1
3
9
1.83
W
Geb
1
3
20
3.67
L
Bacchus
Windstrong
Bacchus
1
6
11
1.08
L
Jing Wei
Zodd655321
Jing Wei
2
5
8
1.2
W
Artemis
11
4
10
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,141
Damage
55,909
59,572
Taken
68,097
50,995
Mitigated
65,954
8,710
Healing
22,993
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Awilix
Akira549
Awilix
8,749
2,641
973
670
13,711
7,312
0
8,936
4,775
0
17,767
W
8,710
765
190
1,127
12,964
21,019
498
1,756
11,208
13,751
0
L
Skadi
13,352
3,567
857
287
10,277
5,034
41
6,828
3,449
0
25,048
W
18,584
942
1,240
2,687
11,788
7,424
1,302
2,154
9,634
38,784
0
W
Odin
10,057
434
1,829
1,800
12,498
17,183
758
1,285
11,213
4,675
13,431
L
Chaac
Smiff000
Chaac
7,300
22
1,377
1,611
10,008
12,263
0
6,106
3,902
0
16,683
W
Geb
8,146
1,278
2,805
9,078
21,514
14,949
386
1,577
19,937
14,524
0
L
Bacchus
Windstrong
Bacchus
8,485
992
356
1,657
15,620
21,541
0
9,537
6,083
15,351
119
L
Jing Wei
Zodd655321
Jing Wei
10,255
6,686
655
267
9,956
4,845
0
6,827
3,129
0
18,235
W
Artemis
10,412
3,884
1,256
981
9,333
5,379
4,044
1,594
7,739
0
32,654

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,969
Gold Earned
50,264
134
Minions Killed
119
0
Camps Cleared
0
1,057,321
Distance Traveled
1,060,960
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Awilix
9,070
756
20
2
0
206,287
0
W
Ares
9,619
802
7
1
0
230,435
0
L
Skadi
9,383
782
35
3
0
218,264
0
W
Ah Puch
9,770
814
37
3
0
208,856
0
W
Odin
9,985
832
19
2
0
222,987
0
L
Chaac
8,006
667
28
2
0
236,077
0
W
Geb
9,944
829
11
1
0
205,698
0
L
Bacchus
8,448
704
11
1
0
197,680
0
L
Jing Wei
8,062
672
40
3
0
199,013
0
W
Artemis
10,946
912
45
4
0
192,984
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role