Player Matchup

Cupid
Cupid
JOEMAMAA54
Cupid
Level 127
God Stats
20W - 16L
1,542 SR
Queue Stats
106W - 100L
1,443 Elo+
Party 2
Sylvanus
Sylvanus
SCUBBASTEVEDAMNU
Sylvanus
Level 111
God Stats
3W - 1L
1,800 SR
Queue Stats
171W - 175L
1,378 Elo+
Party 2
Ra
Ra
ShadesofGreytnes
Ra
Level 86
God Stats
96W - 91L
1,526 SR
Queue Stats
104W - 108L
1,432 Elo+
Solo
Hera
Hera
ShayneLowKey96
Hera
Level 63
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 10L
1,245 Elo+
Solo
Medusa
Medusa
mbodiene
Medusa
Level 89
God Stats
7W - 3L
1,551 SR
Queue Stats
395W - 384L
1,403 Elo+
Solo
Team Averages
Level 95
1,584 SR
1,380 Elo+

VS

Team Averages
Level 73
1,406 SR
1,380 Elo+
Cerberus
Cerberus
Ducky1Rubber
Cerberus
Level 103
God Stats
2W - 1L
1,478 SR
Queue Stats
120W - 110L
1,412 Elo+
Solo
Bacchus
Bacchus
FemtoSA
Bacchus
Level 17
God Stats
0W - 2L
1,322 SR
Queue Stats
18W - 27L
1,371 Elo+
Party 1
Hun Batz
Hun Batz
GonxixP0
Hun Batz
Level 67
God Stats
2W - 4L
1,311 SR
Queue Stats
60W - 81L
1,361 Elo+
Party 1
Izanami
Izanami
LngDuck 1330
Izanami
Level 83
God Stats
13W - 17L
1,417 SR
Queue Stats
391W - 380L
1,413 Elo+
Solo
Achilles
Achilles
andrei001234
Achilles
Level 96
God Stats
2W - 2L
1,503 SR
Queue Stats
48W - 73L
1,344 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
6
0 / 0 / 1
3,777
630
1,267
4,745
1,241
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

7
1 / 0 / 1
4,113
686
1,055
3,248
1,819
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

7
0 / 0 / 1
4,268
711
1,170
1,044
269
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

6
0 / 1 / 0
3,969
662
670
2,236
721
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
mbodiene
Medusa
8
3 / 0 / 0
4,913
819
2,548
4,619
1,486
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
Ducky1Rubber
Cerberus
6
0 / 2 / 0
3,302
550
2,010
5,004
2,731
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bacchus
FemtoSA
Bacchus
6
0 / 1 / 0
3,392
565
805
2,903
1,637
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Hun Batz
GonxixP0
Hun Batz
8
0 / 0 / 1
4,195
699
1,399
3,955
1,182
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Izanami
LngDuck 1330
Izanami
1
0 / 0 / 0
2,706
451
0
0
0
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Achilles
andrei001234
Achilles
7
1 / 1 / 0
3,959
660
1,547
3,581
1,983
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
2
4
Kills
1
1
Deaths
4
3
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Cerberus
Ducky1Rubber
Cerberus
0
2
0
0
L
Bacchus
FemtoSA
Bacchus
0
1
0
0
L
Hun Batz
GonxixP0
Hun Batz
0
0
1
0.5
W
Cupid
0
0
1
0.5
L
Izanami
LngDuck 1330
Izanami
0
0
0
0
W
1
0
1
1.5
W
0
0
1
0.5
W
0
1
0
0
L
Achilles
andrei001234
Achilles
1
1
0
1
W
Medusa
mbodiene
Medusa
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,710
Damage
5,761
15,892
Taken
15,443
5,536
Mitigated
7,533
6,655
Healing
4,884
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
Ducky1Rubber
Cerberus
2,010
0
0
925
5,004
2,731
0
954
4,050
13,614
0
L
Bacchus
FemtoSA
Bacchus
805
0
0
588
2,903
1,637
0
807
2,096
10,764
0
L
Hun Batz
GonxixP0
Hun Batz
1,399
207
0
2,350
3,955
1,182
0
363
3,592
0
23,765
W
Cupid
1,267
683
423
2,220
4,745
1,241
90
929
3,816
0
13,513
L
Izanami
LngDuck 1330
Izanami
0
0
0
0
0
0
0
0
0
0
0
W
1,055
603
451
1,452
3,248
1,819
220
890
2,358
16,223
5,832
W
1,170
205
102
463
1,044
269
0
324
720
21,742
0
W
670
288
0
858
2,236
721
0
0
1,910
19,359
0
L
Achilles
andrei001234
Achilles
1,547
260
0
1,021
3,581
1,983
0
670
2,911
0
15,657
W
Medusa
mbodiene
Medusa
2,548
1,228
0
686
4,619
1,486
0
672
3,947
0
30,876

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,040
Gold Earned
17,554
183
Minions Killed
117
0
Camps Cleared
0
566,775
Distance Traveled
542,862
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
3,302
550
31
5
0
128,683
0
L
Bacchus
3,392
565
11
2
0
133,088
0
L
Hun Batz
4,195
699
51
9
0
147,765
0
W
Cupid
3,777
630
21
4
0
94,933
0
L
Izanami
2,706
451
0
0
0
9,628
0
W
Sylvanus
4,113
686
40
7
0
108,520
0
W
Ra
4,268
711
40
7
0
127,749
0
W
Hera
3,969
662
28
5
0
97,987
0
L
Achilles
3,959
660
24
4
0
123,698
0
W
Medusa
4,913
819
54
9
0
137,586
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role