Player Matchup

Khepri
Khepri
FN_GetBetter
Khepri
Level 36
God Stats
8W - 6L
1,539 SR
Queue Stats
30W - 33L
1,489 Elo+
Party 1
Ah Puch
Ah Puch
PainMakers0506
Ah Puch
Level 65
God Stats
9W - 1L
1,851 SR
Queue Stats
24W - 29L
1,471 Elo+
Party 1
Bastet
Bastet
temp-0890274263
Bastet
Level 18
God Stats
3W - 1L
1,715 SR
Queue Stats
4W - 4L
1,661 Elo+
Party 1
Team Averages
Level 40
1,702 SR
1,540 Elo+

VS

Team Averages
Level 45
1,442 SR
1,447 Elo+
Hachiman
Hachiman
AceLvlss
Hachiman
Level 39
God Stats
17W - 23L
1,190 SR
Queue Stats
85W - 91L
1,423 Elo+
Solo
Nemesis
Nemesis
KOk03007Rojas
Nemesis
Level 65
God Stats
6W - 4L
1,561 SR
Queue Stats
95W - 103L
1,455 Elo+
Solo
Bacchus
Bacchus
lethal_3_killer
Bacchus
Level 32
God Stats
1W - 2L
1,576 SR
Queue Stats
9W - 18L
1,462 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
12
0 / 0 / 1
7,879
716
3,395
6,441
5,648
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

13
1 / 1 / 1
8,845
804
7,879
3,474
1,753
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

9
2 / 2 / 1
8,177
743
2,296
4,222
1,375
Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
AceLvlss
Hachiman
12
1 / 2 / 1
8,543
777
5,324
8,405
3,326
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Nemesis
6
1 / 1 / 0
7,259
660
683
2,610
957
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

12
1 / 0 / 2
8,390
763
4,625
7,610
7,926
Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
6
3
Kills
3
3
Deaths
3
3
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
AceLvlss
Hachiman
1
2
1
0.75
W
Khepri
0
0
1
0.5
L
Nemesis
1
1
0
1
W
1
1
1
1.5
L
1
0
2
2
W
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,570
Damage
10,632
14,137
Taken
18,625
8,776
Mitigated
12,209
2,154
Healing
4,251
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
AceLvlss
Hachiman
5,324
2,400
0
3,242
8,405
3,326
0
6,036
2,369
0
36,965
W
Khepri
3,395
162
151
332
6,441
5,648
273
2,475
3,966
12,050
0
L
Nemesis
683
96
0
14
2,610
957
0
1,284
1,326
0
10,597
W
7,879
0
6
812
3,474
1,753
665
1,126
2,348
48,007
0
L
4,625
994
0
995
7,610
7,926
0
4,439
3,171
22,240
320
W
2,296
600
0
853
4,222
1,375
0
935
3,287
0
13,188

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,901
Gold Earned
24,192
114
Minions Killed
127
0
Camps Cleared
0
515,676
Distance Traveled
503,955
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,543
777
67
6
0
194,338
2
W
Khepri
7,879
716
19
2
0
213,823
3
L
Nemesis
7,259
660
16
1
0
84,206
0
W
Ah Puch
8,845
804
79
7
0
193,542
4
L
Bacchus
8,390
763
44
4
0
225,411
5
W
Bastet
8,177
743
16
1
0
108,311
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role