Player Matchup

Mulan
Mulan
KingDavid2792
Mulan
Level 29
God Stats
20W - 21L
1,584 SR
Queue Stats
46W - 53L
1,492 Elo+
Solo
Merlin
Merlin
MRCLEANv3
Merlin
Level 18
God Stats
1W - 0L
1,395 SR
Queue Stats
9W - 13L
1,475 Elo+
Party 1
Tiamat
Tiamat
TheeBarbaro19
Tiamat
Level 89
God Stats
2W - 2L
1,459 SR
Queue Stats
10W - 18L
1,349 Elo+
Solo
Xing Tian
Xing Tian
lilgeckoisIrish
Xing Tian
Level 43
God Stats
1W - 0L
1,675 SR
Queue Stats
10W - 15L
1,421 Elo+
Party 1
Anhur
Anhur
melviandbill
Anhur
Level 61
God Stats
3W - 0L
1,796 SR
Queue Stats
61W - 69L
1,429 Elo+
Solo
Team Averages
Level 48
1,582 SR
1,433 Elo+

VS

Team Averages
Level 59
1,543 SR
1,533 Elo+
Sylvanus
Sylvanus
 
Sylvanus
Level 90
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
 
Jormungandr
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vamana
Vamana
Eyothesloth
Vamana
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 8L
1,684 Elo+
Solo
Zhong Kui
Zhong Kui
NinjaBean
Zhong Kui
Level 43
God Stats
0W - 2L
1,455 SR
Queue Stats
6W - 15L
1,301 Elo+
Solo
Jing Wei
Jing Wei
luckyAquarius
Jing Wei
Level 25
God Stats
1W - 1L
1,761 SR
Queue Stats
27W - 30L
1,679 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 8
8,871
806
5,589
9,917
9,801
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Merlin
MRCLEANv3
Merlin
18
4 / 1 / 9
10,525
957
18,867
6,080
2,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
1 / 1 / 8
8,686
790
10,371
6,345
4,523
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Xing Tian
lilgeckoisIrish
Xing Tian
15
2 / 0 / 10
8,595
781
3,762
8,853
8,124
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
3 / 2 / 8
8,975
816
11,140
14,226
5,608
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sylvanus
 
Sylvanus
14
0 / 0 / 2
8,021
729
5,647
7,707
5,196
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Jormungandr
 
Jormungandr
12
0 / 4 / 1
7,570
688
6,290
11,657
11,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Vamana
14
0 / 3 / 3
7,996
727
4,131
11,917
6,044
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Zhong Kui
NinjaBean
Zhong Kui
14
2 / 7 / 1
8,432
767
8,952
16,828
11,898
Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Jing Wei
luckyAquarius
Jing Wei
17
2 / 0 / 0
9,810
892
5,048
12,046
5,447
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
11
14
Kills
4
4
Deaths
14
43
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Sylvanus
 
Sylvanus
0
0
2
1
L
Jormungandr
 
Jormungandr
0
4
1
0.13
L
Vamana
0
3
3
0.5
W
4
0
8
8
W
Merlin
MRCLEANv3
Merlin
4
1
9
8.5
L
Zhong Kui
NinjaBean
Zhong Kui
2
7
1
0.36
W
1
1
8
5
W
Xing Tian
lilgeckoisIrish
Xing Tian
2
0
10
7
L
Jing Wei
luckyAquarius
Jing Wei
2
0
0
2
W
3
2
8
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,729
Damage
30,068
45,421
Taken
60,155
30,659
Mitigated
39,934
10,189
Healing
12,625
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sylvanus
 
Sylvanus
5,647
1,064
2,414
2,918
7,707
5,196
0
3,751
3,527
12,919
0
L
Jormungandr
 
Jormungandr
6,290
1,197
0
787
11,657
11,349
0
4,986
6,056
13,638
0
L
Vamana
4,131
1,182
395
911
11,917
6,044
100
7,901
3,420
0
14,015
W
5,589
358
0
2,128
9,917
9,801
517
4,427
5,323
0
13,866
W
Merlin
MRCLEANv3
Merlin
18,867
1,571
0
450
6,080
2,603
427
2,297
3,654
64,052
0
L
Zhong Kui
NinjaBean
Zhong Kui
8,952
1,114
0
3,619
16,828
11,898
315
7,805
8,361
21,652
0
W
10,371
469
0
1,780
6,345
4,523
254
3,452
2,612
31,646
0
W
Xing Tian
lilgeckoisIrish
Xing Tian
3,762
142
0
1,861
8,853
8,124
0
3,933
4,815
8,444
178
L
Jing Wei
luckyAquarius
Jing Wei
5,048
3,248
0
1,581
12,046
5,447
1,577
6,573
5,181
0
48,723
W
11,140
6,322
0
3,970
14,226
5,608
494
5,846
8,128
0
31,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,652
Gold Earned
41,829
243
Minions Killed
204
0
Camps Cleared
0
1,219,760
Distance Traveled
1,007,833
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sylvanus
8,021
729
23
2
0
177,380
3
L
Jormungandr
7,570
688
24
2
0
144,910
0
L
Vamana
7,996
727
28
3
0
234,367
0
W
Mulan
8,871
806
20
2
0
235,134
1
W
Merlin
10,525
957
109
10
0
234,523
0
L
Zhong Kui
8,432
767
26
2
0
190,899
0
W
Tiamat
8,686
790
55
5
0
230,448
0
W
Xing Tian
8,595
781
12
1
0
305,868
0
L
Jing Wei
9,810
892
103
9
0
260,277
0
W
Anhur
8,975
816
47
4
0
213,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role