Player Matchup

Maui
Maui
 
Maui
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
He Bo
He Bo
ItDiesToday77
He Bo
Level 123
God Stats
2W - 2L
1,571 SR
Queue Stats
320W - 308L
1,535 Elo+
Solo
Chiron
Chiron
Yamadoli
Chiron
Level 126
God Stats
2W - 1L
1,613 SR
Queue Stats
120W - 70L
1,607 Elo+
Party 1
Hel
Hel
turaixo
Hel
Level 158
God Stats
7W - 4L
1,692 SR
Queue Stats
247W - 150L
1,583 Elo+
Party 1
Nike
Nike
ほがちゃもふもふ
Nike
Level 91
God Stats
10W - 6L
1,780 SR
Queue Stats
223W - 130L
1,628 Elo+
Party 1
Team Averages
Level 128
1,631 SR
1,571 Elo+

VS

Team Averages
Level 135
1,523 SR
1,516 Elo+
Hel
Hel
 
Hel
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Amaterasu
Amaterasu
KingDingaLingET
Amaterasu
Level 155
God Stats
2W - 2L
1,616 SR
Queue Stats
129W - 135L
1,518 Elo+
Solo
Charon
Charon
Negative Psyche
Charon
Level 146
God Stats
5W - 2L
1,552 SR
Queue Stats
253W - 265L
1,533 Elo+
Solo
Skadi
Skadi
One00kDre
Skadi
Level 144
God Stats
12W - 11L
1,443 SR
Queue Stats
614W - 662L
1,522 Elo+
Solo
Merlin
Merlin
SAMURAIKANJI
Merlin
Level 146
God Stats
8W - 6L
1,502 SR
Queue Stats
260W - 259L
1,506 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maui
 
Maui
15
1 / 1 / 1
9,293
664
7,367
15,449
16,507
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

13
0 / 2 / 2
7,571
541
5,634
10,743
6,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chiron
Yamadoli
Chiron
16
1 / 2 / 1
8,673
620
12,972
10,255
6,778
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hel
15
0 / 1 / 2
8,297
593
9,810
11,479
7,196
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
0 / 1 / 1
7,984
570
8,291
15,775
15,871
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
 
Hel
14
0 / 1 / 4
8,553
611
5,220
9,964
6,140
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Amaterasu
KingDingaLingET
Amaterasu
16
2 / 0 / 3
9,299
664
5,954
19,166
15,440
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

15
0 / 0 / 6
9,015
644
11,882
13,535
11,508
Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Skadi
One00kDre
Skadi
16
0 / 0 / 5
9,313
665
13,619
7,918
5,323
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Merlin
18
4 / 1 / 2
10,765
769
21,324
10,914
5,903
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
26
2
Kills
6
7
Deaths
2
7
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Maui
 
Maui
1
1
1
1.5
W
Hel
 
Hel
0
1
4
2
L
0
2
2
0.5
W
Amaterasu
KingDingaLingET
Amaterasu
2
0
3
3.5
W
0
0
6
3
W
Skadi
One00kDre
Skadi
0
0
5
2.5
W
Merlin
4
1
2
5
L
Chiron
Yamadoli
Chiron
1
2
1
0.75
L
Hel
0
1
2
1
L
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,074
Damage
57,999
63,701
Taken
61,497
52,546
Mitigated
44,314
43,142
Healing
47,713
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maui
 
Maui
7,367
486
3,194
3,256
15,449
16,507
0
9,216
5,427
9,741
0
W
Hel
 
Hel
5,220
0
20,756
7,222
9,964
6,140
314
3,525
6,295
7,710
0
L
5,634
87
968
440
10,743
6,194
0
6,471
4,059
8,529
0
W
Amaterasu
KingDingaLingET
Amaterasu
5,954
529
761
6,768
19,166
15,440
672
5,924
12,885
50
12,222
W
11,882
389
2,824
4,047
13,535
11,508
922
4,189
8,799
16,115
0
W
Skadi
One00kDre
Skadi
13,619
2,104
445
533
7,918
5,323
1,633
4,722
3,009
0
41,473
W
Merlin
21,324
383
2,190
2,167
10,914
5,903
440
4,451
6,269
50,139
0
L
Chiron
Yamadoli
Chiron
12,972
1,797
2,676
1,137
10,255
6,778
14
6,598
3,418
0
43,158
L
Hel
9,810
157
20,884
7,413
11,479
7,196
0
5,154
5,956
29,201
0
L
8,291
37
1,062
2,112
15,775
15,871
0
9,323
5,566
0
14,812

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,818
Gold Earned
46,945
136
Minions Killed
169
0
Camps Cleared
0
1,442,045
Distance Traveled
1,377,528
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maui
9,293
664
10
1
0
274,127
0
W
Hel
8,553
611
6
0
0
286,725
0
L
He Bo
7,571
541
11
1
0
248,670
0
W
Amaterasu
9,299
664
22
2
0
282,800
0
W
Charon
9,015
644
14
1
0
259,653
0
W
Skadi
9,313
665
55
4
0
277,061
0
W
Merlin
10,765
769
72
5
0
271,289
0
L
Chiron
8,673
620
49
4
0
292,726
0
L
Hel
8,297
593
50
4
0
307,874
0
L
Nike
7,984
570
16
1
0
318,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role