Player Matchup

Anhur
Anhur
 
Anhur
Level 75
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Poseidon
Poseidon
ALostPath
Poseidon
Level 136
God Stats
15W - 12L
1,715 SR
Queue Stats
773W - 689L
1,596 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
KuruptReflex
Ah Muzen Cab
Level 49
God Stats
4W - 1L
1,866 SR
Queue Stats
21W - 23L
1,445 Elo+
Solo
Amaterasu
Amaterasu
OG_Endr
Amaterasu
Level 47
God Stats
2W - 1L
1,500 SR
Queue Stats
3W - 3L
1,423 Elo+
Party 2
Charon
Charon
ZeltinX
Charon
Level 67
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,319 Elo+
Party 2
Team Averages
Level 75
1,616 SR
1,457 Elo+

VS

Team Averages
Level 96
1,474 SR
1,394 Elo+
Sol
Sol
GigaJulo
Sol
Level 39
God Stats
8W - 10L
1,123 SR
Queue Stats
143W - 164L
1,435 Elo+
Party 1
Danzaburou
Danzaburou
Ignaceo
Danzaburou
Level 31
God Stats
1W - 1L
1,731 SR
Queue Stats
4W - 10L
1,364 Elo+
Solo
Nu Wa
Nu Wa
JordanOwans
Nu Wa
Level 143
God Stats
38W - 28L
1,553 SR
Queue Stats
137W - 146L
1,519 Elo+
Solo
Chaac
Chaac
MoonlightShad0w
Chaac
Level 139
God Stats
1W - 1L
1,639 SR
Queue Stats
8W - 16L
1,421 Elo+
Solo
Maui
Maui
Zabujo
Maui
Level 128
God Stats
0W - 1L
1,322 SR
Queue Stats
4W - 16L
1,232 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
11
1 / 0 / 8
6,074
1,215
2,581
3,231
1,285
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Poseidon
ALostPath
Poseidon
11
2 / 0 / 7
7,209
1,442
6,307
5,121
3,810
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ah Muzen Cab
KuruptReflex
Ah Muzen Cab
11
4 / 0 / 3
7,242
1,448
4,457
3,031
1,356
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Amaterasu
OG_Endr
Amaterasu
11
0 / 0 / 9
5,818
1,164
3,627
5,037
4,047
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Charon
ZeltinX
Charon
11
2 / 0 / 7
6,023
1,205
3,312
1,675
1,504
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Team 1 Tickets

397

VS

Team 2 Tickets

335

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 0
5,650
1,130
4,411
5,083
2,231
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Danzaburou
Ignaceo
Danzaburou
9
0 / 0 / 0
5,042
1,008
0
0
0
10
0 / 3 / 0
5,457
1,091
3,875
4,383
1,598
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

10
0 / 1 / 0
5,577
1,115
4,550
5,966
5,338
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Maui
Zabujo
Maui
10
0 / 2 / 0
6,113
1,223
1,687
6,793
5,814
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
0
9
Kills
0
0
Deaths
9
34
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
1
0
8
5
W
Poseidon
ALostPath
Poseidon
2
0
7
5.5
L
0
3
0
0
L
Danzaburou
Ignaceo
Danzaburou
0
0
0
0
L
0
3
0
0
W
Ah Muzen Cab
KuruptReflex
Ah Muzen Cab
4
0
3
5.5
L
0
1
0
0
W
Amaterasu
OG_Endr
Amaterasu
0
0
9
4.5
L
Maui
Zabujo
Maui
0
2
0
0
W
Charon
ZeltinX
Charon
2
0
7
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,284
Damage
14,523
18,095
Taken
22,225
12,002
Mitigated
14,981
4,189
Healing
2,722
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
2,581
1,770
0
715
3,231
1,285
0
1,269
1,962
0
11,581
W
Poseidon
ALostPath
Poseidon
6,307
1,677
0
2,048
5,121
3,810
0
3,145
1,976
19,756
0
L
4,411
800
0
523
5,083
2,231
0
2,426
2,575
15,593
0
L
Danzaburou
Ignaceo
Danzaburou
0
0
0
0
0
0
0
0
0
0
0
L
3,875
1,079
0
0
4,383
1,598
0
1,654
2,652
11,580
0
W
Ah Muzen Cab
KuruptReflex
Ah Muzen Cab
4,457
992
0
192
3,031
1,356
0
1,492
1,539
0
28,514
L
4,550
82
177
1,292
5,966
5,338
0
2,407
3,434
0
18,548
W
Amaterasu
OG_Endr
Amaterasu
3,627
1,140
0
1,174
5,037
4,047
0
2,977
2,060
0
9,601
L
Maui
Zabujo
Maui
1,687
416
0
730
6,793
5,814
0
3,132
3,569
9,546
0
W
Charon
ZeltinX
Charon
3,312
349
0
60
1,675
1,504
0
1,090
585
5,859
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,366
Gold Earned
27,839
128
Minions Killed
114
6
Camps Cleared
4
530,104
Distance Traveled
406,173
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
6,074
1,215
24
5
2
106,979
0
W
Poseidon
7,209
1,442
23
5
1
117,071
0
L
Sol
5,650
1,130
32
6
3
98,129
0
L
Danzaburou
5,042
1,008
0
0
0
0
0
L
Nu Wa
5,457
1,091
20
4
1
92,638
0
W
Ah Muzen Cab
7,242
1,448
59
12
3
113,851
0
L
Chaac
5,577
1,115
39
8
0
113,024
0
W
Amaterasu
5,818
1,164
18
4
0
107,912
0
L
Maui
6,113
1,223
23
5
0
102,382
0
W
Charon
6,023
1,205
4
1
0
84,291
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role