Player Matchup

Gilgamesh
Gilgamesh
Aha_ha_Biggums
Gilgamesh
Level 70
God Stats
1W - 2L
1,455 SR
Queue Stats
124W - 129L
1,486 Elo+
Solo
Raijin
Raijin
Eyez2029
Raijin
Level 190
God Stats
3W - 5L
1,344 SR
Queue Stats
563W - 603L
1,544 Elo+
Solo
Baron Samedi
Baron Samedi
Miss nova95
Baron Samedi
Level 142
God Stats
1W - 1L
1,277 SR
Queue Stats
113W - 130L
1,386 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
mahdi
Morgan Le Fay
Level 107
God Stats
2W - 1L
1,700 SR
Queue Stats
65W - 77L
1,487 Elo+
Solo
Skadi
Skadi
shardguru
Skadi
Level 144
God Stats
3W - 1L
1,626 SR
Queue Stats
241W - 250L
1,453 Elo+
Solo
Team Averages
Level 131
1,480 SR
1,471 Elo+

VS

Team Averages
Level 65
1,489 SR
1,377 Elo+
Hou Yi
Hou Yi
MerlynoX
Hou Yi
Level 143
God Stats
2W - 1L
1,850 SR
Queue Stats
171W - 174L
1,416 Elo+
Solo
Olorun
Olorun
NASCARxxKODY
Olorun
Level 16
God Stats
0W - 1L
1,307 SR
Queue Stats
2W - 9L
1,276 Elo+
Solo
Scylla
Scylla
RiL3Yx
Scylla
Level 29
God Stats
0W - 1L
1,500 SR
Queue Stats
30W - 34L
1,395 Elo+
Solo
Janus
Janus
dothestankyleg
Janus
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
44W - 40L
1,386 Elo+
Party 1
Kumbhakarna
Kumbhakarna
itzthiccboi
Kumbhakarna
Level 69
God Stats
1W - 1L
1,290 SR
Queue Stats
33W - 30L
1,413 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Aha_ha_Biggums
Gilgamesh
19
7 / 5 / 14
12,548
784
14,773
28,376
38,365
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Raijin
Eyez2029
Raijin
18
5 / 7 / 6
12,220
764
17,265
16,185
7,464
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Baron Samedi
Miss nova95
Baron Samedi
19
2 / 1 / 11
11,500
719
14,797
11,214
5,115
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Morgan Le Fay
mahdi
Morgan Le Fay
20
5 / 4 / 10
12,188
762
19,309
15,172
7,395
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Skadi
shardguru
Skadi
19
4 / 4 / 10
11,674
730
16,082
16,174
6,685
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
MerlynoX
Hou Yi
18
4 / 5 / 7
10,254
641
14,641
14,564
7,364
Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Olorun
15
1 / 8 / 9
9,180
574
6,965
18,394
8,050
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Scylla
RiL3Yx
Scylla
20
8 / 3 / 7
11,680
730
15,585
10,644
5,043
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 4 / 7
10,040
628
19,217
10,676
4,829
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Kumbhakarna
itzthiccboi
Kumbhakarna
19
4 / 3 / 10
11,428
714
6,586
35,354
27,273
Heroism

Heroism

+350
Health
+20
Hp 5
+20
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. When an ally god within 55 units of you is hit by a hard crowd control effect, give them a shield equal to 15% of your Maximum Health. This effect can only occur once every 15s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
60
23
Kills
20
21
Deaths
23
51
Assists
40
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
Aha_ha_Biggums
Gilgamesh
7
5
14
2.8
W
Raijin
Eyez2029
Raijin
5
7
6
1.14
L
Hou Yi
MerlynoX
Hou Yi
4
5
7
1.5
W
Baron Samedi
Miss nova95
Baron Samedi
2
1
11
7.5
L
Olorun
1
8
9
0.69
L
Scylla
RiL3Yx
Scylla
8
3
7
3.83
L
3
4
7
1.63
L
Kumbhakarna
itzthiccboi
Kumbhakarna
4
3
10
3
W
Morgan Le Fay
mahdi
Morgan Le Fay
5
4
10
2.5
W
Skadi
shardguru
Skadi
4
4
10
2.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

82,226
Damage
62,994
87,121
Taken
89,632
65,024
Mitigated
52,559
34,362
Healing
32,055
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
Aha_ha_Biggums
Gilgamesh
14,773
2,500
1,990
6,279
28,376
38,365
400
16,456
11,920
524
24,407
W
Raijin
Eyez2029
Raijin
17,265
1,315
1,617
2,858
16,185
7,464
2,023
8,146
8,039
32,522
0
L
Hou Yi
MerlynoX
Hou Yi
14,641
4,387
1,312
1,738
14,564
7,364
171
8,978
5,296
0
29,812
W
Baron Samedi
Miss nova95
Baron Samedi
14,797
533
5,684
4,732
11,214
5,115
904
6,612
4,602
33,698
0
L
Olorun
6,965
3,649
1,538
3,641
18,394
8,050
522
10,967
7,107
14,836
0
L
Scylla
RiL3Yx
Scylla
15,585
1,594
1,570
2,403
10,644
5,043
318
5,053
5,489
43,010
0
L
19,217
64
1,512
2,105
10,676
4,829
0
4,818
5,764
34,993
0
L
Kumbhakarna
itzthiccboi
Kumbhakarna
6,586
391
2,729
13,507
35,354
27,273
148
22,079
12,754
16,654
0
W
Morgan Le Fay
mahdi
Morgan Le Fay
19,309
1,651
2,319
5,042
15,172
7,395
517
6,089
9,083
42,069
0
W
Skadi
shardguru
Skadi
16,082
4,577
2,051
1,790
16,174
6,685
4,452
11,050
5,124
0
29,230

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

60,130
Gold Earned
52,582
173
Minions Killed
158
0
Camps Cleared
0
1,482,393
Distance Traveled
1,283,319
3
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
12,548
784
22
1
0
317,201
3
W
Raijin
12,220
764
56
4
0
256,108
0
L
Hou Yi
10,254
641
33
2
0
243,534
0
W
Baron Samedi
11,500
719
37
2
0
309,287
0
L
Olorun
9,180
574
15
1
0
238,154
0
L
Scylla
11,680
730
64
4
0
263,431
0
L
Janus
10,040
628
35
2
0
266,933
0
L
Kumbhakarna
11,428
714
11
1
0
271,267
0
W
Morgan Le Fay
12,188
762
36
2
0
303,852
0
W
Skadi
11,674
730
22
1
0
295,945
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role