Player Matchup

Olorun
Olorun
FamousChxis
Olorun
Level 28
God Stats
11W - 8L
1,653 SR
Queue Stats
29W - 42L
1,389 Elo+
Party 1
Fenrir
Fenrir
FamousTxbias
Fenrir
Level 48
God Stats
20W - 23L
1,491 SR
Queue Stats
65W - 77L
1,368 Elo+
Party 1
Izanami
Izanami
FamousTxmek
Izanami
Level 8
God Stats
4W - 12L
1,350 SR
Queue Stats
5W - 19L
1,233 Elo+
Party 1
Amaterasu
Amaterasu
LAMI_CritHaPPens
Amaterasu
Level 51
God Stats
2W - 2L
1,500 SR
Queue Stats
45W - 38L
1,442 Elo+
Party 1
Kuzenbo
Kuzenbo
oOJaBBawockEEOo
Kuzenbo
Level 128
God Stats
2W - 3L
1,600 SR
Queue Stats
29W - 57L
1,322 Elo+
Solo
Team Averages
Level 53
1,519 SR
1,351 Elo+

VS

Team Averages
Level 79
1,442 SR
1,410 Elo+
Sobek
Sobek
DarkWorld864
Sobek
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
182W - 186L
1,432 Elo+
Party 2
Anubis
Anubis
Lelletii
Anubis
Level 69
God Stats
61W - 46L
1,564 SR
Queue Stats
130W - 138L
1,434 Elo+
Party 2
Tiamat
Tiamat
TFM40_manu
Tiamat
Level 69
God Stats
3W - 4L
1,309 SR
Queue Stats
113W - 113L
1,397 Elo+
Party 2
Heimdallr
Heimdallr
Utuk98
Heimdallr
Level 69
God Stats
2W - 1L
1,448 SR
Queue Stats
12W - 12L
1,382 Elo+
Solo
Pele
Pele
rangerblackgm3
Pele
Level 102
God Stats
4W - 3L
1,390 SR
Queue Stats
196W - 200L
1,404 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Olorun
11
0 / 6 / 1
6,754
422
4,340
13,063
4,307
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Fenrir
13
4 / 2 / 1
7,624
477
7,352
9,906
5,874
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
FamousTxmek
Izanami
10
1 / 2 / 0
6,451
403
3,649
7,368
2,508
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Amaterasu
14
1 / 2 / 4
8,127
508
7,540
17,033
12,409
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
0 / 0 / 2
7,263
454
4,363
11,073
14,287
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 4
8,141
509
5,254
11,309
11,233
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Anubis
Lelletii
Anubis
15
3 / 1 / 1
9,139
571
5,605
5,682
2,793
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Tiamat
TFM40_manu
Tiamat
12
1 / 4 / 2
7,849
491
6,127
9,823
4,908
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
Utuk98
Heimdallr
15
0 / 0 / 0
8,234
515
4,702
9,820
5,399
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

15
7 / 0 / 2
9,619
601
15,428
13,729
5,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
21
6
Kills
12
12
Deaths
6
8
Assists
9
Player
Kills
Deaths
Assists
KDA
W
1
1
4
3
L
Olorun
0
6
1
0.08
L
Fenrir
4
2
1
2.25
L
Izanami
FamousTxmek
Izanami
1
2
0
0.5
L
Amaterasu
1
2
4
1.5
W
Anubis
Lelletii
Anubis
3
1
1
3.5
W
Tiamat
TFM40_manu
Tiamat
1
4
2
0.5
W
Heimdallr
Utuk98
Heimdallr
0
0
0
0
L
0
0
2
1
W
7
0
2
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,244
Damage
37,116
58,443
Taken
50,363
39,385
Mitigated
29,552
10,925
Healing
18,727
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
5,254
558
97
2,471
11,309
11,233
304
2,373
8,936
27,059
0
L
Olorun
4,340
1,896
175
1,122
13,063
4,307
0
5,374
7,689
48,691
0
L
Fenrir
7,352
1,351
0
258
9,906
5,874
0
1,931
7,975
0
58,358
L
Izanami
FamousTxmek
Izanami
3,649
2,426
0
551
7,368
2,508
0
1,249
6,119
0
32,197
L
Amaterasu
7,540
3,401
0
6,326
17,033
12,409
0
6,055
10,978
0
48,774
W
Anubis
Lelletii
Anubis
5,605
0
0
2,349
5,682
2,793
216
2,677
3,005
71,503
0
W
Tiamat
TFM40_manu
Tiamat
6,127
1,042
114
2,787
9,823
4,908
577
0
9,823
44,613
0
W
Heimdallr
Utuk98
Heimdallr
4,702
2,064
52
5,658
9,820
5,399
1,874
1,546
8,274
0
81,343
L
4,363
2,187
155
2,338
11,073
14,287
0
2,377
8,696
31,962
0
W
15,428
3,048
0
5,199
13,729
5,219
1,905
2,107
11,622
0
80,290

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,219
Gold Earned
42,982
316
Minions Killed
465
0
Camps Cleared
0
1,624,563
Distance Traveled
1,439,687
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sobek
8,141
509
22
1
0
324,136
0
L
Olorun
6,754
422
68
4
0
305,659
0
L
Fenrir
7,624
477
79
5
0
329,904
0
L
Izanami
6,451
403
63
4
0
315,450
0
L
Amaterasu
8,127
508
69
4
0
353,901
0
W
Anubis
9,139
571
141
9
0
264,906
0
W
Tiamat
7,849
491
63
4
0
271,078
0
W
Heimdallr
8,234
515
125
8
0
243,306
0
L
Kuzenbo
7,263
454
37
2
0
319,649
0
W
Pele
9,619
601
114
7
0
336,261
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role