Player Matchup

Chiron
Chiron
 
Chiron
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bastet
Bastet
 
Bastet
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Guan Yu
Guan Yu
GuardianTeemo
Guan Yu
Level 86
God Stats
1W - 2L
1,500 SR
Queue Stats
67W - 61L
1,433 Elo+
Solo
Ah Puch
Ah Puch
LordSweeper
Ah Puch
Level 113
God Stats
7W - 3L
1,688 SR
Queue Stats
116W - 142L
1,420 Elo+
Solo
Fafnir
Fafnir
Zeroknife13
Fafnir
Level 154
God Stats
4W - 1L
1,702 SR
Queue Stats
418W - 452L
1,500 Elo+
Solo
Team Averages
Level 123
1,578 SR
1,471 Elo+

VS

Team Averages
Level 82
1,665 SR
1,483 Elo+
Zeus
Zeus
BishopTony
Zeus
Level 68
God Stats
3W - 2L
1,718 SR
Queue Stats
80W - 85L
1,497 Elo+
Party 1
Persephone
Persephone
JackalDaddy
Persephone
Level 103
God Stats
2W - 3L
1,463 SR
Queue Stats
79W - 83L
1,522 Elo+
Party 1
Serqet
Serqet
Likatus517
Serqet
Level 17
God Stats
0W - 2L
1,500 SR
Queue Stats
15W - 18L
1,466 Elo+
Solo
Atlas
Atlas
XiKash
Atlas
Level 102
God Stats
4W - 1L
1,821 SR
Queue Stats
166W - 160L
1,511 Elo+
Party 1
Sylvanus
Sylvanus
iTz Roc Boi
Sylvanus
Level 121
God Stats
2W - 1L
1,825 SR
Queue Stats
286W - 302L
1,421 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
14
3 / 2 / 8
8,208
1,026
7,135
5,843
2,637
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bastet
 
Bastet
13
3 / 1 / 6
7,055
882
5,028
7,327
3,240
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Guan Yu
13
5 / 2 / 7
8,037
1,005
5,371
11,010
7,989
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Ah Puch
LordSweeper
Ah Puch
13
2 / 3 / 6
7,199
900
6,916
6,909
2,798
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Fafnir
12
1 / 2 / 4
7,321
915
2,478
8,575
8,759
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 4 / 4
6,139
767
8,630
6,170
2,148
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Persephone
JackalDaddy
Persephone
13
3 / 4 / 4
7,374
922
9,497
7,257
2,910
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Serqet
Likatus517
Serqet
14
6 / 3 / 2
7,090
886
5,601
7,413
3,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
XiKash
Atlas
12
0 / 3 / 5
6,776
847
3,694
8,640
8,007
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+200
Health

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sylvanus
iTz Roc Boi
Sylvanus
1
0 / 0 / 0
1,928
241
0
0
0

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
25
14
Kills
10
10
Deaths
14
31
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
3
2
8
3.5
W
Bastet
 
Bastet
3
1
6
6
L
1
4
4
0.75
W
Guan Yu
5
2
7
4.25
L
Persephone
JackalDaddy
Persephone
3
4
4
1.25
L
Serqet
Likatus517
Serqet
6
3
2
2.33
W
Ah Puch
LordSweeper
Ah Puch
2
3
6
1.67
L
Atlas
XiKash
Atlas
0
3
5
0.83
W
Fafnir
1
2
4
1.5
L
Sylvanus
iTz Roc Boi
Sylvanus
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,928
Damage
27,422
39,664
Taken
29,480
25,423
Mitigated
16,876
17,567
Healing
6,507
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
7,135
2,778
1,300
1,923
5,843
2,637
854
3,667
2,092
0
14,984
W
Bastet
 
Bastet
5,028
1,206
176
768
7,327
3,240
201
4,061
3,266
0
6,687
L
8,630
1,561
500
545
6,170
2,148
0
1,746
4,424
15,163
0
W
Guan Yu
5,371
659
3,787
3,569
11,010
7,989
107
6,840
3,770
0
13,144
L
Persephone
JackalDaddy
Persephone
9,497
385
296
1,337
7,257
2,910
0
1,774
5,382
19,315
0
L
Serqet
Likatus517
Serqet
5,601
1,396
411
1,408
7,413
3,811
0
3,311
4,102
0
5,776
W
Ah Puch
LordSweeper
Ah Puch
6,916
133
555
655
6,909
2,798
172
2,846
3,870
15,170
0
L
Atlas
XiKash
Atlas
3,694
700
634
1,376
8,640
8,007
255
2,527
6,113
10,277
0
W
Fafnir
2,478
588
2,417
2,417
8,575
8,759
110
4,407
3,864
5,470
0
L
Sylvanus
iTz Roc Boi
Sylvanus
0
0
0
0
0
0
0
0
0
0
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,820
Gold Earned
29,307
63
Minions Killed
68
0
Camps Cleared
0
838,147
Distance Traveled
615,128
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,208
1,026
25
3
0
167,217
0
W
Bastet
7,055
882
2
0
0
183,815
0
L
Zeus
6,139
767
30
4
0
136,887
0
W
Guan Yu
8,037
1,005
14
2
0
186,066
0
L
Persephone
7,374
922
27
3
0
158,428
0
L
Serqet
7,090
886
1
0
0
150,897
0
W
Ah Puch
7,199
900
16
2
0
162,759
0
L
Atlas
6,776
847
10
1
0
168,916
0
W
Fafnir
7,321
915
6
1
0
138,290
0
L
Sylvanus
1,928
241
0
0
0
0
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role