Player Matchup

Achilles
Achilles
ClungeShredder
Achilles
Level 10
God Stats
2W - 2L
1,731 SR
Queue Stats
11W - 9L
1,535 Elo+
Party 2
Janus
Janus
Mehps
Janus
Level 8
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,255 Elo+
Party 1
Ix Chel
Ix Chel
Telmitia
Ix Chel
Level 158
God Stats
56W - 87L
1,483 SR
Queue Stats
356W - 432L
1,439 Elo+
Solo
Arachne
Arachne
TheHxllowed
Arachne
Level 20
God Stats
1W - 2L
1,489 SR
Queue Stats
2W - 14L
1,201 Elo+
Party 1
Kukulkan
Kukulkan
TweedleDee11
Kukulkan
Level 22
God Stats
19W - 11L
1,647 SR
Queue Stats
20W - 16L
1,527 Elo+
Party 2
Team Averages
Level 44
1,570 SR
1,392 Elo+

VS

Team Averages
Level 43
1,442 SR
1,357 Elo+
Anubis
Anubis
Cataclyzm7
Anubis
Level 24
God Stats
2W - 3L
1,685 SR
Queue Stats
8W - 24L
1,123 Elo+
Party 3
Camazotz
Camazotz
HollowfiedUchiha
Camazotz
Level 26
God Stats
6W - 5L
1,395 SR
Queue Stats
55W - 57L
1,420 Elo+
Solo
Scylla
Scylla
ImaginePeace324
Scylla
Level 13
God Stats
1W - 1L
1,209 SR
Queue Stats
3W - 2L
1,433 Elo+
Solo
Nike
Nike
JDKillah87
Nike
Level 43
God Stats
5W - 4L
1,451 SR
Queue Stats
64W - 84L
1,387 Elo+
Solo
Medusa
Medusa
Redtaile
Medusa
Level 111
God Stats
5W - 1L
1,472 SR
Queue Stats
114W - 115L
1,421 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
14
2 / 1 / 0
7,707
771
7,292
11,135
8,004
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Janus
Mehps
Janus
14
2 / 5 / 0
7,861
786
4,362
8,175
2,246
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ix Chel
Telmitia
Ix Chel
15
0 / 3 / 1
7,845
785
3,640
7,313
2,988
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Arachne
TheHxllowed
Arachne
13
0 / 5 / 0
7,221
722
2,314
11,458
5,031
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Kukulkan
TweedleDee11
Kukulkan
14
0 / 3 / 3
7,737
774
8,031
5,960
2,122
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
Cataclyzm7
Anubis
14
2 / 2 / 5
8,070
807
6,065
7,177
3,479
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

16
6 / 0 / 2
8,950
895
6,636
9,875
4,462
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
3 / 0 / 6
8,152
815
8,719
3,819
1,488
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 1 / 9
8,783
878
8,278
8,637
7,166
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Medusa
Redtaile
Medusa
16
3 / 1 / 6
8,734
873
8,360
6,301
2,696
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
45
4
Kills
17
17
Deaths
4
4
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Anubis
Cataclyzm7
Anubis
2
2
5
2.25
L
Achilles
2
1
0
2
W
6
0
2
7
W
3
0
6
6
W
3
1
9
7.5
L
Janus
Mehps
Janus
2
5
0
0.4
W
Medusa
Redtaile
Medusa
3
1
6
6
L
Ix Chel
Telmitia
Ix Chel
0
3
1
0.17
L
Arachne
TheHxllowed
Arachne
0
5
0
0
L
Kukulkan
TweedleDee11
Kukulkan
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,639
Damage
38,058
44,041
Taken
35,809
20,391
Mitigated
19,291
7,386
Healing
7,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
Cataclyzm7
Anubis
6,065
575
0
946
7,177
3,479
410
3,555
3,378
18,791
0
L
Achilles
7,292
647
0
3,721
11,135
8,004
0
3,581
7,336
0
20,040
W
6,636
1,144
0
3,616
9,875
4,462
0
4,150
5,434
0
33,669
W
8,719
682
0
300
3,819
1,488
32
2,107
1,652
20,503
0
W
8,278
318
0
1,584
8,637
7,166
44
3,583
4,783
0
24,616
L
Janus
Mehps
Janus
4,362
516
0
290
8,175
2,246
0
1,114
6,729
16,052
0
W
Medusa
Redtaile
Medusa
8,360
4,099
0
1,531
6,301
2,696
156
2,316
3,769
0
31,344
L
Ix Chel
Telmitia
Ix Chel
3,640
290
727
571
7,313
2,988
0
2,349
4,829
29,559
0
L
Arachne
TheHxllowed
Arachne
2,314
1,497
0
1,827
11,458
5,031
0
4,930
6,229
0
14,356
L
Kukulkan
TweedleDee11
Kukulkan
8,031
471
0
250
5,960
2,122
0
2,308
3,408
24,222
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,371
Gold Earned
42,689
205
Minions Killed
252
0
Camps Cleared
0
1,056,561
Distance Traveled
1,124,537
1
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
8,070
807
38
4
0
193,986
0
L
Achilles
7,707
771
30
3
0
240,661
0
W
Camazotz
8,950
895
64
6
0
237,289
0
W
Scylla
8,152
815
44
4
0
225,978
4
W
Nike
8,783
878
55
6
0
239,979
0
L
Janus
7,861
786
39
4
0
184,228
0
W
Medusa
8,734
873
51
5
0
227,305
1
L
Ix Chel
7,845
785
77
8
0
191,910
0
L
Arachne
7,221
722
19
2
0
223,627
1
L
Kukulkan
7,737
774
40
4
0
216,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role