Player Matchup

Bastet
Bastet
 
Bastet
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
King Arthur
King Arthur
Kruzer23_
King Arthur
Level 57
God Stats
1W - 1L
1,600 SR
Queue Stats
35W - 41L
1,442 Elo+
Solo
Nu Wa
Nu Wa
ThatOneWaifu
Nu Wa
Level 111
God Stats
15W - 13L
1,446 SR
Queue Stats
236W - 232L
1,442 Elo+
Solo
Cupid
Cupid
janushPawulon
Cupid
Level 61
God Stats
12W - 4L
1,823 SR
Queue Stats
145W - 156L
1,469 Elo+
Party 1
Bacchus
Bacchus
loty13
Bacchus
Level 3
God Stats
1W - 5L
1,810 SR
Queue Stats
2W - 6L
1,772 Elo+
Party 1
Team Averages
Level 71
1,636 SR
1,525 Elo+

VS

Team Averages
Level 73
1,565 SR
1,446 Elo+
Khepri
Khepri
Azreiath
Khepri
Level 34
God Stats
20W - 19L
1,409 SR
Queue Stats
36W - 33L
1,419 Elo+
Solo
Achilles
Achilles
Whisp1234
Achilles
Level 126
God Stats
8W - 1L
1,739 SR
Queue Stats
253W - 244L
1,475 Elo+
Solo
Tsukuyomi
Tsukuyomi
jpeg1974
Tsukuyomi
Level 40
God Stats
6W - 2L
1,632 SR
Queue Stats
67W - 89L
1,388 Elo+
Solo
Janus
Janus
nyxx777_
Janus
Level 69
God Stats
10W - 3L
1,545 SR
Queue Stats
290W - 275L
1,502 Elo+
Solo
Jing Wei
Jing Wei
vSniper_Godv
Jing Wei
Level 97
God Stats
3W - 2L
1,500 SR
Queue Stats
106W - 105L
1,446 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bastet
 
Bastet
12
3 / 1 / 1
7,385
492
7,861
13,573
5,224
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

King Arthur
Kruzer23_
King Arthur
8
0 / 11 / 1
5,563
371
2,746
19,717
10,187
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

13
4 / 1 / 2
8,102
540
15,471
9,427
3,341
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
1 / 2 / 2
6,372
425
4,504
10,704
3,604
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bacchus
loty13
Bacchus
9
0 / 0 / 0
6,337
422
1,049
8,519
7,603
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
Azreiath
Khepri
11
0 / 1 / 4
7,131
475
2,984
9,445
8,239
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Achilles
Whisp1234
Achilles
14
8 / 0 / 4
9,475
632
14,468
17,238
18,975
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Tsukuyomi
jpeg1974
Tsukuyomi
13
3 / 4 / 4
7,781
519
10,751
14,108
5,710
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
nyxx777_
Janus
13
1 / 2 / 1
7,566
504
7,485
10,731
3,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Jing Wei
vSniper_Godv
Jing Wei
13
2 / 1 / 1
7,765
518
7,687
7,795
3,342
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
28
8
Kills
14
15
Deaths
8
6
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Bastet
 
Bastet
3
1
1
3.5
W
Khepri
Azreiath
Khepri
0
1
4
2
L
King Arthur
Kruzer23_
King Arthur
0
11
1
0.05
L
4
1
2
5
W
Achilles
Whisp1234
Achilles
8
0
4
10
L
1
2
2
1
W
Tsukuyomi
jpeg1974
Tsukuyomi
3
4
4
1.25
L
Bacchus
loty13
Bacchus
0
0
0
0
W
Janus
nyxx777_
Janus
1
2
1
0.75
W
Jing Wei
vSniper_Godv
Jing Wei
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,631
Damage
43,375
61,940
Taken
59,317
29,959
Mitigated
40,140
12,594
Healing
20,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bastet
 
Bastet
7,861
2,563
0
5,813
13,573
5,224
0
3,070
10,217
0
56,253
W
Khepri
Azreiath
Khepri
2,984
118
2,103
1,433
9,445
8,239
568
2,097
7,212
18,148
0
L
King Arthur
Kruzer23_
King Arthur
2,746
881
260
907
19,717
10,187
0
1,393
17,577
0
11,431
L
15,471
2,681
0
1,660
9,427
3,341
0
2,660
6,520
61,671
0
W
Achilles
Whisp1234
Achilles
14,468
3,169
0
5,619
17,238
18,975
94
4,232
12,680
1,193
60,405
L
4,504
2,734
268
1,968
10,704
3,604
0
2,278
8,367
0
35,238
W
Tsukuyomi
jpeg1974
Tsukuyomi
10,751
2,180
0
4,050
14,108
5,710
73
4,237
9,617
0
57,083
L
Bacchus
loty13
Bacchus
1,049
16
0
1,718
8,519
7,603
0
1,493
6,980
6,321
0
W
Janus
nyxx777_
Janus
7,485
251
0
4,108
10,731
3,874
330
2,944
7,513
63,165
0
W
Jing Wei
vSniper_Godv
Jing Wei
7,687
4,499
0
3,301
7,795
3,342
766
1,870
5,775
0
73,273

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,759
Gold Earned
39,718
271
Minions Killed
396
0
Camps Cleared
0
1,488,831
Distance Traveled
1,533,464
2
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bastet
7,385
492
93
6
0
356,146
0
W
Khepri
7,131
475
25
2
0
287,255
0
L
King Arthur
5,563
371
8
1
0
291,564
0
L
Nu Wa
8,102
540
101
7
0
275,484
2
W
Achilles
9,475
632
77
5
0
298,275
0
L
Cupid
6,372
425
58
4
0
280,936
0
W
Tsukuyomi
7,781
519
78
5
0
357,541
2
L
Bacchus
6,337
422
11
1
0
284,701
0
W
Janus
7,566
504
91
6
0
308,971
4
W
Jing Wei
7,765
518
125
8
0
281,422
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role