Player Matchup

Maui
Maui
Gillamonster98
Maui
Level 106
God Stats
7W - 7L
1,566 SR
Queue Stats
18W - 26L
1,441 Elo+
Party 2
Chang'e
Chang'e
GodlyRed
Chang'e
Level 98
God Stats
6W - 4L
1,789 SR
Queue Stats
97W - 97L
1,436 Elo+
Solo
Medusa
Medusa
Leftydevil77
Medusa
Level 109
God Stats
2W - 2L
1,320 SR
Queue Stats
63W - 62L
1,465 Elo+
Solo
Hercules
Hercules
PapaTatman
Hercules
Level 78
God Stats
6W - 8L
1,440 SR
Queue Stats
92W - 84L
1,505 Elo+
Solo
Arachne
Arachne
golden EYE ford
Arachne
Level 114
God Stats
9W - 10L
1,783 SR
Queue Stats
26W - 32L
1,422 Elo+
Party 2
Team Averages
Level 101
1,580 SR
1,454 Elo+

VS

Team Averages
Level 114
1,438 SR
1,461 Elo+
Nu Wa
Nu Wa
AlexXGambino
Nu Wa
Level 82
God Stats
2W - 3L
1,453 SR
Queue Stats
51W - 59L
1,430 Elo+
Solo
Medusa
Medusa
fruitful-echo5
Medusa
Level 108
God Stats
22W - 22L
1,547 SR
Queue Stats
528W - 537L
1,479 Elo+
Party 1
Chang'e
Chang'e
lordnikkon07
Chang'e
Level 149
God Stats
3W - 7L
1,116 SR
Queue Stats
437W - 447L
1,459 Elo+
Party 1
Arachne
Arachne
raphbellic
Arachne
Level 87
God Stats
8W - 7L
1,488 SR
Queue Stats
277W - 274L
1,444 Elo+
Solo
Zhong Kui
Zhong Kui
spoiledkng
Zhong Kui
Level 146
God Stats
13W - 13L
1,585 SR
Queue Stats
30W - 37L
1,491 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 0 / 7
9,469
473
4,201
16,328
14,970
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Chang'e
GodlyRed
Chang'e
17
8 / 3 / 4
11,095
555
14,756
17,607
7,556
Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
16
5 / 5 / 1
9,529
476
9,368
14,817
5,530
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hercules
PapaTatman
Hercules
16
1 / 4 / 4
10,384
519
10,815
24,489
24,739
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

19
8 / 0 / 6
11,871
594
15,556
20,844
9,947
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 4
9,280
464
16,244
15,828
10,842
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

14
3 / 1 / 2
9,049
452
13,038
9,411
3,892
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Chang'e
lordnikkon07
Chang'e
17
2 / 4 / 1
10,527
526
16,252
20,218
17,439
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
raphbellic
Arachne
17
6 / 5 / 0
10,589
529
7,119
16,753
6,333
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Shadowdrinker

Shadowdrinker

+45
Physical Power
+10
Physical Penetration
+10%
Movement Speed

PASSIVE - Killing an enemy god drains their shadow, causing you to enter stealth and gain 30% Movement Speed for 5s. Taking damage, firing an Ability, or firing a Basic Attack breaks the stealth.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Zhong Kui
spoiledkng
Zhong Kui
13
0 / 8 / 1
8,546
427
11,559
16,059
11,625
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
20
22
Kills
12
12
Deaths
22
22
Assists
8
Player
Kills
Deaths
Assists
KDA
L
1
4
4
0.75
W
0
0
7
3.5
W
Chang'e
GodlyRed
Chang'e
8
3
4
3.33
W
Medusa
5
5
1
1.1
W
Hercules
PapaTatman
Hercules
1
4
4
0.75
L
3
1
2
4
W
8
0
6
11
L
Chang'e
lordnikkon07
Chang'e
2
4
1
0.63
L
Arachne
raphbellic
Arachne
6
5
0
1.2
L
Zhong Kui
spoiledkng
Zhong Kui
0
8
1
0.06

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

54,696
Damage
64,212
94,085
Taken
78,269
62,742
Mitigated
50,131
36,539
Healing
23,836
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
16,244
4,456
207
3,630
15,828
10,842
0
3,776
12,001
51,037
1,332
W
4,201
1,118
0
4,697
16,328
14,970
647
7,279
9,049
37,870
0
W
Chang'e
GodlyRed
Chang'e
14,756
1,415
2,601
7,462
17,607
7,556
1,864
8,561
9,046
87,524
0
W
Medusa
9,368
3,277
0
1,843
14,817
5,530
3,058
6,732
8,085
0
61,185
W
Hercules
PapaTatman
Hercules
10,815
4,102
0
9,317
24,489
24,739
103
12,383
12,106
0
84,782
L
13,038
3,343
0
3,562
9,411
3,892
61
1,351
7,900
0
70,366
W
15,556
10,981
0
10,619
20,844
9,947
0
7,768
13,076
0
111,159
L
Chang'e
lordnikkon07
Chang'e
16,252
525
407
8,249
20,218
17,439
0
1,419
17,989
92,025
0
L
Arachne
raphbellic
Arachne
7,119
5,891
0
3,955
16,753
6,333
0
3,331
13,422
0
82,064
L
Zhong Kui
spoiledkng
Zhong Kui
11,559
334
0
3,826
16,059
11,625
0
9,080
6,928
60,169
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,348
Gold Earned
47,991
538
Minions Killed
523
0
Camps Cleared
0
2,042,211
Distance Traveled
1,801,984
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nu Wa
9,280
464
55
3
0
349,629
0
W
Maui
9,469
473
57
3
0
399,447
6
W
Chang'e
11,095
555
131
7
0
402,660
3
W
Medusa
9,529
476
79
4
0
367,814
1
W
Hercules
10,384
519
124
6
0
404,412
2
L
Medusa
9,049
452
117
6
0
392,329
3
W
Arachne
11,871
594
147
7
0
467,878
0
L
Chang'e
10,527
526
148
7
0
379,520
0
L
Arachne
10,589
529
101
5
0
396,774
0
L
Zhong Kui
8,546
427
102
5
0
283,732
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role