Player Matchup

Ah Muzen Cab
Ah Muzen Cab
Jac_Cal713
Ah Muzen Cab
Level 128
God Stats
6W - 6L
1,542 SR
Queue Stats
20W - 28L
1,459 Elo+
Party 1
Surtr
Surtr
RandomzZeus
Surtr
Level 40
God Stats
6W - 5L
1,665 SR
Queue Stats
11W - 17L
1,444 Elo+
Party 1
Baron Samedi
Baron Samedi
ShapelessSeven7
Baron Samedi
Level 133
God Stats
3W - 3L
1,611 SR
Queue Stats
18W - 27L
1,437 Elo+
Party 1
Team Averages
Level 100
1,606 SR
1,447 Elo+

VS

Team Averages
Level 88
1,604 SR
1,434 Elo+
Jormungandr
Jormungandr
EVAZero8
Jormungandr
Level 85
God Stats
2W - 2L
1,837 SR
Queue Stats
13W - 18L
1,455 Elo+
Party 2
Aphrodite
Aphrodite
JuniorQc
Aphrodite
Level 68
God Stats
8W - 15L
1,474 SR
Queue Stats
13W - 18L
1,455 Elo+
Party 2
Danzaburou
Danzaburou
javier1124
Danzaburou
Level 110
God Stats
0W - 2L
1,500 SR
Queue Stats
51W - 63L
1,394 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
Jac_Cal713
Ah Muzen Cab
15
6 / 1 / 7
11,367
874
13,317
6,748
3,087
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
5 / 0 / 7
10,730
825
6,999
12,817
8,905
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Baron Samedi
ShapelessSeven7
Baron Samedi
14
4 / 2 / 11
11,087
853
13,542
9,319
6,381
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
EVAZero8
Jormungandr
12
2 / 4 / 1
9,182
706
9,006
15,635
13,925
Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Aphrodite
JuniorQc
Aphrodite
12
0 / 4 / 3
8,917
686
5,791
11,760
5,285
Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Danzaburou
javier1124
Danzaburou
11
1 / 7 / 2
8,858
681
6,508
11,506
5,029
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
9
15
Kills
3
3
Deaths
15
25
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Jormungandr
EVAZero8
Jormungandr
2
4
1
0.63
W
Ah Muzen Cab
Jac_Cal713
Ah Muzen Cab
6
1
7
9.5
L
Aphrodite
JuniorQc
Aphrodite
0
4
3
0.38
W
5
0
7
8.5
W
Baron Samedi
ShapelessSeven7
Baron Samedi
4
2
11
4.75
L
Danzaburou
javier1124
Danzaburou
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,858
Damage
21,305
28,884
Taken
38,901
18,373
Mitigated
24,239
8,498
Healing
7,221
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jormungandr
EVAZero8
Jormungandr
9,006
1,101
0
250
15,635
13,925
0
4,234
11,123
35,201
0
W
Ah Muzen Cab
Jac_Cal713
Ah Muzen Cab
13,317
5,139
0
449
6,748
3,087
1,122
3,408
3,340
0
58,372
L
Aphrodite
JuniorQc
Aphrodite
5,791
1,186
2,731
2,970
11,760
5,285
0
4,285
7,169
41,233
0
W
6,999
2,410
0
3,976
12,817
8,905
820
7,104
5,713
603
26,235
W
Baron Samedi
ShapelessSeven7
Baron Samedi
13,542
736
935
3,138
9,319
6,381
1,083
4,419
4,900
40,163
0
L
Danzaburou
javier1124
Danzaburou
6,508
1,858
199
1,071
11,506
5,029
0
4,681
6,512
0
26,625

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,184
Gold Earned
26,957
176
Minions Killed
178
0
Camps Cleared
0
677,231
Distance Traveled
657,530
5
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jormungandr
9,182
706
52
4
0
236,354
0
W
Ah Muzen Cab
11,367
874
88
7
0
240,235
1
L
Aphrodite
8,917
686
79
6
0
209,221
0
W
Surtr
10,730
825
38
3
0
233,676
0
W
Baron Samedi
11,087
853
50
4
0
203,320
4
L
Danzaburou
8,858
681
47
4
0
211,955
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role