Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tsukuyomi
Tsukuyomi
 
Tsukuyomi
Level 168
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Barbosa078
Nox
Level 107
God Stats
2W - 7L
1,408 SR
Queue Stats
313W - 295L
1,549 Elo+
Solo
Rama
Rama
Dougiefr3sh
Rama
Level 159
God Stats
34W - 30L
1,614 SR
Queue Stats
96W - 113L
1,585 Elo+
Solo
Aphrodite
Aphrodite
SithLadyCrystal
Aphrodite
Level 160
God Stats
40W - 31L
1,641 SR
Queue Stats
91W - 89L
1,580 Elo+
Solo
Team Averages
Level 150
1,533 SR
1,543 Elo+

VS

Team Averages
Level 116
1,614 SR
1,627 Elo+
Bacchus
Bacchus
BigBalledBilly
Bacchus
Level 157
God Stats
2W - 1L
1,488 SR
Queue Stats
82W - 80L
1,586 Elo+
Party 1
Xbalanque
Xbalanque
HmmmFoxy
Xbalanque
Level 68
God Stats
6W - 3L
1,677 SR
Queue Stats
89W - 60L
1,614 Elo+
Party 1
Charon
Charon
Maharaj
Charon
Level 158
God Stats
13W - 11L
1,616 SR
Queue Stats
193W - 179L
1,593 Elo+
Party 1
Zeus
Zeus
Pawstar
Zeus
Level 128
God Stats
3W - 1L
1,604 SR
Queue Stats
66W - 32L
1,672 Elo+
Party 1
Thor
Thor
zipzappy
Thor
Level 67
God Stats
6W - 3L
1,684 SR
Queue Stats
20W - 10L
1,673 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
13
2 / 0 / 1
8,038
1,148
6,575
6,282
5,826
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tsukuyomi
 
Tsukuyomi
13
0 / 3 / 2
7,367
1,052
6,518
9,869
3,735
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

13
0 / 1 / 2
7,770
1,110
5,669
7,058
3,058
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 2 / 2
8,181
1,169
4,670
9,612
4,131
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Aphrodite
SithLadyCrystal
Aphrodite
13
0 / 2 / 2
7,510
1,073
3,389
8,422
6,424
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Team 1 Tickets

283

VS

Team 2 Tickets

329

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 0 / 7
8,728
1,247
6,773
7,108
9,298
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Xbalanque
HmmmFoxy
Xbalanque
13
1 / 1 / 5
8,285
1,184
8,856
6,474
2,894
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charon
Maharaj
Charon
13
2 / 0 / 6
9,002
1,286
5,639
7,866
9,069
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 30% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Zeus
Pawstar
Zeus
13
2 / 2 / 4
8,154
1,165
6,733
3,126
1,218
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Thor
13
2 / 1 / 6
8,480
1,211
10,917
7,131
3,352
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
36
4
Kills
8
8
Deaths
4
9
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
2
0
1
2.5
L
Tsukuyomi
 
Tsukuyomi
0
3
2
0.33
L
0
1
2
1
W
1
0
7
4.5
L
2
2
2
1.5
W
Xbalanque
HmmmFoxy
Xbalanque
1
1
5
3.5
W
Charon
Maharaj
Charon
2
0
6
5
W
Zeus
Pawstar
Zeus
2
2
4
2
L
Aphrodite
SithLadyCrystal
Aphrodite
0
2
2
0.5
W
Thor
2
1
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,821
Damage
38,918
41,243
Taken
31,705
23,174
Mitigated
25,831
7,618
Healing
6,840
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
6,575
72
0
1,058
6,282
5,826
0
3,114
3,168
15,778
165
L
Tsukuyomi
 
Tsukuyomi
6,518
1,242
0
207
9,869
3,735
0
5,757
4,112
0
15,303
L
5,669
180
0
226
7,058
3,058
0
3,023
4,035
27,439
0
W
6,773
528
0
1,374
7,108
9,298
0
2,532
4,544
13,205
0
L
4,670
4,012
0
642
9,612
4,131
0
3,506
6,106
0
12,044
W
Xbalanque
HmmmFoxy
Xbalanque
8,856
5,356
0
1,380
6,474
2,894
0
2,454
3,898
0
29,434
W
Charon
Maharaj
Charon
5,639
965
1,236
2,143
7,866
9,069
0
4,539
3,200
13,024
0
W
Zeus
Pawstar
Zeus
6,733
900
0
227
3,126
1,218
0
2,066
943
23,193
0
L
Aphrodite
SithLadyCrystal
Aphrodite
3,389
140
2,744
2,741
8,422
6,424
0
3,745
4,677
14,678
0
W
Thor
10,917
1,795
0
480
7,131
3,352
0
3,393
3,652
0
22,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,866
Gold Earned
42,649
146
Minions Killed
168
6
Camps Cleared
5
664,002
Distance Traveled
777,461
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,038
1,148
23
3
1
118,417
0
L
Tsukuyomi
7,367
1,052
21
3
0
135,733
0
L
Nox
7,770
1,110
59
8
1
142,793
0
W
Bacchus
8,728
1,247
8
1
0
162,660
0
L
Rama
8,181
1,169
18
3
4
117,216
0
W
Xbalanque
8,285
1,184
60
9
2
147,699
0
W
Charon
9,002
1,286
16
2
0
146,949
0
W
Zeus
8,154
1,165
50
7
3
160,180
0
L
Aphrodite
7,510
1,073
25
4
0
149,843
0
W
Thor
8,480
1,211
34
5
0
159,973
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role