Player Matchup

Ares
Ares
Ix-BERZRK-xI
Ares
Level 105
God Stats
3W - 2L
1,687 SR
Queue Stats
215W - 222L
1,366 Elo+
Solo
Bakasura
Bakasura
Thunder wolf610
Bakasura
Level 30
God Stats
2W - 4L
1,399 SR
Queue Stats
41W - 59L
1,289 Elo+
Solo
Chaac
Chaac
kevin132002
Chaac
Level 49
God Stats
1W - 1L
1,500 SR
Queue Stats
33W - 35L
1,313 Elo+
Solo
Team Averages
Level 61
1,529 SR
1,323 Elo+

VS

Team Averages
Level 79
1,525 SR
1,303 Elo+
Kuzenbo
Kuzenbo
Paul-NLD
Kuzenbo
Level 69
God Stats
12W - 10L
1,538 SR
Queue Stats
527W - 601L
1,289 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Repushko
Ah Muzen Cab
Level 128
God Stats
2W - 3L
1,638 SR
Queue Stats
125W - 141L
1,356 Elo+
Solo
Nu Wa
Nu Wa
TheColourOf
Nu Wa
Level 41
God Stats
2W - 1L
1,398 SR
Queue Stats
22W - 25L
1,264 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 1 / 1
12,284
647
9,131
22,774
21,806
Bewitched Dagger

Bewitched Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - All enemy gods have 25% reduced Attack Speed in a 55 unit radius around you.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Y10 Pythagorem's Piece

Y10 Pythagorem's Piece

+35
Magical Power
+150
Health
+6%
Magical Lifesteal
+10%
Cooldown Reduction

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 6% and their Magical Power increased by 15 or their Physical Lifesteal increased by 6% and their Physical Power increased by 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Bakasura
7
0 / 0 / 0
10,194
537
3,055
4,606
1,909
Hidden Dagger

Hidden Dagger

+15
Physical Power

16
1 / 5 / 3
12,867
677
9,796
20,936
15,225
Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Winged Blade

Winged Blade

+25
Magical Protection
+200
Health
+20%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
Paul-NLD
Kuzenbo
13
1 / 3 / 3
12,586
662
5,706
17,832
23,820
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Ah Muzen Cab
Repushko
Ah Muzen Cab
16
1 / 0 / 3
13,560
714
12,987
8,754
4,169
Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

16
4 / 2 / 2
14,090
742
20,662
9,182
3,873
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
14
5
Kills
6
6
Deaths
5
4
Assists
8
Player
Kills
Deaths
Assists
KDA
L
4
1
1
4.5
W
Kuzenbo
Paul-NLD
Kuzenbo
1
3
3
0.83
W
Ah Muzen Cab
Repushko
Ah Muzen Cab
1
0
3
2.5
W
4
2
2
2.5
L
Bakasura
0
0
0
0
L
1
5
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,982
Damage
39,355
48,316
Taken
35,768
38,940
Mitigated
31,862
4,424
Healing
5,738
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,131
1,500
0
762
22,774
21,806
0
11,659
11,115
33,188
0
W
Kuzenbo
Paul-NLD
Kuzenbo
5,706
2,916
0
102
17,832
23,820
305
5,243
12,146
15,955
0
W
Ah Muzen Cab
Repushko
Ah Muzen Cab
12,987
4,960
0
4,608
8,754
4,169
774
2,468
6,130
0
61,496
W
20,662
7,147
0
1,028
9,182
3,873
1,732
2,814
6,293
76,178
0
L
Bakasura
3,055
2,232
0
980
4,606
1,909
0
2,295
2,311
0
12,171
L
9,796
2,216
0
2,682
20,936
15,225
0
12,872
8,064
2,057
64,017

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,345
Gold Earned
40,236
190
Minions Killed
177
0
Camps Cleared
0
760,271
Distance Traveled
987,593
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ares
12,284
647
61
3
0
358,277
1
W
Kuzenbo
12,586
662
14
1
0
334,929
0
W
Ah Muzen Cab
13,560
714
89
5
0
337,598
6
W
Nu Wa
14,090
742
74
4
0
315,066
0
L
Bakasura
10,194
537
27
1
0
84,845
1
L
Chaac
12,867
677
102
5
0
317,149
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role