Player Matchup

Gilgamesh
Gilgamesh
Bootyinvader
Gilgamesh
Level 28
God Stats
3W - 9L
1,282 SR
Queue Stats
14W - 17L
1,311 Elo+
Party 1
Xbalanque
Xbalanque
DA AuDaCiTy3954
Xbalanque
Level 65
God Stats
3W - 1L
1,783 SR
Queue Stats
97W - 109L
1,345 Elo+
Solo
Sol
Sol
taytorbean
Sol
Level 46
God Stats
0W - 2L
1,496 SR
Queue Stats
0W - 5L
1,010 Elo+
Party 1
Team Averages
Level 46
1,520 SR
1,222 Elo+

VS

Team Averages
Level 53
1,400 SR
1,219 Elo+
Gilgamesh
Gilgamesh
Alchemist2013
Gilgamesh
Level 67
God Stats
55W - 51L
1,512 SR
Queue Stats
240W - 256L
1,292 Elo+
Solo
Anubis
Anubis
Ryaz231571
Anubis
Level 44
God Stats
2W - 1L
1,407 SR
Queue Stats
4W - 6L
1,187 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
vesperdeath
Ah Muzen Cab
Level 47
God Stats
9W - 13L
1,281 SR
Queue Stats
16W - 30L
1,178 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Bootyinvader
Gilgamesh
12
2 / 7 / 4
9,905
708
9,838
24,770
19,797
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Xbalanque
DA AuDaCiTy3954
Xbalanque
12
2 / 5 / 6
10,268
733
10,528
13,114
5,417
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

13
4 / 3 / 2
10,306
736
8,894
12,444
4,493
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Alchemist2013
Gilgamesh
13
1 / 4 / 12
10,748
768
13,677
14,301
8,192
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Anubis
Ryaz231571
Anubis
14
5 / 4 / 5
11,122
794
6,741
10,697
4,963
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ah Muzen Cab
vesperdeath
Ah Muzen Cab
16
9 / 0 / 6
12,571
898
17,206
13,191
5,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
38
8
Kills
15
15
Deaths
8
12
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Alchemist2013
Gilgamesh
1
4
12
1.75
L
Gilgamesh
Bootyinvader
Gilgamesh
2
7
4
0.57
L
Xbalanque
DA AuDaCiTy3954
Xbalanque
2
5
6
1
W
Anubis
Ryaz231571
Anubis
5
4
5
1.88
L
4
3
2
1.67
W
Ah Muzen Cab
vesperdeath
Ah Muzen Cab
9
0
6
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,260
Damage
37,624
50,328
Taken
38,189
29,707
Mitigated
18,374
5,035
Healing
9,419
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Alchemist2013
Gilgamesh
13,677
5,664
154
1,177
14,301
8,192
0
2,611
11,690
0
34,159
L
Gilgamesh
Bootyinvader
Gilgamesh
9,838
2,631
0
778
24,770
19,797
0
3,329
21,072
9
28,522
L
Xbalanque
DA AuDaCiTy3954
Xbalanque
10,528
5,461
386
1,100
13,114
5,417
60
1,548
11,402
0
39,450
W
Anubis
Ryaz231571
Anubis
6,741
133
715
2,990
10,697
4,963
695
3,413
7,284
35,689
0
L
8,894
1,729
0
2,771
12,444
4,493
838
2,122
9,984
31,009
2,036
W
Ah Muzen Cab
vesperdeath
Ah Muzen Cab
17,206
9,251
0
4,383
13,191
5,219
2,111
3,023
10,168
0
62,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,479
Gold Earned
34,441
107
Minions Killed
145
0
Camps Cleared
0
697,525
Distance Traveled
710,369
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
10,748
768
21
2
0
267,753
0
L
Gilgamesh
9,905
708
18
1
0
232,740
0
L
Xbalanque
10,268
733
48
3
0
209,720
0
W
Anubis
11,122
794
59
4
0
185,817
3
L
Sol
10,306
736
41
3
0
255,065
0
W
Ah Muzen Cab
12,571
898
65
5
0
256,799
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role