Player Matchup

Ra
Ra
Alfnate
Ra
Level 7
God Stats
1W - 5L
1,500 SR
Queue Stats
9W - 9L
1,171 Elo+
Party 1
Medusa
Medusa
TheNextGenJew
Medusa
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 26L
1,148 Elo+
Party 1
Athena
Athena
TheNicksation
Athena
Level 67
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 47L
1,174 Elo+
Party 1
Team Averages
Level 30
1,500 SR
1,164 Elo+

VS

Team Averages
Level 65
1,289 SR
1,305 Elo+
Anubis
Anubis
itzGoofieV
Anubis
Level 83
God Stats
25W - 31L
1,406 SR
Queue Stats
108W - 110L
1,348 Elo+
Solo
Cthulhu
Cthulhu
kevin132002
Cthulhu
Level 49
God Stats
1W - 1L
1,178 SR
Queue Stats
33W - 35L
1,293 Elo+
Solo
Anhur
Anhur
stinkbeast69
Anhur
Level 64
God Stats
1W - 0L
1,282 SR
Queue Stats
36W - 41L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 7 / 2
10,513
701
9,244
10,506
3,467
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

13
2 / 6 / 2
10,293
686
6,175
12,345
3,679
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

11
1 / 3 / 3
9,678
645
4,463
18,321
17,193
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
itzGoofieV
Anubis
14
5 / 3 / 7
11,747
783
11,782
8,944
4,333
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cthulhu
kevin132002
Cthulhu
14
2 / 1 / 10
11,540
769
8,153
14,035
8,383
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
9 / 0 / 7
13,232
882
17,080
8,175
3,173
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Malicious Deathbringer

Malicious Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Successfully hitting an Enemy God with a Critical Strike will subtract 1s from all of your abilities currently on cooldown.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
40
4
Kills
16
16
Deaths
4
7
Assists
24
Player
Kills
Deaths
Assists
KDA
L
1
7
2
0.29
L
2
6
2
0.5
L
1
3
3
0.83
W
Anubis
itzGoofieV
Anubis
5
3
7
2.83
W
Cthulhu
kevin132002
Cthulhu
2
1
10
7
W
9
0
7
12.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,882
Damage
37,015
41,172
Taken
31,154
24,339
Mitigated
15,889
2,337
Healing
7,025
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,244
898
497
362
10,506
3,467
0
5,734
4,772
35,905
0
L
6,175
2,227
0
897
12,345
3,679
0
8,151
4,194
0
33,132
L
4,463
897
78
503
18,321
17,193
0
6,548
11,773
14,672
740
W
Anubis
itzGoofieV
Anubis
11,782
399
0
2,044
8,944
4,333
416
4,429
4,356
33,185
0
W
Cthulhu
kevin132002
Cthulhu
8,153
444
0
1,901
14,035
8,383
914
4,899
8,830
50,162
0
W
17,080
11,629
0
3,080
8,175
3,173
1,496
4,128
4,047
0
66,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,484
Gold Earned
36,519
111
Minions Killed
182
0
Camps Cleared
0
743,796
Distance Traveled
783,952
0
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
10,513
701
61
4
0
242,431
0
L
Medusa
10,293
686
34
2
0
242,055
0
L
Athena
9,678
645
16
1
0
259,310
0
W
Anubis
11,747
783
44
3
0
229,382
0
W
Cthulhu
11,540
769
63
4
0
260,456
1
W
Anhur
13,232
882
75
5
0
294,114
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role