Player Matchup

Odin
Odin
IIMaycII
Odin
Level 61
God Stats
9W - 6L
1,239 SR
Queue Stats
184W - 185L
1,423 Elo+
Party 2
Neith
Neith
JenyaWhysobad
Neith
Level 86
God Stats
2W - 0L
1,500 SR
Queue Stats
86W - 77L
1,425 Elo+
Party 2
Charon
Charon
K otic1701
Charon
Level 136
God Stats
8W - 4L
1,534 SR
Queue Stats
364W - 369L
1,472 Elo+
Solo
Janus
Janus
Mad_Aztec
Janus
Level 36
God Stats
2W - 1L
1,314 SR
Queue Stats
25W - 28L
1,454 Elo+
Solo
Cu Chulainn
Cu Chulainn
MayourFischer69
Cu Chulainn
Level 66
God Stats
1W - 1L
1,500 SR
Queue Stats
150W - 154L
1,469 Elo+
Party 2
Team Averages
Level 77
1,417 SR
1,449 Elo+

VS

Team Averages
Level 93
1,551 SR
1,472 Elo+
Mercury
Mercury
 
Mercury
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Awesome_Alex09
Cerberus
Level 79
God Stats
3W - 1L
1,864 SR
Queue Stats
309W - 311L
1,522 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Gibbo8337
Ah Muzen Cab
Level 144
God Stats
0W - 2L
1,500 SR
Queue Stats
227W - 200L
1,480 Elo+
Solo
Merlin
Merlin
LS4B_Noos
Merlin
Level 48
God Stats
0W - 2L
1,552 SR
Queue Stats
1W - 6L
1,358 Elo+
Party 1
Chaac
Chaac
Zetco27
Chaac
Level 48
God Stats
0W - 1L
1,337 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
10
1 / 1 / 4
7,282
520
2,196
10,379
7,977
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 3 / 2
7,360
526
10,143
10,011
4,248
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Charon
K otic1701
Charon
13
0 / 2 / 1
8,426
602
6,130
10,864
6,470
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Magic Focus

Magic Focus

+20
Magical Power

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Janus
Mad_Aztec
Janus
13
3 / 0 / 1
8,380
599
4,671
4,552
1,664
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Cu Chulainn
MayourFischer69
Cu Chulainn
12
2 / 0 / 1
7,249
518
3,748
11,141
9,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
0 / 1 / 2
7,006
500
6,437
10,602
4,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
13
0 / 1 / 1
7,514
537
4,887
10,214
8,079
Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Ah Muzen Cab
Gibbo8337
Ah Muzen Cab
13
2 / 1 / 0
7,276
520
4,560
11,685
4,754
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Merlin
LS4B_Noos
Merlin
11
1 / 2 / 0
6,598
471
2,385
5,300
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chaac
Zetco27
Chaac
10
1 / 3 / 2
6,477
463
3,697
10,637
11,526
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
9
8
Kills
4
6
Deaths
8
9
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Mercury
 
Mercury
0
1
2
1
L
Cerberus
0
1
1
0.5
L
Ah Muzen Cab
Gibbo8337
Ah Muzen Cab
2
1
0
2
W
Odin
1
1
4
3
W
2
3
2
1
W
Charon
K otic1701
Charon
0
2
1
0.25
L
Merlin
LS4B_Noos
Merlin
1
2
0
0.5
W
Janus
Mad_Aztec
Janus
3
0
1
3.5
W
Cu Chulainn
MayourFischer69
Cu Chulainn
2
0
1
2.5
L
Chaac
Zetco27
Chaac
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,888
Damage
21,966
46,947
Taken
48,438
29,696
Mitigated
30,407
10,183
Healing
6,905
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
 
Mercury
6,437
2,993
0
478
10,602
4,056
0
1,329
9,173
0
62,557
L
Cerberus
4,887
129
0
3,319
10,214
8,079
0
4,833
4,765
59,082
0
L
Ah Muzen Cab
Gibbo8337
Ah Muzen Cab
4,560
1,847
0
1,484
11,685
4,754
0
1,584
10,013
0
62,026
W
Odin
2,196
332
384
1,693
10,379
7,977
355
841
9,538
0
17,222
W
10,143
4,940
0
2,256
10,011
4,248
588
563
9,448
0
56,050
W
Charon
K otic1701
Charon
6,130
993
12
3,511
10,864
6,470
0
4,154
6,710
54,202
0
L
Merlin
LS4B_Noos
Merlin
2,385
0
0
491
5,300
1,992
137
1,424
3,792
40,630
0
W
Janus
Mad_Aztec
Janus
4,671
179
0
677
4,552
1,664
515
1,370
3,182
62,678
0
W
Cu Chulainn
MayourFischer69
Cu Chulainn
3,748
587
0
1,650
11,141
9,337
0
1,426
9,715
0
46,566
L
Chaac
Zetco27
Chaac
3,697
508
0
1,133
10,637
11,526
322
687
9,894
0
29,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,697
Gold Earned
34,871
399
Minions Killed
439
0
Camps Cleared
0
1,355,947
Distance Traveled
1,402,015
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,006
500
95
7
0
320,882
0
L
Cerberus
7,514
537
146
10
0
269,521
0
L
Ah Muzen Cab
7,276
520
87
6
0
271,082
0
W
Odin
7,282
520
24
2
0
303,203
0
W
Neith
7,360
526
82
6
0
247,115
0
W
Charon
8,426
602
111
8
0
234,494
0
L
Merlin
6,598
471
75
5
0
269,473
3
W
Janus
8,380
599
117
8
0
304,267
0
W
Cu Chulainn
7,249
518
65
5
0
266,868
0
L
Chaac
6,477
463
36
3
0
271,057
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role