Player Matchup

Sol
Sol
Platinum II
FullTimeFailure
Sol
Platinum II
Level 205
God Stats
4W - 10L
1,575 SR
Queue Stats
111W - 110L
1,854 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 205
1,575 SR
1,854 MMR

VS

Team Averages
Gold I
Gold I
Average Tier
Level 135
1,556 SR
1,802 MMR
Hel
Hel
Gold I
LUCHASAURUS
Hel
Gold I
Level 135
God Stats
4W - 2L
1,556 SR
Queue Stats
7W - 4L
1,802 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 3 / 0
7,785
973
5,033
10,463
6,089
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Bans
VulcanIx ChelRavanaThanatosAgni

VS

Bans
IzanamiHeimdallrHachimanMartichorasChernobog
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 1 / 0
8,797
1,100
7,980
6,656
3,361
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
3
1
Kills
3
3
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
L
1
3
0
0.33
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,033
Damage
7,980
10,463
Taken
6,656
6,089
Mitigated
3,361
4,786
Healing
4,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,033
2,454
0
4,786
10,463
6,089
318
8,342
2,121
38,291
1,646
W
7,980
137
0
4,178
6,656
3,361
918
5,367
1,289
42,264
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

7,785
Gold Earned
8,797
82
Minions Killed
89
4
Camps Cleared
3
141,708
Distance Traveled
167,076
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,785
973
82
10
4
141,708
0
W
Hel
8,797
1,100
89
11
3
167,076
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role