Player Matchup

Sol
Sol
JesseZ83
Sol
Level 60
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,715 Elo+
Party 2
Ganesha
Ganesha
Noob18o07
Ganesha
Level 89
God Stats
0W - 2L
1,192 SR
Queue Stats
57W - 58L
1,479 Elo+
Party 3
Hou Yi
Hou Yi
OGiPOPPIE
Hou Yi
Level 152
God Stats
72W - 79L
1,495 SR
Queue Stats
442W - 451L
1,493 Elo+
Solo
Thanatos
Thanatos
sovietmako
Thanatos
Level 6
God Stats
1W - 1L
1,803 SR
Queue Stats
1W - 2L
1,715 Elo+
Party 2
Chang'e
Chang'e
svlrs
Chang'e
Level 25
God Stats
1W - 2L
1,837 SR
Queue Stats
12W - 24L
1,385 Elo+
Party 3
Team Averages
Level 66
1,565 SR
1,557 Elo+

VS

Team Averages
Level 90
1,554 SR
1,414 Elo+
Thoth
Thoth
FizzyDrink-1
Thoth
Level 136
God Stats
5W - 3L
1,660 SR
Queue Stats
99W - 114L
1,448 Elo+
Party 1
Nike
Nike
Silver-Knights-
Nike
Level 44
God Stats
2W - 2L
1,305 SR
Queue Stats
4W - 7L
1,192 Elo+
Party 1
Skadi
Skadi
merchantky
Skadi
Level 66
God Stats
15W - 17L
1,523 SR
Queue Stats
81W - 102L
1,424 Elo+
Solo
Fafnir
Fafnir
monkeycrisps
Fafnir
Level 114
God Stats
11W - 2L
1,879 SR
Queue Stats
87W - 72L
1,536 Elo+
Solo
Thanatos
Thanatos
x-CounterCargo-x
Thanatos
Level 89
God Stats
30W - 40L
1,401 SR
Queue Stats
197W - 194L
1,468 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 5 / 1
6,227
445
5,264
10,956
3,599
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
Noob18o07
Ganesha
9
0 / 1 / 0
5,164
369
1,069
8,363
4,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hou Yi
OGiPOPPIE
Hou Yi
13
2 / 1 / 1
7,248
518
3,810
10,594
3,741
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
sovietmako
Thanatos
9
1 / 7 / 1
5,472
391
2,267
10,630
3,194
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
svlrs
Chang'e
10
1 / 5 / 1
5,820
416
3,269
12,158
3,466
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 0 / 1
9,275
663
7,473
4,270
1,740
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

13
3 / 1 / 5
7,966
569
8,862
11,159
8,071
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Skadi
11
3 / 1 / 1
7,215
515
7,004
5,124
1,873
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Fafnir
11
1 / 0 / 12
8,156
583
3,523
5,341
5,654
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Abyssal Stone

Abyssal Stone

+35
Physical Protection
+40
Magical Protection
+250
Health

PASSIVE - Successful ability damage to an enemy god applies a debuff that afflicts them with 20% Negative CDR for 5s.

14
5 / 2 / 1
8,483
606
6,961
13,021
5,423
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
38
4
Kills
18
19
Deaths
4
4
Assists
20
Player
Kills
Deaths
Assists
KDA
W
6
0
1
6.5
L
0
5
1
0.1
L
Ganesha
Noob18o07
Ganesha
0
1
0
0
L
Hou Yi
OGiPOPPIE
Hou Yi
2
1
1
2.5
W
3
1
5
5.5
W
Skadi
3
1
1
3.5
W
Fafnir
1
0
12
7
L
Thanatos
sovietmako
Thanatos
1
7
1
0.21
L
Chang'e
svlrs
Chang'e
1
5
1
0.3
W
5
2
1
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,679
Damage
33,823
52,701
Taken
38,915
18,361
Mitigated
22,761
12,116
Healing
14,051
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,473
120
0
750
4,270
1,740
51
1,974
2,296
82,582
0
L
5,264
1,109
0
3,542
10,956
3,599
0
745
10,211
27,403
2,197
L
Ganesha
Noob18o07
Ganesha
1,069
172
0
1,618
8,363
4,361
0
990
7,373
7,645
0
L
Hou Yi
OGiPOPPIE
Hou Yi
3,810
1,876
0
2,445
10,594
3,741
0
293
10,301
0
52,159
W
8,862
599
0
250
11,159
8,071
247
4,870
6,289
577
46,799
W
Skadi
7,004
3,629
0
1,065
5,124
1,873
1,127
211
4,913
0
48,009
W
Fafnir
3,523
1,256
1,664
2,230
5,341
5,654
0
1,541
3,800
15,426
0
L
Thanatos
sovietmako
Thanatos
2,267
882
0
1,798
10,630
3,194
0
3,538
7,092
0
14,506
L
Chang'e
svlrs
Chang'e
3,269
286
350
2,363
12,158
3,466
0
5,646
6,512
29,847
0
W
6,961
2,219
0
8,092
13,021
5,423
906
856
12,165
0
73,040

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,931
Gold Earned
41,095
196
Minions Killed
413
0
Camps Cleared
0
1,260,134
Distance Traveled
1,311,904
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
9,275
663
151
11
0
298,279
0
L
Sol
6,227
445
56
4
0
254,412
0
L
Ganesha
5,164
369
0
0
0
217,534
0
L
Hou Yi
7,248
518
62
4
0
263,106
0
W
Nike
7,966
569
77
6
0
276,619
0
W
Skadi
7,215
515
64
5
0
203,083
0
W
Fafnir
8,156
583
10
1
0
225,208
0
L
Thanatos
5,472
391
27
2
0
304,887
0
L
Chang'e
5,820
416
51
4
0
220,195
0
W
Thanatos
8,483
606
111
8
0
308,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role