Player Matchup

Arachne
Arachne
CKC139
Arachne
Level 149
God Stats
2W - 2L
1,483 SR
Queue Stats
37W - 42L
1,470 Elo+
Party 1
Tyr
Tyr
LuvSosa13
Tyr
Level 152
God Stats
1W - 2L
1,455 SR
Queue Stats
39W - 48L
1,449 Elo+
Party 1
Ares
Ares
Trevino9009
Ares
Level 161
God Stats
0W - 2L
1,323 SR
Queue Stats
44W - 56L
1,454 Elo+
Party 1
Izanami
Izanami
junixrr
Izanami
Level 85
God Stats
6W - 5L
1,776 SR
Queue Stats
82W - 93L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
wufles12
Tsukuyomi
Level 153
God Stats
0W - 2L
1,536 SR
Queue Stats
35W - 38L
1,476 Elo+
Party 1
Team Averages
Level 140
1,514 SR
1,468 Elo+

VS

Team Averages
Level 92
1,598 SR
1,503 Elo+
Achilles
Achilles
DnPBreakarm
Achilles
Level 49
God Stats
6W - 1L
1,528 SR
Queue Stats
50W - 56L
1,459 Elo+
Party 2
Anubis
Anubis
MustangRaven
Anubis
Level 149
God Stats
9W - 4L
1,718 SR
Queue Stats
355W - 323L
1,485 Elo+
Solo
Hades
Hades
appointedscroll
Hades
Level 68
God Stats
28W - 12L
1,672 SR
Queue Stats
97W - 81L
1,475 Elo+
Solo
Nemesis
Nemesis
c2b4rwd
Nemesis
Level 67
God Stats
6W - 3L
1,573 SR
Queue Stats
46W - 42L
1,491 Elo+
Party 2
Jing Wei
Jing Wei
cesar_uchiga
Jing Wei
Level 127
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 4L
1,603 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CKC139
Arachne
16
5 / 3 / 2
9,489
863
10,449
12,969
8,195
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Toxic Blade

Toxic Blade

+100
Health
+15%
Attack Speed
+15
Penetration
+7%
Movement Speed

PASSIVE - Enemy Gods hit by your basic attacks have 20% reduced Healing and 7% reduced Attack Speed while you gain 7% increased Attack Speed, stacking up to 3 times and lasting 5s.

14
2 / 5 / 0
8,318
756
9,855
14,524
14,732
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
0 / 6 / 4
8,428
766
7,592
18,375
17,576
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Talisman

Talisman

+75
Health
+15
Magical Protection

Izanami
junixrr
Izanami
13
0 / 0 / 1
7,837
712
2,809
4,772
1,664
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Tsukuyomi
wufles12
Tsukuyomi
14
1 / 7 / 2
8,338
758
9,423
12,176
5,566
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
DnPBreakarm
Achilles
16
9 / 0 / 8
9,845
895
18,026
15,541
18,837
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Anubis
15
1 / 3 / 3
8,743
795
6,689
7,334
3,678
Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

16
2 / 2 / 10
9,197
836
8,227
8,605
3,982
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Nemesis
c2b4rwd
Nemesis
17
6 / 2 / 10
9,786
890
11,478
11,131
5,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jing Wei
cesar_uchiga
Jing Wei
17
3 / 1 / 9
9,909
901
6,567
8,524
3,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
61
8
Kills
21
21
Deaths
8
9
Assists
40
Player
Kills
Deaths
Assists
KDA
L
Arachne
CKC139
Arachne
5
3
2
2
W
Achilles
DnPBreakarm
Achilles
9
0
8
13
L
2
5
0
0.4
W
Anubis
1
3
3
0.83
L
0
6
4
0.33
W
2
2
10
3.5
W
Nemesis
c2b4rwd
Nemesis
6
2
10
5.5
W
Jing Wei
cesar_uchiga
Jing Wei
3
1
9
7.5
L
Izanami
junixrr
Izanami
0
0
1
0.5
L
Tsukuyomi
wufles12
Tsukuyomi
1
7
2
0.29

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,128
Damage
50,987
62,816
Taken
51,135
47,733
Mitigated
36,235
10,190
Healing
14,263
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
CKC139
Arachne
10,449
6,370
0
4,437
12,969
8,195
0
2,358
10,611
0
23,725
W
Achilles
DnPBreakarm
Achilles
18,026
4,261
0
4,159
15,541
18,837
0
2,262
13,279
0
28,637
L
9,855
1,325
0
1,652
14,524
14,732
0
3,131
11,393
0
26,943
W
Anubis
6,689
79
0
3,034
7,334
3,678
167
1,496
5,838
44,931
0
L
7,592
529
0
3,132
18,375
17,576
0
5,640
12,735
12,866
0
W
8,227
688
1,107
3,413
8,605
3,982
393
1,831
6,774
28,295
0
W
Nemesis
c2b4rwd
Nemesis
11,478
5,598
0
1,514
11,131
5,993
261
1,753
9,378
0
26,381
W
Jing Wei
cesar_uchiga
Jing Wei
6,567
5,247
0
1,036
8,524
3,745
1,713
250
8,274
0
34,332
L
Izanami
junixrr
Izanami
2,809
1,445
0
500
4,772
1,664
0
2,604
2,168
0
18,447
L
Tsukuyomi
wufles12
Tsukuyomi
9,423
1,305
0
469
12,176
5,566
0
1,183
10,993
0
24,151

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,410
Gold Earned
47,480
160
Minions Killed
264
0
Camps Cleared
0
953,337
Distance Traveled
1,135,315
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
9,489
863
32
3
0
188,031
0
W
Achilles
9,845
895
33
3
0
222,630
0
L
Tyr
8,318
756
37
3
0
215,085
0
W
Anubis
8,743
795
60
5
0
190,193
0
L
Ares
8,428
766
6
1
0
195,278
0
W
Hades
9,197
836
53
5
0
228,917
0
W
Nemesis
9,786
890
45
4
0
262,606
0
W
Jing Wei
9,909
901
73
7
0
230,969
1
L
Izanami
7,837
712
43
4
0
151,123
0
L
Tsukuyomi
8,338
758
42
4
0
203,820
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role